#include "gltfpack.h"
#include <algorithm>
#include <unordered_map>
#include <math.h>
#include <stdint.h>
#include <string.h>
#include "../src/meshoptimizer.h"
static float inverseTranspose(float* result, const float* transform)
{
float m[4][4] = {};
memcpy(m, transform, 16 * sizeof(float));
float det =
m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) -
m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) +
m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
float invdet = (det == 0.f) ? 0.f : 1.f / det;
float r[4][4] = {};
r[0][0] = (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * invdet;
r[1][0] = (m[0][2] * m[2][1] - m[0][1] * m[2][2]) * invdet;
r[2][0] = (m[0][1] * m[1][2] - m[0][2] * m[1][1]) * invdet;
r[0][1] = (m[1][2] * m[2][0] - m[1][0] * m[2][2]) * invdet;
r[1][1] = (m[0][0] * m[2][2] - m[0][2] * m[2][0]) * invdet;
r[2][1] = (m[1][0] * m[0][2] - m[0][0] * m[1][2]) * invdet;
r[0][2] = (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * invdet;
r[1][2] = (m[2][0] * m[0][1] - m[0][0] * m[2][1]) * invdet;
r[2][2] = (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * invdet;
r[3][3] = 1.f;
memcpy(result, r, 16 * sizeof(float));
return det;
}
static void transformPosition(float* res, const float* ptr, const float* transform)
{
float x = ptr[0] * transform[0] + ptr[1] * transform[4] + ptr[2] * transform[8] + transform[12];
float y = ptr[0] * transform[1] + ptr[1] * transform[5] + ptr[2] * transform[9] + transform[13];
float z = ptr[0] * transform[2] + ptr[1] * transform[6] + ptr[2] * transform[10] + transform[14];
res[0] = x;
res[1] = y;
res[2] = z;
}
static void transformNormal(float* res, const float* ptr, const float* transform)
{
float x = ptr[0] * transform[0] + ptr[1] * transform[4] + ptr[2] * transform[8];
float y = ptr[0] * transform[1] + ptr[1] * transform[5] + ptr[2] * transform[9];
float z = ptr[0] * transform[2] + ptr[1] * transform[6] + ptr[2] * transform[10];
float l = sqrtf(x * x + y * y + z * z);
float s = (l == 0.f) ? 0.f : 1 / l;
res[0] = x * s;
res[1] = y * s;
res[2] = z * s;
}
static Stream* getStream(Mesh& mesh, cgltf_attribute_type type, int index = 0)
{
for (size_t i = 0; i < mesh.streams.size(); ++i)
if (mesh.streams[i].type == type && mesh.streams[i].index == index)
return &mesh.streams[i];
return NULL;
}
static void transformMesh(Mesh& target, const Mesh& mesh, const cgltf_node* node)
{
assert(target.streams.size() == mesh.streams.size());
assert(target.indices.size() == mesh.indices.size());
float transform[16];
cgltf_node_transform_world(node, transform);
float transforminvt[16];
float det = inverseTranspose(transforminvt, transform);
for (size_t si = 0; si < mesh.streams.size(); ++si)
{
const Stream& source = mesh.streams[si];
Stream& stream = target.streams[si];
assert(source.type == stream.type);
assert(source.data.size() == stream.data.size());
if (stream.type == cgltf_attribute_type_position)
{
for (size_t i = 0; i < stream.data.size(); ++i)
transformPosition(stream.data[i].f, source.data[i].f, transform);
}
else if (stream.type == cgltf_attribute_type_normal)
{
for (size_t i = 0; i < stream.data.size(); ++i)
transformNormal(stream.data[i].f, source.data[i].f, transforminvt);
}
else if (stream.type == cgltf_attribute_type_tangent)
{
for (size_t i = 0; i < stream.data.size(); ++i)
transformNormal(stream.data[i].f, source.data[i].f, transform);
}
}
target.indices = mesh.indices;
if (det < 0 && mesh.type == cgltf_primitive_type_triangles)
{
for (size_t i = 0; i < target.indices.size(); i += 3)
std::swap(target.indices[i + 0], target.indices[i + 1]);
}
}
bool compareMeshTargets(const Mesh& lhs, const Mesh& rhs)
{
if (lhs.targets != rhs.targets)
return false;
if (lhs.target_weights.size() != rhs.target_weights.size())
return false;
for (size_t i = 0; i < lhs.target_weights.size(); ++i)
