Enum glutin::event::Event

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pub enum Event<'a, T>where
    T: 'static,{
    NewEvents(StartCause),
    WindowEvent {
        window_id: WindowId,
        event: WindowEvent<'a>,
    },
    DeviceEvent {
        device_id: DeviceId,
        event: DeviceEvent,
    },
    UserEvent(T),
    Suspended,
    Resumed,
    MainEventsCleared,
    RedrawRequested(WindowId),
    RedrawEventsCleared,
    LoopDestroyed,
}
Expand description

Describes a generic event.

See the module-level docs for more information on the event loop manages each event.

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NewEvents(StartCause)

Emitted when new events arrive from the OS to be processed.

This event type is useful as a place to put code that should be done before you start processing events, such as updating frame timing information for benchmarking or checking the StartCause to see if a timer set by ControlFlow::WaitUntil has elapsed.

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WindowEvent

Fields

§window_id: WindowId
§event: WindowEvent<'a>

Emitted when the OS sends an event to a winit window.

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DeviceEvent

Fields

§device_id: DeviceId

Emitted when the OS sends an event to a device.

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UserEvent(T)

Emitted when an event is sent from EventLoopProxy::send_event

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Suspended

Emitted when the application has been suspended.

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Resumed

Emitted when the application has been resumed.

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MainEventsCleared

Emitted when all of the event loop’s input events have been processed and redraw processing is about to begin.

This event is useful as a place to put your code that should be run after all state-changing events have been handled and you want to do stuff (updating state, performing calculations, etc) that happens as the “main body” of your event loop. If your program draws graphics, it’s usually better to do it in response to Event::RedrawRequested, which gets emitted immediately after this event.

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RedrawRequested(WindowId)

Emitted after MainEventsCleared when a window should be redrawn.

This gets triggered in two scenarios:

  • The OS has performed an operation that’s invalidated the window’s contents (such as resizing the window).
  • The application has explicitly requested a redraw via Window::request_redraw.

During each iteration of the event loop, Winit will aggregate duplicate redraw requests into a single event, to help avoid duplicating rendering work.

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RedrawEventsCleared

Emitted after all RedrawRequested events have been processed and control flow is about to be taken away from the program. If there are no RedrawRequested events, it is emitted immediately after MainEventsCleared.

This event is useful for doing any cleanup or bookkeeping work after all the rendering tasks have been completed.

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LoopDestroyed

Emitted when the event loop is being shut down.

This is irreversable - if this event is emitted, it is guaranteed to be the last event that gets emitted. You generally want to treat this as an “do on quit” event.

Implementations§

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impl<'a, T> Event<'a, T>

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pub fn map_nonuser_event<U>(self) -> Result<Event<'a, U>, Event<'a, T>>

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pub fn to_static(self) -> Option<Event<'static, T>>

If the event doesn’t contain a reference, turn it into an event with a 'static lifetime. Otherwise, return None.

Trait Implementations§

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impl<'a, T> Debug for Event<'a, T>where T: Debug + 'static,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a, T> PartialEq<Event<'a, T>> for Event<'a, T>where T: PartialEq<T> + 'static,

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fn eq(&self, other: &Event<'a, T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a, T> StructuralPartialEq for Event<'a, T>where T: 'static,

Auto Trait Implementations§

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impl<'a, T> RefUnwindSafe for Event<'a, T>where T: RefUnwindSafe,

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impl<'a, T> Send for Event<'a, T>where T: Send,

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impl<'a, T> Sync for Event<'a, T>where T: Sync,

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impl<'a, T> Unpin for Event<'a, T>where T: Unpin,

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impl<'a, T> !UnwindSafe for Event<'a, T>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.