#include "../src/meshoptimizer.h"
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <vector>
#include "../extern/fast_obj.h"
#define SDEFL_IMPLEMENTATION
#include "../extern/sdefl.h"
#undef NDEBUG
#include <assert.h>
#if defined(__linux__)
double timestamp()
{
timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return double(ts.tv_sec) + 1e-9 * double(ts.tv_nsec);
}
#elif defined(_WIN32)
struct LARGE_INTEGER
{
__int64 QuadPart;
};
extern "C" __declspec(dllimport) int __stdcall QueryPerformanceCounter(LARGE_INTEGER* lpPerformanceCount);
extern "C" __declspec(dllimport) int __stdcall QueryPerformanceFrequency(LARGE_INTEGER* lpFrequency);
double timestamp()
{
LARGE_INTEGER freq, counter;
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&counter);
return double(counter.QuadPart) / double(freq.QuadPart);
}
#else
double timestamp()
{
return double(clock()) / double(CLOCKS_PER_SEC);
}
#endif
struct Vertex
{
float px, py, pz;
float nx, ny, nz;
float tx, ty;
};
struct Mesh
{
std::vector<Vertex> vertices;
std::vector<unsigned int> indices;
};
union Triangle
{
Vertex v[3];
char data[sizeof(Vertex) * 3];
};
Mesh parseObj(const char* path, double& reindex)
{
fastObjMesh* obj = fast_obj_read(path);
if (!obj)
{
printf("Error loading %s: file not found\n", path);
return Mesh();
}
size_t total_indices = 0;
for (unsigned int i = 0; i < obj->face_count; ++i)
if (obj->face_vertices[i] > 2)
total_indices += 3 * (obj->face_vertices[i] - 2);
std::vector<Vertex> vertices(total_indices);
size_t vertex_offset = 0;
size_t index_offset = 0;
for (unsigned int i = 0; i < obj->face_count; ++i)
{
if (obj->face_vertices[i] <= 2)
continue;
for (unsigned int j = 0; j < obj->face_vertices[i]; ++j)
{
fastObjIndex gi = obj->indices[index_offset + j];
Vertex v =
{
obj->positions[gi.p * 3 + 0],
obj->positions[gi.p * 3 + 1],
obj->positions[gi.p * 3 + 2],
obj->normals[gi.n * 3 + 0],
obj->normals[gi.n * 3 + 1],
obj->normals[gi.n * 3 + 2],
obj->texcoords[gi.t * 2 + 0],
obj->texcoords[gi.t * 2 + 1],
};
if (j >= 3)
{
vertices[vertex_offset + 0] = vertices[vertex_offset - 3];
vertices[vertex_offset + 1] = vertices[vertex_offset - 1];
vertex_offset += 2;
}
vertices[vertex_offset] = v;
vertex_offset++;
}
index_offset += obj->face_vertices[i];
}
fast_obj_destroy(obj);
reindex = timestamp();
Mesh result;
if (total_indices == 0)
return result;
std::vector<unsigned int> remap(total_indices);
size_t total_vertices = meshopt_generateVertexRemap(&remap[0], NULL, total_indices, &vertices[0], total_indices, sizeof(Vertex));
result.indices.resize(total_indices);
meshopt_remapIndexBuffer(&result.indices[0], NULL, total_indices, &remap[0]);
result.vertices.resize(total_vertices);
meshopt_remapVertexBuffer(&result.vertices[0], &vertices[0], total_indices, sizeof(Vertex), &remap[0]);
return result;
}
void dumpObj(const std::vector<Vertex>& vertices, const std::vector<unsigned int>& indices, bool recomputeNormals = false)
{
std::vector<float> normals;
if (recomputeNormals)
{
normals.resize(vertices.size() * 3);
for (size_t i = 0; i < indices.size(); i += 3)
{
unsigned int a = indices[i], b = indices[i + 1], c = indices[i + 2];
const Vertex& va = vertices[a];
const Vertex& vb = vertices[b];
