Expand description
The purpose of this library is to provide an OpenGL context on as many platforms as possible.
Building a window
There are two ways to create a window:
- Calling
Window::new()
. - Calling
let builder = WindowBuilder::new()
thenbuilder.build()
.
The first way is the simpliest way and will give you default values.
The second way allows you to customize the way your window and GL context will look and behave.
Features
This crate has two Cargo features: window
and headless
.
window
allows you to create regular windows and enables theWindowBuilder
object.headless
allows you to do headless rendering, and enables theHeadlessRendererBuilder
object.
By default only window
is enabled.
Modules
- Contains traits with platform-specific methods in them.
Structs
- An iterator for the list of available monitors.
- Provides a way to retreive events from the windows that are registered to it.
- Attributes to use when creating an OpenGL context.
- Represents a headless OpenGL context.
- Object that allows you to build headless contexts.
- Identifier for a monitor.
- Describes a possible format. Unused.
- Describes how the backend should choose a pixel format.
- Represents touch event
- Represents an OpenGL context and the Window or environment around it.
- Attributes to use when creating a window.
- Object that allows you to build windows.
- Identifier of a window. Unique for each window.
Enums
- All APIs related to OpenGL that you can possibly get while using glutin.
- Error that can happen when manipulating an OpenGL context.
- Error that can happen while creating a window or a headless renderer.
- Describes how glutin handles the cursor.
- Describes the requested OpenGL context profiles.
- Describes the OpenGL API and version that are being requested when a context is created.
- Native platform identifier for a monitor. Different platforms use fundamentally different types to represent a monitor ID.
- The behavior of the driver when you change the current context.
- Specifies the tolerance of the OpenGL context to faults. If you accept raw OpenGL commands and/or raw shader code from an untrusted source, you should definitely care about this.
Statics
- The minimum core profile GL context. Useful for getting the minimum required GL version while still running on OSX, which often forbids the compatibility profile features.
Traits
- Trait that describes objects that have access to an OpenGL context.
Functions
- Returns the list of all available monitors.
- Returns the primary monitor of the system.