if (lhs.target_weights[i] != rhs.target_weights[i])
return false;
if (lhs.target_names.size() != rhs.target_names.size())
return false;
for (size_t i = 0; i < lhs.target_names.size(); ++i)
if (strcmp(lhs.target_names[i], rhs.target_names[i]) != 0)
return false;
return true;
}
bool compareMeshVariants(const Mesh& lhs, const Mesh& rhs)
{
if (lhs.variants.size() != rhs.variants.size())
return false;
for (size_t i = 0; i < lhs.variants.size(); ++i)
{
if (lhs.variants[i].variant != rhs.variants[i].variant)
return false;
if (lhs.variants[i].material != rhs.variants[i].material)
return false;
}
return true;
}
bool compareMeshNodes(const Mesh& lhs, const Mesh& rhs)
{
if (lhs.nodes.size() != rhs.nodes.size())
return false;
for (size_t i = 0; i < lhs.nodes.size(); ++i)
if (lhs.nodes[i] != rhs.nodes[i])
return false;
return true;
}
static bool compareTransforms(const Transform& lhs, const Transform& rhs)
{
return memcmp(&lhs, &rhs, sizeof(Transform)) == 0;
}
static bool canMergeMeshNodes(cgltf_node* lhs, cgltf_node* rhs, const Settings& settings)
{
if (lhs == rhs)
return true;
if (lhs->parent != rhs->parent)
return false;
bool lhs_transform = lhs->has_translation | lhs->has_rotation | lhs->has_scale | lhs->has_matrix | (!!lhs->weights);
bool rhs_transform = rhs->has_translation | rhs->has_rotation | rhs->has_scale | rhs->has_matrix | (!!rhs->weights);
if (lhs_transform || rhs_transform)
return false;
if (settings.keep_nodes)
{
if (lhs->name && *lhs->name)
return false;
if (rhs->name && *rhs->name)
return false;
}
return true;
}
static bool canMergeMeshes(const Mesh& lhs, const Mesh& rhs, const Settings& settings)
{
if (lhs.scene != rhs.scene)
return false;
if (lhs.nodes.size() != rhs.nodes.size())
return false;
for (size_t i = 0; i < lhs.nodes.size(); ++i)
if (!canMergeMeshNodes(lhs.nodes[i], rhs.nodes[i], settings))
return false;
if (lhs.instances.size() != rhs.instances.size())
return false;
for (size_t i = 0; i < lhs.instances.size(); ++i)
if (!compareTransforms(lhs.instances[i], rhs.instances[i]))
return false;
if (lhs.material != rhs.material)
return false;
if (lhs.skin != rhs.skin)
return false;
if (lhs.type != rhs.type)
return false;
if (!compareMeshTargets(lhs, rhs))
return false;
if (!compareMeshVariants(lhs, rhs))
return false;
if (lhs.indices.empty() != rhs.indices.empty())
return false;
if (lhs.streams.size() != rhs.streams.size())
return false;
if (settings.keep_extras && !areExtrasEqual(lhs.extras, rhs.extras))
return false;
for (size_t i = 0; i < lhs.streams.size(); ++i)
if (lhs.streams[i].type != rhs.streams[i].type || lhs.streams[i].index != rhs.streams[i].index || lhs.streams[i].target != rhs.streams[i].target)
return false;
return true;
}
static void mergeMeshes(Mesh& target, const Mesh& mesh)
{
assert(target.streams.size() == mesh.streams.size());
size_t vertex_offset = target.streams[0].data.size();
size_t index_offset = target.indices.size();
for (size_t i = 0; i < target.streams.size(); ++i)
target.streams[i].data.insert(target.streams[i].data.end(), mesh.streams[i].data.begin(), mesh.streams[i].data.end());
target.indices.resize(target.indices.size() + mesh.indices.size());
size_t index_count = mesh.indices.size();
for (size_t i = 0; i < index_count; ++i)
target.indices[index_offset + i] = unsigned(vertex_offset + mesh.indices[i]);
}
static void hashUpdate(uint64_t hash[2], const void* data, size_t size)
{
#define ROTL64(x, r) (((x) << (r)) | ((x) >> (64 - (r))))
const uint64_t c1 = 0x87c37b91114253d5ull;
const uint64_t c2 = 0x4cf5ad432745937full;
uint64_t h1 = hash[0], h2 = hash[1];
size_t offset = 0;
for (; offset + 16 <= size; offset += 16)
{
uint64_t k1, k2;
memcpy(&k1, static_cast<const char*>(data) + offset + 0, 8);
memcpy(&k2, static_cast<const char*>(data) + offset + 8, 8);
