gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>audio_debug</h1>
  <p>This function can be used to display debug information about the audio system, with <tt>true</tt> switching it on and <tt>false</tt> to switch it off. When you are debugging audio in this way, the overlay will show the following information:</p>
  <p><img alt="Audio Debug Overview" class="center" src="../../../../assets/Images/Scripting_Reference/GML/Reference/Audio/Audio_Debug.png"/></p>
  <ul class="colour">
    <li><strong>Handle </strong>- The OpenAL source handle (unique for every sound played)</li>
    <li><strong>Data Handle</strong> - The OpenAL buffer handle (shows the same value for multiple sounds with the same source handle)</li>
    <li><strong>Processed Buffers</strong> - how many buffers have been played</li>
    <li><strong>Queued Buffers</strong> - how many buffers have been queued (and are still waiting to play)</li>
    <li><strong>Gain </strong>- The gain value for the audio (0 - 65536)</li>
    <li><strong>Play Offset</strong> - the sample position (current play position) into the current buffer</li>
    <li><strong>Queued Buffers Bars</strong> - a small box diagram of the processed/queued buffers with the play offset (current position) drawn as a blue line</li>
  </ul>
  <p>For synchronised groups of audio, you also have the function <a href="Audio_Synchronisation/audio_sync_group_debug.htm"><tt>audio_sync_group_debug()</tt></a>.</p>
  <p class="note"><b>NOTE: </b>This function does not work on the HTML5 target platform.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">audio_debug(enable);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>enable</td>
        <td>Enable (set to <tt>true</tt>) or disable (<tt>false</tt>) audio debugging.</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">N/A</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">if (debug_mode)<br/>    {
    <br/>    audio_debug(true);
    <br/>    }
    <br/> else
    <br/>    {
    <br/>    audio_debug(false);
    <br/>    }
  </p>
  <p>The above code will switch on or off the audio debug overlay depending on whether the game is running in debug mode or not.</p>
  <p> </p>
  <p> </p>
  <p> </p>
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        <div style="float:left">Back: <a href="Audio.htm">Audio</a></div>
        <div style="float:right">Next: <a href="audio_system_is_available.htm">audio_system_is_available</a></div>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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