1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
use glulx_asm::concise::*;
use glulx_asm::*;
use std::{borrow::Cow, io::Write};
fn main() {
let main_label = 0;
let hello_sailor_label = 1;
let fail_label = 2;
let assembly: Assembly<i32> = Assembly {
rom_items: Cow::Owned(vec![
// The string we'll print. Add some newlines at the beginning so
// that the "game session has ended" message doesn't cover it.
label(hello_sailor_label),
mystery_string(&"\n\n\nHello, sailor!\n"),
// Header for our main function, which uses no locals.
label(main_label),
fnhead_stack(0),
// Set Glk as our IO system.
setiosys(imm(2), imm(0)),
// Push arguments to create our main window
// rock = 0
copy(imm(0), push()),
// wintype = Textbuffer
copy(imm(3), push()),
// size = 0 (ignored for root window)
copy(imm(0), push()),
// method = 0 (ignored for root window)
copy(imm(0), push()),
// split = 0
copy(imm(0), push()),
// call glk_window_open (0x23) with these five arguments. Push the
// return value to the stack.
glk(imm(0x23), imm(5), push()),
// Duplicate the return value on the stack.
stkcopy(imm(1)),
// Jump to fail_label if we got a null return.
jz(pop(), fail_label),
// Call glk_set_window (0x21) with one argument (the winid that's on
// the stack) to set our new window as current.
glk(imm(0x2f), imm(1), discard()),
// Print our message.
streamstr(imml(hello_sailor_label)),
// Return from main.
label(fail_label),
ret(imm(0)),
]),
ram_items: Cow::Owned(vec![]),
zero_items: Cow::Owned(vec![]),
stack_size: 256,
start_func: LabelRef(main_label, 0),
decoding_table: None,
};
let bytes = assembly.assemble().unwrap();
let mut stdout = std::io::stdout();
stdout.write_all(&bytes).unwrap();
}