k1 *= c1, k1 = ROTL64(k1, 31), k1 *= c2;
h1 ^= k1, h1 = ROTL64(h1, 27), h1 += h2;
h1 = h1 * 5 + 0x52dce729;
k2 *= c2, k2 = ROTL64(k2, 33), k2 *= c1;
h2 ^= k2, h2 = ROTL64(h2, 31), h2 += h1;
h2 = h2 * 5 + 0x38495ab5;
}
if (offset < size)
{
uint64_t tail[2] = {};
memcpy(tail, static_cast<const char*>(data) + offset, size - offset);
uint64_t k1 = tail[0], k2 = tail[1];
k1 *= c1, k1 = ROTL64(k1, 31), k1 *= c2;
h1 ^= k1;
k2 *= c2, k2 = ROTL64(k2, 33), k2 *= c1;
h2 ^= k2;
}
h1 ^= size;
h2 ^= size;
hash[0] = h1;
hash[1] = h2;
#undef ROTL64
}
void hashMesh(Mesh& mesh)
{
mesh.geometry_hash[0] = mesh.geometry_hash[1] = 41;
for (size_t i = 0; i < mesh.streams.size(); ++i)
{
const Stream& stream = mesh.streams[i];
int meta[3] = {stream.type, stream.index, stream.target};
hashUpdate(mesh.geometry_hash, meta, sizeof(meta));
if (stream.custom_name)
hashUpdate(mesh.geometry_hash, stream.custom_name, strlen(stream.custom_name));
hashUpdate(mesh.geometry_hash, stream.data.data(), stream.data.size() * sizeof(Attr));
}
if (!mesh.indices.empty())
hashUpdate(mesh.geometry_hash, mesh.indices.data(), mesh.indices.size() * sizeof(unsigned int));
int meta[4] = {int(mesh.streams.size()), mesh.streams.empty() ? 0 : int(mesh.streams[0].data.size()), int(mesh.indices.size()), mesh.type};
hashUpdate(mesh.geometry_hash, meta, sizeof(meta));
}
static bool canDedupMesh(const Mesh& mesh, const Settings& settings)
{
if (mesh.streams.empty())
return false;
if (mesh.nodes.empty() && mesh.instances.empty())
return false;
if (settings.keep_extras && mesh.extras.data)
return false;
if (!mesh.target_weights.empty() || !mesh.target_names.empty() || !mesh.variants.empty())
return false;
return true;
}
void dedupMeshes(std::vector<Mesh>& meshes, const Settings& settings)
{
std::unordered_map<uint64_t, int> hashes;
for (size_t i = 0; i < meshes.size(); ++i)
{
Mesh& mesh = meshes[i];
hashMesh(mesh);
hashes[mesh.geometry_hash[0] ^ mesh.geometry_hash[1]]++;
}
for (size_t i = 0; i < meshes.size(); ++i)
{
Mesh& target = meshes[i];
if (!canDedupMesh(target, settings))
continue;
if (hashes[target.geometry_hash[0] ^ target.geometry_hash[1]] <= 1)
continue;
for (size_t j = i + 1; j < meshes.size(); ++j)
{
Mesh& mesh = meshes[j];
if (mesh.geometry_hash[0] != target.geometry_hash[0] || mesh.geometry_hash[1] != target.geometry_hash[1])
continue;
if (!canDedupMesh(mesh, settings))
continue;
if (mesh.scene != target.scene || mesh.material != target.material || mesh.skin != target.skin)
{
target.geometry_duplicate = true;
mesh.geometry_duplicate = true;
continue;
}
assert(mesh.streams.size() == target.streams.size());
assert(mesh.streams[0].data.size() == target.streams[0].data.size());
assert(mesh.indices.size() == target.indices.size());
target.nodes.insert(target.nodes.end(), mesh.nodes.begin(), mesh.nodes.end());
target.instances.insert(target.instances.end(), mesh.instances.begin(), mesh.instances.end());
mesh.streams.clear();
mesh.indices.clear();
mesh.nodes.clear();
mesh.instances.clear();
}
}
for (size_t i = 0; i < meshes.size(); ++i)
{
Mesh& target = meshes[i];
if (target.nodes.size() <= 1)
continue;
std::sort(target.nodes.begin(), target.nodes.end());
target.nodes.erase(std::unique(target.nodes.begin(), target.nodes.end()), target.nodes.end());
}
}
void mergeMeshInstances(Mesh& mesh)
{
if (mesh.nodes.empty())
return;
if (mesh.nodes.size() == 1)
{
transformMesh(mesh, mesh, mesh.nodes[0]);
mesh.nodes.clear();
return;
}
Mesh base = mesh;
Mesh transformed = base;
for (size_t i = 0; i < mesh.streams.size(); ++i)
{
mesh.streams[i].data.clear();
mesh.streams[i].data.reserve(base.streams[i].data.size() * mesh.nodes.size());
}
mesh.indices.clear();
mesh.indices.reserve(base.indices.size() * mesh.nodes.size());
for (size_t i = 0; i < mesh.nodes.size(); ++i)
{
transformMesh(transformed, base, mesh.nodes[i]);
