Enum glutin::DeviceEvent
source · pub enum DeviceEvent {
Added,
Removed,
Motion {
axis: u32,
value: f64,
},
Button {
button: u32,
state: ElementState,
},
Key(KeyboardInput),
Text {
codepoint: char,
},
}
Expand description
Represents raw hardware events that are not associated with any particular window.
Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs may not match.
Note that these events are delivered regardless of input focus.
Variants§
Trait Implementations§
source§impl Clone for DeviceEvent
impl Clone for DeviceEvent
source§fn clone(&self) -> DeviceEvent
fn clone(&self) -> DeviceEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for DeviceEvent
impl Send for DeviceEvent
impl Sync for DeviceEvent
impl Unpin for DeviceEvent
impl UnwindSafe for DeviceEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more