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<span>draw_primitive_end</span>
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<h1>draw_primitive_end</h1>
<p>This function must be called when you have finished defining the points of your primitive. If you do not call this function, <i>nothing will be drawn</i> as this effectively tells GameMaker Studio 2 that you have finished and that it can now
draw the defined primitive.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">draw_primitive_end()</p>
<p> </p>
<h4>Returns:</h4>
<p class="code">N/A</p>
<p> </p>
<h4>Example:</h4>
<p class="code">draw_set_colour(c_white);<br/> var tex = sprite_get_texture(spr_Background, 0);<br/> draw_primitive_begin_texture(pr_trianglestrip, tex);<br/> draw_vertex_texture(0, 0, 0, 0);<br/> draw_vertex_texture(640, 0, 1, 0);<br/> draw_vertex_texture(0, 480,
0, 1);<br/> draw_vertex_texture(640, 480, 1, 1);<br/> draw_primitive_end();
</p>
<p>The above code will draw a 4 vertex triangle strip textured with the texture held in the "tex" variable.</p>
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