mergeMeshes(mesh, transformed);
}
mesh.nodes.clear();
}
void mergeMeshes(std::vector<Mesh>& meshes, const Settings& settings)
{
for (size_t i = 0; i < meshes.size(); ++i)
{
Mesh& target = meshes[i];
if (target.streams.empty())
continue;
size_t target_vertices = target.streams[0].data.size();
size_t target_indices = target.indices.size();
size_t last_merged = i;
for (size_t j = i + 1; j < meshes.size(); ++j)
{
Mesh& mesh = meshes[j];
if (!mesh.streams.empty() && canMergeMeshes(target, mesh, settings))
{
target_vertices += mesh.streams[0].data.size();
target_indices += mesh.indices.size();
last_merged = j;
}
}
for (size_t j = 0; j < target.streams.size(); ++j)
target.streams[j].data.reserve(target_vertices);
target.indices.reserve(target_indices);
for (size_t j = i + 1; j <= last_merged; ++j)
{
Mesh& mesh = meshes[j];
if (!mesh.streams.empty() && canMergeMeshes(target, mesh, settings))
{
mergeMeshes(target, mesh);
mesh.streams.clear();
mesh.indices.clear();
mesh.nodes.clear();
mesh.instances.clear();
}
}
assert(target.streams[0].data.size() == target_vertices);
assert(target.indices.size() == target_indices);
}
}
void filterEmptyMeshes(std::vector<Mesh>& meshes)
{
size_t write = 0;
for (size_t i = 0; i < meshes.size(); ++i)
{
Mesh& mesh = meshes[i];
if (mesh.streams.empty())
continue;
if (mesh.streams[0].data.empty())
continue;
if (mesh.type != cgltf_primitive_type_points && mesh.indices.empty())
continue;
std::vector<Stream> streams;
streams.swap(mesh.streams);
std::vector<unsigned int> indices;
indices.swap(mesh.indices);
meshes[write] = mesh;
meshes[write].streams.swap(streams);
meshes[write].indices.swap(indices);
write++;
}
meshes.resize(write);
}
static bool isConstant(const std::vector<Attr>& data, const Attr& value, float tolerance = 0.01f)
{
for (size_t i = 0; i < data.size(); ++i)
{
const Attr& a = data[i];
if (fabsf(a.f[0] - value.f[0]) > tolerance || fabsf(a.f[1] - value.f[1]) > tolerance || fabsf(a.f[2] - value.f[2]) > tolerance || fabsf(a.f[3] - value.f[3]) > tolerance)
return false;
}
return true;
}
void filterStreams(Mesh& mesh, const MaterialInfo& mi)
{
bool morph_normal = false;
bool morph_tangent = false;
int keep_texture_set = -1;
for (size_t i = 0; i < mesh.streams.size(); ++i)
{
Stream& stream = mesh.streams[i];
if (stream.target)
{
morph_normal = morph_normal || (stream.type == cgltf_attribute_type_normal && !isConstant(stream.data, {0, 0, 0, 0}));
morph_tangent = morph_tangent || (stream.type == cgltf_attribute_type_tangent && !isConstant(stream.data, {0, 0, 0, 0}));
}
if (stream.type == cgltf_attribute_type_texcoord && stream.index < 32 && (mi.texture_set_mask & (1u << stream.index)) != 0)
{
keep_texture_set = std::max(keep_texture_set, stream.index);
}
}
size_t write = 0;
for (size_t i = 0; i < mesh.streams.size(); ++i)
{
Stream& stream = mesh.streams[i];
if (stream.type == cgltf_attribute_type_texcoord && stream.index > keep_texture_set)
continue;
if (stream.type == cgltf_attribute_type_normal && mi.unlit)
continue;
if (stream.type == cgltf_attribute_type_tangent && !mi.needs_tangents)
continue;
if ((stream.type == cgltf_attribute_type_joints || stream.type == cgltf_attribute_type_weights) && !mesh.skin)
continue;
if (stream.type == cgltf_attribute_type_color && isConstant(stream.data, {1, 1, 1, 1}))
continue;
if (stream.target && stream.type == cgltf_attribute_type_normal && !morph_normal)
continue;
if (stream.target && stream.type == cgltf_attribute_type_tangent && !morph_tangent)
continue;
if (mesh.type == cgltf_primitive_type_points && stream.type == cgltf_attribute_type_normal && !stream.data.empty() && isConstant(stream.data, stream.data[0]))
continue;
std::vector<Attr> data;
data.swap(stream.data);
mesh.streams[write] = stream;
mesh.streams[write].data.swap(data);
write++;
