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<span>in_sequence</span>
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<h1>in_sequence</h1>
<p>This is a <strong>built-in variable</strong> that is part of the <a href="../Instances/Instance_Variables/Instance_Variables.htm">instance variables</a> created for every instance of an object in your game. When an instance is part of a sequence, this
variable will return <span class="inline">true</span>, and when it is not, it will return <span class="inline">false</span>. This is a <strong>read-only</strong> variable and cannot be set.</p>
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<h4>Syntax:</h4>
<p class="code">in_sequence</p>
<p> </p>
<h4>Returns:</h4>
<p class="code">Boolean</p>
<p> </p>
<h4>Example:</h4>
<p class="code">if (!in_sequence)<br/> {<br/> instance_destroy()<br/> }</p>
<p>The above code checks the <span class="inline">in_sequence</span> variable, and if it is <span class="inline">false</span> (the instance is not part of a sequence) then it will destroy the instance.</p>
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