openGL Wrapper (glw) is a small collection of constructs to wrap around unsafe opengl calls. This is very much a work in progress and I do not advise anyone to use this in a production environment.
/// A basic struct to hold color RGBA_UINT color data
#[derive(Clone)]pubstructColor{pubr:u8,
pubg:u8,
pubb:u8,
puba:u8,
}implDefault forColor{fndefault()-> Color{
Color{
r:0,g:0,b:0,a:0}}}implColor{pubfnnew(r:u8, g:u8, b:u8, a:u8)-> Color{
Color{
r, g, b, a
}}}