}
mesh.streams.resize(write);
}
struct QuantizedTBN
{
int8_t nx, ny, nz, nw;
int8_t tx, ty, tz, tw;
};
static void quantizeTBN(QuantizedTBN* target, size_t offset, const Attr* source, size_t size, int bits)
{
int8_t* target8 = reinterpret_cast<int8_t*>(target) + offset;
for (size_t i = 0; i < size; ++i)
{
target8[i * sizeof(QuantizedTBN) + 0] = int8_t(meshopt_quantizeSnorm(source[i].f[0], bits));
target8[i * sizeof(QuantizedTBN) + 1] = int8_t(meshopt_quantizeSnorm(source[i].f[1], bits));
target8[i * sizeof(QuantizedTBN) + 2] = int8_t(meshopt_quantizeSnorm(source[i].f[2], bits));
target8[i * sizeof(QuantizedTBN) + 3] = int8_t(meshopt_quantizeSnorm(source[i].f[3], bits));
}
}
static void reindexMesh(Mesh& mesh, bool quantize_tbn)
{
size_t total_vertices = mesh.streams[0].data.size();
size_t total_indices = mesh.indices.size();
std::vector<QuantizedTBN> qtbn;
std::vector<meshopt_Stream> streams;
for (size_t i = 0; i < mesh.streams.size(); ++i)
{
const Stream& attr = mesh.streams[i];
if (attr.target)
continue;
assert(attr.data.size() == total_vertices);
if (quantize_tbn && (attr.type == cgltf_attribute_type_normal || attr.type == cgltf_attribute_type_tangent))
{
if (qtbn.empty())
{
qtbn.resize(total_vertices);
meshopt_Stream stream = {&qtbn[0], sizeof(QuantizedTBN), sizeof(QuantizedTBN)};
streams.push_back(stream);
}
size_t offset = attr.type == cgltf_attribute_type_normal ? offsetof(QuantizedTBN, nx) : offsetof(QuantizedTBN, tx);
quantizeTBN(&qtbn[0], offset, &attr.data[0], total_vertices, 8);
}
else
{
meshopt_Stream stream = {&attr.data[0], sizeof(Attr), sizeof(Attr)};
streams.push_back(stream);
}
}
if (streams.empty())
return;
std::vector<unsigned int> remap(total_vertices);
size_t unique_vertices = meshopt_generateVertexRemapMulti(&remap[0], &mesh.indices[0], total_indices, total_vertices, &streams[0], streams.size());
assert(unique_vertices <= total_vertices);
meshopt_remapIndexBuffer(&mesh.indices[0], &mesh.indices[0], total_indices, &remap[0]);
for (size_t i = 0; i < mesh.streams.size(); ++i)
{
assert(mesh.streams[i].data.size() == total_vertices);
meshopt_remapVertexBuffer(&mesh.streams[i].data[0], &mesh.streams[i].data[0], total_vertices, sizeof(Attr), &remap[0]);
mesh.streams[i].data.resize(unique_vertices);
}
}
static void filterTriangles(Mesh& mesh)
{
assert(mesh.type == cgltf_primitive_type_triangles);
unsigned int* indices = &mesh.indices[0];
size_t total_indices = mesh.indices.size();
size_t write = 0;
for (size_t i = 0; i < total_indices; i += 3)
{
unsigned int a = indices[i + 0], b = indices[i + 1], c = indices[i + 2];
if (a != b && a != c && b != c)
{
indices[write + 0] = a;
indices[write + 1] = b;
indices[write + 2] = c;
write += 3;
}
}
mesh.indices.resize(write);
}
static void simplifyAttributes(std::vector<float>& attrs, float* attrw, size_t stride, Mesh& mesh)
{
assert(stride >= 6);
size_t vertex_count = mesh.streams[0].data.size();
attrs.resize(vertex_count * stride);
float* data = attrs.data();
if (const Stream* attr = getStream(mesh, cgltf_attribute_type_normal))
{
const Attr* a = attr->data.data();
for (size_t i = 0; i < vertex_count; ++i)
{
data[i * stride + 0] = a[i].f[0];
data[i * stride + 1] = a[i].f[1];
data[i * stride + 2] = a[i].f[2];
}
attrw[0] = attrw[1] = attrw[2] = 0.5f;
}
if (const Stream* attr = getStream(mesh, cgltf_attribute_type_color))
{
const Attr* a = attr->data.data();
for (size_t i = 0; i < vertex_count; ++i)
{
data[i * stride + 3] = a[i].f[0] * a[i].f[3];
data[i * stride + 4] = a[i].f[1] * a[i].f[3];
data[i * stride + 5] = a[i].f[2] * a[i].f[3];
}
attrw[3] = attrw[4] = attrw[5] = 1.0f;
}
}
static void simplifyProtect(std::vector<unsigned char>& locks, Mesh& mesh, size_t presplit_vertices)
{
const Stream* positions = getStream(mesh, cgltf_attribute_type_position);
assert(positions);
