glume 0.2.0

A simple to use all-in-one OpenGL application framework.
Documentation
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#version 330 core

layout(location = 0) in vec2 position;
layout(location = 1) in vec2 tex_coords;

out vec2 v_tex_coords;

void main() {
    gl_Position = vec4(position, 0.0, 1.0);
    v_tex_coords = tex_coords;
}