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<h1>phy_bullet</h1>
<p>This variable defines whether or not the instance is extremely fast moving (for example a bullet). The default value is <tt>false</tt> but if set to <tt>true</tt> this tells GameMaker Studio 2 that the instance will be moving at such high speeds
that it will require more expensive collision detection to ensure it doesn't pass through other instances undetected</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">phy_bullet;</p>
<p> </p>
<h4>Returns:</h4>
<p class="code">Boolean (or <tt>undefined</tt> if the instance is not physics enabled)</p>
<p> </p>
<h4>Example:</h4>
<p class="code">with (instance_create_layer(x, y, "Bullets", obj_Shoot))<br/> {
<br/> phy_bullet = true;<br/> physics_apply_local_impulse(0, 10, 0, 200);<br/> }
</p>
<p>The above code creates a new instance and then defines it as being a "bullet" in the physics world before giving it a massive impulse along the y axis.</p>
<p> </p>
<p> </p>
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