gmodx 0.1.0

A swiss army knife for creating binary modules for Garry's Mod in Rust
Documentation
use std::collections::HashSet;

use crate::lua;

pub struct OpenClose {
    pub priority: i32, // Lower priority loads first
    pub id: &'static str,
    pub open: fn(lua::State),
    pub close: fn(lua::State),
}

pub const fn new(
    priority: i32,
    id: &'static str,
    open: fn(lua::State),
    close: fn(lua::State),
) -> OpenClose {
    OpenClose {
        priority,
        id,
        open,
        close,
    }
}

inventory::collect!(OpenClose);

fn get_sorted_modules() -> Vec<&'static OpenClose> {
    let mut modules: Vec<&OpenClose> = inventory::iter::<OpenClose>().collect();

    let mut seen_ids = HashSet::new();
    for module in &modules {
        if !seen_ids.insert(module.id) {
            panic!("Duplicate OpenClose ID: {}", module.id);
        }
    }

    // Sort by priority (lower priority loads first)
    // For modules with same priority, maintain a stable order
    modules.sort_by_key(|m| (m.priority, m.id));

    modules
}

#[allow(unused)]
pub fn load_all(l: lua::State) {
    let modules = get_sorted_modules();

    for module in &modules {
        (module.open)(l);
        #[cfg(debug_assertions)]
        println!(
            "[gmodx] Loaded OpenClose '{}' (priority: {})",
            module.id, module.priority
        );
    }
}

#[allow(unused)]
pub fn unload_all(l: lua::State) {
    let modules = get_sorted_modules();

    // Unload in reverse order
    for module in modules.iter().rev() {
        #[cfg(debug_assertions)]
        println!(
            "[gmodx] Unloaded OpenClose '{}' (priority: {})",
            module.id, module.priority
        );
        (module.close)(l);
    }
}