size_t vertex_count = positions->data.size();
locks.resize(vertex_count);
unsigned char* data = locks.data();
std::vector<unsigned int> remap(vertex_count);
meshopt_generatePositionRemap(&remap[0], positions->data[0].f, vertex_count, sizeof(Attr));
if (Stream* attr = getStream(mesh, cgltf_attribute_type_texcoord))
{
Attr* a = attr->data.data();
for (size_t i = 0; i < vertex_count; ++i)
{
unsigned int r = remap[i];
if (r != i && (a[i].f[0] != a[r].f[0] || a[i].f[1] != a[r].f[1]))
data[i] |= meshopt_SimplifyVertex_Protect;
}
}
if (Stream* attr = getStream(mesh, cgltf_attribute_type_normal))
{
Attr* a = attr->data.data();
for (size_t i = 0; i < vertex_count; ++i)
{
unsigned int r = remap[i];
if (r != i && (a[i].f[0] * a[r].f[0] + a[i].f[1] * a[r].f[1] + a[i].f[2] * a[r].f[2]) < 0.25f)
data[i] |= meshopt_SimplifyVertex_Protect;
}
}
for (size_t i = presplit_vertices; i < vertex_count; ++i)
data[i] |= meshopt_SimplifyVertex_Protect;
}
static void simplifyUvSplit(Mesh& mesh, std::vector<unsigned int>& remap)
{
assert(mesh.type == cgltf_primitive_type_triangles);
assert(!mesh.indices.empty());
const Stream* uv = getStream(mesh, cgltf_attribute_type_texcoord);
if (!uv)
return;
size_t vertex_count = uv->data.size();
std::vector<unsigned char> uvsign(mesh.indices.size() / 3);
std::vector<unsigned char> flipseam(vertex_count);
for (size_t i = 0; i < mesh.indices.size(); i += 3)
{
unsigned int a = mesh.indices[i + 0];
unsigned int b = mesh.indices[i + 1];
unsigned int c = mesh.indices[i + 2];
const Attr& va = uv->data[a];
const Attr& vb = uv->data[b];
const Attr& vc = uv->data[c];
float uvarea = (vb.f[0] - va.f[0]) * (vc.f[1] - va.f[1]) - (vc.f[0] - va.f[0]) * (vb.f[1] - va.f[1]);
unsigned char flag = uvarea > 0 ? 1 : (uvarea < 0 ? 2 : 0);
uvsign[i / 3] = flag;
flipseam[a] |= flag;
flipseam[b] |= flag;
flipseam[c] |= flag;
}
std::vector<unsigned int> split(vertex_count);
size_t splits = 0;
remap.resize(vertex_count);
for (size_t i = 0; i < vertex_count; ++i)
{
remap[i] = unsigned(i);
if (flipseam[i] == 3)
{
assert(remap.size() == vertex_count + splits);
remap.push_back(unsigned(i));
split[i] = unsigned(vertex_count + splits);
splits++;
for (size_t k = 0; k < mesh.streams.size(); ++k)
mesh.streams[k].data.push_back(mesh.streams[k].data[i]);
}
}
for (size_t i = 0; i < mesh.indices.size(); i += 3)
{
unsigned int a = mesh.indices[i + 0];
unsigned int b = mesh.indices[i + 1];
unsigned int c = mesh.indices[i + 2];
unsigned char sign = uvsign[i / 3];
if (flipseam[a] == 3 && sign == 2)
mesh.indices[i + 0] = split[a];
if (flipseam[b] == 3 && sign == 2)
mesh.indices[i + 1] = split[b];
if (flipseam[c] == 3 && sign == 2)
mesh.indices[i + 2] = split[c];
}
}
static void simplifyMesh(Mesh& mesh, float threshold, float error, bool attributes, bool aggressive, bool lock_borders, bool permissive)
{
assert(mesh.type == cgltf_primitive_type_triangles);
if (mesh.indices.empty())
return;
const Stream* positions = getStream(mesh, cgltf_attribute_type_position);
if (!positions)
return;
size_t presplit_vertices = positions->data.size();
std::vector<unsigned int> uvremap;
if (attributes)
simplifyUvSplit(mesh, uvremap);
size_t vertex_count = positions->data.size();
size_t target_index_count = size_t(double(size_t(mesh.indices.size() / 3)) * threshold) * 3;
float target_error = error;
float target_error_aggressive = 1e-1f;
unsigned int options = 0;
if (lock_borders)
options |= meshopt_SimplifyLockBorder;
else
options |= meshopt_SimplifyPrune;
if (permissive)
options |= meshopt_SimplifyPermissive;
if (mesh.targets || getStream(mesh, cgltf_attribute_type_weights))
options |= meshopt_SimplifyRegularize;
std::vector<unsigned int> indices(mesh.indices.size());
float attrw[6] = {};
std::vector<float> attrs;
if (attributes)
simplifyAttributes(attrs, attrw, sizeof(attrw) / sizeof(attrw[0]), mesh);
