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//! # Scene Module
//!
//! This module provides a representation of a 3D scene, including a camera, lights, and objects.
//!
//! ## Usage
//!
//! ```rust
//! use glwfr::scene::{Scene, Camera, Light, Object};
//! use glwfr::graphics::gl_wrapper::{Vao, ShaderProgram};
//! use glwfr::cgmath::{Point3, Vector3, Deg};
//!
//! // Create a scene
//! let camera = Camera::new(
//! Point3::new(0.0, 0.0, 5.0),
//! Point3::new(0.0, 0.0, 0.0),
//! Vector3::new(0.0, 1.0, 0.0),
//! CameraType::Perspective {
//! fov: Deg(45.0),
//! aspect: 16.0 / 9.0,
//! near: 0.1,
//! far: 100.0,
//! },
//! );
//! let mut scene = Scene::new(camera);
//!
//! // Add a light to the scene
//! let light = Light::new(
//! LightType::Point {
//! position: Point3::new(0.0, 5.0, 0.0),
//! intensity: 1.0,
//! },
//! Vector3::new(1.0, 1.0, 1.0),
//! );
//! scene.add_light(light);
//!
//! // Add an object to the scene
//! let vao = Vao::new().unwrap();
//! let shader_program = ShaderProgram::new("vertex.glsl", "fragment.glsl").unwrap();
//! let object = Object::new(vao, shader_program);
//! scene.add_object(object);
//!
//! // Render the scene
//! scene.render();
//!
use ;
/// Represents a 3D scene containing a camera, lights, and objects.