gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>draw_light_enable</h1>
  <p>This function is used to enable a defined light. When you define a positional or a directional light you must assign it an index number which is then used by this function to switch the light on or off. Default is disabled (<tt>false</tt>).</p>
  <p class="note"><b>NOTE</b>: There are only 8 hardware lights available, so only 8 defined lights can be enabled at any one time (although more can be defined).</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">draw_light_enable(ind, enable);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>ind</td>
        <td>The index number of the light (from 0 to 7)</td>
      </tr>
      <tr>
        <td>enable</td>
        <td>Enable or disable all lighting (<tt>true</tt> or false)</td>
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  <p> </p>
  <h4>Returns:</h4>
  <p class="code">N/A</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">draw_set_lighting(true);<br/> draw_light_define_direction(1, 0, 1, 0, c_white);<br/> draw_light_enable(1, true);</p>
  <p>The above code will enable lighting for the whole scene, then define a white directional light in the room space, and then finally turn that light on.</p>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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