std::vector<unsigned char> locks;
if (attributes && permissive)
simplifyProtect(locks, mesh, presplit_vertices);
if (attributes)
indices.resize(meshopt_simplifyWithAttributes(&indices[0], &mesh.indices[0], mesh.indices.size(), positions->data[0].f, vertex_count, sizeof(Attr),
attrs.data(), sizeof(attrw), attrw, sizeof(attrw) / sizeof(attrw[0]), permissive ? locks.data() : NULL, target_index_count, target_error, options));
else
indices.resize(meshopt_simplify(&indices[0], &mesh.indices[0], mesh.indices.size(), positions->data[0].f, vertex_count, sizeof(Attr), target_index_count, target_error, options));
mesh.indices.swap(indices);
if (aggressive && mesh.indices.size() > target_index_count)
{
indices.resize(meshopt_simplifySloppy(&indices[0], &mesh.indices[0], mesh.indices.size(), positions->data[0].f, vertex_count, sizeof(Attr), target_index_count, target_error_aggressive));
mesh.indices.swap(indices);
}
if (uvremap.size() && mesh.indices.size())
meshopt_remapIndexBuffer(&mesh.indices[0], &mesh.indices[0], mesh.indices.size(), &uvremap[0]);
}
static void optimizeMesh(Mesh& mesh, bool compressmore)
{
assert(mesh.type == cgltf_primitive_type_triangles);
if (mesh.indices.empty())
return;
size_t vertex_count = mesh.streams[0].data.size();
if (compressmore)
meshopt_optimizeVertexCacheStrip(&mesh.indices[0], &mesh.indices[0], mesh.indices.size(), vertex_count);
else
meshopt_optimizeVertexCache(&mesh.indices[0], &mesh.indices[0], mesh.indices.size(), vertex_count);
std::vector<unsigned int> remap(vertex_count);
size_t unique_vertices = meshopt_optimizeVertexFetchRemap(&remap[0], &mesh.indices[0], mesh.indices.size(), vertex_count);
assert(unique_vertices <= vertex_count);
meshopt_remapIndexBuffer(&mesh.indices[0], &mesh.indices[0], mesh.indices.size(), &remap[0]);
for (size_t i = 0; i < mesh.streams.size(); ++i)
{
assert(mesh.streams[i].data.size() == vertex_count);
meshopt_remapVertexBuffer(&mesh.streams[i].data[0], &mesh.streams[i].data[0], vertex_count, sizeof(Attr), &remap[0]);
mesh.streams[i].data.resize(unique_vertices);
}
}
struct BoneInfluence
{
float i;
float w;
};
struct BoneInfluenceWeightPredicate
{
bool operator()(const BoneInfluence& lhs, const BoneInfluence& rhs) const
{
return lhs.w > rhs.w;
}
};
static void filterBones(Mesh& mesh)
{
const int kMaxGroups = 8;
std::pair<Stream*, Stream*> groups[kMaxGroups];
int group_count = 0;
for (int i = 0; i < kMaxGroups; ++i)
{
Stream* jg = getStream(mesh, cgltf_attribute_type_joints, int(i));
Stream* wg = getStream(mesh, cgltf_attribute_type_weights, int(i));
if (!jg || !wg)
break;
groups[group_count++] = std::make_pair(jg, wg);
}
if (group_count == 0)
return;
const float weight_cutoff = 0.5f / 255.f;
size_t vertex_count = mesh.streams[0].data.size();
BoneInfluence inf[kMaxGroups * 4] = {};
for (size_t i = 0; i < vertex_count; ++i)
{
int count = 0;
for (int j = 0; j < group_count; ++j)
{
const Attr& ja = groups[j].first->data[i];
const Attr& wa = groups[j].second->data[i];
for (int k = 0; k < 4; ++k)
if (wa.f[k] > weight_cutoff)
{
inf[count].i = ja.f[k];
inf[count].w = wa.f[k];
count++;
}
}
std::sort(inf, inf + count, BoneInfluenceWeightPredicate());
Attr& ja = groups[0].first->data[i];
Attr& wa = groups[0].second->data[i];
for (int k = 0; k < 4; ++k)
{
if (k < count)
{
ja.f[k] = inf[k].i;
wa.f[k] = inf[k].w;
}
else
{
ja.f[k] = 0.f;
wa.f[k] = 0.f;
}
}
}
for (size_t i = 0; i < mesh.streams.size();)
{
Stream& s = mesh.streams[i];
if ((s.type == cgltf_attribute_type_joints || s.type == cgltf_attribute_type_weights) && s.index > 0)
mesh.streams.erase(mesh.streams.begin() + i);
else
++i;
}
}
static void simplifyPointMesh(Mesh& mesh, float threshold)
{
assert(mesh.type == cgltf_primitive_type_points);
if (threshold >= 1)
return;
