gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>effect_create_above</h1>
  <p>With this function you can create a simple effect above all instances of your room (it is actually created at a depth of -100000). If the effect is anything other <tt>ef_rain</tt> or <tt>ef_snow</tt> then you can define an x/y position to create the
    effect, and the size can be a value of 0, 1, or 2, where 0 is small, 1 is medium and 2 is large.</p>
  <p>It is worth noting that these effects can have their drawing toggled on and off, as well as have their drawing paused, by using the functions <a href="Particle_Systems/part_system_automatic_draw.htm"><tt>part_system_automatic_draw()</tt></a> and
    <a href="Particle_Systems/part_system_automatic_update.htm"><tt>part_system_automatic_update()</tt></a> with the appropriate value for the particle system index (where 0 is for effects below and 1 is for effects above).</p>
  <p>The available constants for the different particle kinds are:</p>
  <table>
    <tbody>
      <tr>
        <th>Constant</th>
        <th>Example</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>ef_cloud</td>
        <td style="text-align: center"><img alt="cloud effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_cloud.png"/></td>
        <td>An effect that creates random cloud particles of varying sizes</td>
      </tr>
      <tr>
        <td>ef_ellipse</td>
        <td style="text-align: center"><img alt="ellipse effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_ellipse.png"/></td>
        <td>An effect that creates expanding ellipses</td>
      </tr>
      <tr>
        <td>ef_explosion</td>
        <td style="text-align: center"><img alt="explosion effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_explosion.png"/></td>
        <td>An effect that creates expanding fading explosions</td>
      </tr>
      <tr>
        <td>ef_firework</td>
        <td style="text-align: center"><img alt="firework effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_firework.png"/></td>
        <td>An effect that creates multiple small particles to generate a firework explosion</td>
      </tr>
      <tr>
        <td>ef_flare</td>
        <td style="text-align: center"><img alt="flare effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_flare.png"/></td>
        <td>An effect that generates a brilliant point that flares up and fades out</td>
      </tr>
      <tr>
        <td>ef_rain</td>
        <td style="text-align: center"><img alt="rain effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_rain.png"/></td>
        <td>An effect that generates rain particles coming down from the top of the screen</td>
      </tr>
      <tr>
        <td>ef_ring</td>
        <td style="text-align: center"><img alt="circle effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_ring.png"/></td>
        <td>An effect that generates expanding and fading circles</td>
      </tr>
      <tr>
        <td>ef_smoke</td>
        <td style="text-align: center"><img alt="smoke effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_smoke.png"/></td>
        <td>An effect that generates little puffs of smoke</td>
      </tr>
      <tr>
        <td>ef_smokeup</td>
        <td style="text-align: center"><img alt="rising smoke effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_smokeup.png"/></td>
        <td>An effect that creates a smoke plume that rises up the screen</td>
      </tr>
      <tr>
        <td>ef_snow</td>
        <td style="text-align: center"><img alt="snow effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_snow.png"/></td>
        <td>An effect that generates multiple snow particles falling down the screen</td>
      </tr>
      <tr>
        <td>ef_spark</td>
        <td style="text-align: center"><img alt="spark effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_spark.png"/></td>
        <td>An effect that generates a small spark</td>
      </tr>
      <tr>
        <td>ef_star</td>
        <td style="text-align: center"><img alt="star effect example" class="icon" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Drawing/ef_star.png"/></td>
        <td>An effect that generates star particles</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">effect_create_above(kind, x, y, size, colour);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>kind</td>
        <td>The kind of effect (use one of the constants listed<span> above</span>).</td>
      </tr>
      <tr>
        <td>x</td>
        <td>The x positioning of the effect if relevant.</td>
      </tr>
      <tr>
        <td>y</td>
        <td>The y positioning of the effect if relevant.</td>
      </tr>
      <tr>
        <td>size</td>
        <td>The size of the effect.</td>
      </tr>
      <tr>
        <td>colour</td>
        <td>The colour of the effect.</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">N/A</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">if health &lt;= 0<br/>     {
    <br/>     effect_create_above(ef_explosion, x, y, 1, c_yellow);<br/>     instance_destroy();
    <br/>     }
  </p>
  <p>The above code will create a medium, yellow, explosion above the instance and destroy it should the &quot;health&quot; variable be less than or equal to 0.</p>
  <p> </p>
  <p> </p>
  <p> </p>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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  <!-- KEYWORDS
effect_create_above
ef_cloud
ef_ellipse
ef_explosion
ef_firework
ef_flare
ef_rain
ef_ring
ef_smoke
ef_smokeup
ef_snow
ef_spark
ef_star
-->
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-->

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