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//! # Light Module
//!
//! This module provides a light implementation for 3D scenes, supporting point, directional, and spot lights.
//!
//! ## Usage
//!
//! ```rust
//! use glwfr::scene::light::{Light, LightType};
//! use glwfr::cgmath::{Deg, Vector3};
//!
//! fn main() {
//! // Create a point light
//! let point_light = Light {
//! light_type: LightType::Point {
//! position: Vector3::new(0.0, 5.0, 0.0),
//! color: Vector3::new(1.0, 1.0, 1.0),
//! intensity: 1.0,
//! },
//! };
//!
//! // Create a directional light
//! let directional_light = Light {
//! light_type: LightType::Directional {
//! direction: Vector3::new(1.0, -1.0, 0.0),
//! color: Vector3::new(1.0, 1.0, 0.8),
//! intensity: 0.7,
//! },
//! };
//!
//! // Create a spot light
//! let spot_light = Light {
//! light_type: LightType::Spot {
//! position: Vector3::new(0.0, 5.0, 0.0),
//! direction: Vector3::new(0.0, -1.0, 0.0),
//! color: Vector3::new(1.0, 0.5, 0.5),
//! intensity: 1.0,
//! angle: Deg(30.0),
//! },
//! };
//!
//! // Convert lights to shader data
//! let point_light_data = point_light.to_shader_data();
//! let directional_light_data = directional_light.to_shader_data();
//! let spot_light_data = spot_light.to_shader_data();
//! }
//! ```
use *;
/// Represents the type of light in a 3D scene.
///
/// This enum supports three types of lights:
/// - **Point**: A light that emits light in all directions from a single point.
/// - **Directional**: A light that emits light in a specific direction, like sunlight.
/// - **Spot**: A light that emits light in a cone, like a flashlight.
/// Represents a light in a 3D scene.
///
/// The light can be of type `Point`, `Directional`, or `Spot`.
/// Represents the data for a light that can be passed to a shader.
///
/// This struct contains the position, direction, color, intensity, and angle of the light.