const Stream* positions = getStream(mesh, cgltf_attribute_type_position);
if (!positions)
return;
const Stream* colors = getStream(mesh, cgltf_attribute_type_color);
size_t vertex_count = mesh.streams[0].data.size();
size_t target_vertex_count = size_t(double(vertex_count) * threshold);
const float color_weight = 1;
std::vector<unsigned int> indices(target_vertex_count);
if (target_vertex_count)
indices.resize(meshopt_simplifyPoints(&indices[0], positions->data[0].f, vertex_count, sizeof(Attr), colors ? colors->data[0].f : NULL, sizeof(Attr), color_weight, target_vertex_count));
std::vector<Attr> scratch(indices.size());
for (size_t i = 0; i < mesh.streams.size(); ++i)
{
std::vector<Attr>& data = mesh.streams[i].data;
assert(data.size() == vertex_count);
for (size_t j = 0; j < indices.size(); ++j)
scratch[j] = data[indices[j]];
data = scratch;
}
}
static void sortPointMesh(Mesh& mesh)
{
assert(mesh.type == cgltf_primitive_type_points);
const Stream* positions = getStream(mesh, cgltf_attribute_type_position);
if (!positions)
return;
if (getStream(mesh, cgltf_attribute_type_custom))
return;
size_t vertex_count = mesh.streams[0].data.size();
std::vector<unsigned int> remap(vertex_count);
meshopt_spatialSortRemap(&remap[0], positions->data[0].f, vertex_count, sizeof(Attr));
for (size_t i = 0; i < mesh.streams.size(); ++i)
{
assert(mesh.streams[i].data.size() == vertex_count);
meshopt_remapVertexBuffer(&mesh.streams[i].data[0], &mesh.streams[i].data[0], vertex_count, sizeof(Attr), &remap[0]);
}
}
void processMesh(Mesh& mesh, const Settings& settings)
{
switch (mesh.type)
{
case cgltf_primitive_type_points:
assert(mesh.indices.empty());
simplifyPointMesh(mesh, settings.simplify_ratio);
sortPointMesh(mesh);
break;
case cgltf_primitive_type_lines:
break;
case cgltf_primitive_type_triangles:
filterBones(mesh);
reindexMesh(mesh, settings.quantize && !settings.nrm_float);
filterTriangles(mesh);
if (settings.simplify_ratio < 1)
{
float error = settings.simplify_scaled ? settings.simplify_error / mesh.quality : settings.simplify_error;
simplifyMesh(mesh, settings.simplify_ratio, error, settings.simplify_attributes, settings.simplify_aggressive, settings.simplify_lock_borders, settings.simplify_permissive);
}
optimizeMesh(mesh, settings.compressmore);
break;
default:
assert(!"Unknown primitive type");
}
}
static float getScale(const float* transform)
{
float translation[3], rotation[4], scale[3];
decomposeTransform(translation, rotation, scale, transform);
float sx = fabsf(scale[0]), sy = fabsf(scale[1]), sz = fabsf(scale[2]);
return std::max(std::max(sx, sy), sz);
}
void computeMeshQuality(std::vector<Mesh>& meshes)
{
std::vector<float> scales(meshes.size(), 1.f);
float maxscale = 0.f;
for (size_t i = 0; i < meshes.size(); ++i)
{
Mesh& mesh = meshes[i];
const Stream* positions = getStream(mesh, cgltf_attribute_type_position);
if (!positions)
continue;
float geometry_scale = meshopt_simplifyScale(positions->data[0].f, positions->data.size(), sizeof(Attr));
float node_maxscale = 0.f;
for (cgltf_node* node : mesh.nodes)
{
float transform[16];
cgltf_node_transform_world(node, transform);
node_maxscale = std::max(node_maxscale, getScale(transform));
}
for (const Transform& xf : mesh.instances)
node_maxscale = std::max(node_maxscale, getScale(xf.data));
scales[i] = node_maxscale == 0.f ? geometry_scale : node_maxscale * geometry_scale;
maxscale = std::max(maxscale, scales[i]);
}
for (size_t i = 0; i < meshes.size(); ++i)
meshes[i].quality = (scales[i] == 0.f || maxscale == 0.f) ? 1.f : scales[i] / maxscale;
}
bool hasAlpha(const Mesh& mesh)
{
const Stream* color = getStream(const_cast<Mesh&>(mesh), cgltf_attribute_type_color);
if (!color)
return false;
for (size_t i = 0; i < color->data.size(); ++i)
if (color->data[i].f[3] < 1.f)
return true;
return false;
}