const Vertex& vc = vertices[c];
float nx = (vb.py - va.py) * (vc.pz - va.pz) - (vb.pz - va.pz) * (vc.py - va.py);
float ny = (vb.pz - va.pz) * (vc.px - va.px) - (vb.px - va.px) * (vc.pz - va.pz);
float nz = (vb.px - va.px) * (vc.py - va.py) - (vb.py - va.py) * (vc.px - va.px);
for (int k = 0; k < 3; ++k)
{
unsigned int index = indices[i + k];
normals[index * 3 + 0] += nx;
normals[index * 3 + 1] += ny;
normals[index * 3 + 2] += nz;
}
}
}
for (size_t i = 0; i < vertices.size(); ++i)
{
const Vertex& v = vertices[i];
float nx = v.nx, ny = v.ny, nz = v.nz;
if (recomputeNormals)
{
nx = normals[i * 3 + 0];
ny = normals[i * 3 + 1];
nz = normals[i * 3 + 2];
float l = sqrtf(nx * nx + ny * ny + nz * nz);
float s = l == 0.f ? 0.f : 1.f / l;
nx *= s;
ny *= s;
nz *= s;
}
fprintf(stderr, "v %f %f %f\n", v.px, v.py, v.pz);
fprintf(stderr, "vn %f %f %f\n", nx, ny, nz);
}
for (size_t i = 0; i < indices.size(); i += 3)
{
unsigned int a = indices[i], b = indices[i + 1], c = indices[i + 2];
fprintf(stderr, "f %d//%d %d//%d %d//%d\n", a + 1, a + 1, b + 1, b + 1, c + 1, c + 1);
}
}
void dumpObj(const char* section, const std::vector<unsigned int>& indices)
{
fprintf(stderr, "o %s\n", section);
for (size_t j = 0; j < indices.size(); j += 3)
{
unsigned int a = indices[j], b = indices[j + 1], c = indices[j + 2];
fprintf(stderr, "f %d//%d %d//%d %d//%d\n", a + 1, a + 1, b + 1, b + 1, c + 1, c + 1);
}
}
struct PackedVertex
{
unsigned short px, py, pz;
unsigned short pw; signed char nx, ny, nz, nw;
unsigned short tx, ty;
};
void packMesh(std::vector<PackedVertex>& pv, const std::vector<Vertex>& vertices)
{
for (size_t i = 0; i < vertices.size(); ++i)
{
const Vertex& vi = vertices[i];
PackedVertex& pvi = pv[i];
pvi.px = meshopt_quantizeHalf(vi.px);
pvi.py = meshopt_quantizeHalf(vi.py);
pvi.pz = meshopt_quantizeHalf(vi.pz);
pvi.pw = 0;
pvi.nx = char(meshopt_quantizeSnorm(vi.nx, 8));
pvi.ny = char(meshopt_quantizeSnorm(vi.ny, 8));
pvi.nz = char(meshopt_quantizeSnorm(vi.nz, 8));
pvi.nw = 0;
pvi.tx = meshopt_quantizeHalf(vi.tx);
pvi.ty = meshopt_quantizeHalf(vi.ty);
}
}
struct PackedVertexOct
{
unsigned short px, py, pz;
signed char nu, nv; unsigned short tx, ty;
};
void packMesh(std::vector<PackedVertexOct>& pv, const std::vector<Vertex>& vertices)
{
for (size_t i = 0; i < vertices.size(); ++i)
{
const Vertex& vi = vertices[i];
PackedVertexOct& pvi = pv[i];
pvi.px = meshopt_quantizeHalf(vi.px);
pvi.py = meshopt_quantizeHalf(vi.py);
pvi.pz = meshopt_quantizeHalf(vi.pz);
float nsum = fabsf(vi.nx) + fabsf(vi.ny) + fabsf(vi.nz);
float nx = vi.nx / nsum;
float ny = vi.ny / nsum;
float nz = vi.nz;
float nu = nz >= 0 ? nx : (1 - fabsf(ny)) * (nx >= 0 ? 1 : -1);
float nv = nz >= 0 ? ny : (1 - fabsf(nx)) * (ny >= 0 ? 1 : -1);
pvi.nu = char(meshopt_quantizeSnorm(nu, 8));
pvi.nv = char(meshopt_quantizeSnorm(nv, 8));
pvi.tx = meshopt_quantizeHalf(vi.tx);
pvi.ty = meshopt_quantizeHalf(vi.ty);
}
}
void simplify(const Mesh& mesh, float threshold = 0.2f, unsigned int options = 0)
{
Mesh lod;
double start = timestamp();
size_t target_index_count = size_t(mesh.indices.size() * threshold);
float target_error = 1e-2f;
float result_error = 0;
lod.indices.resize(mesh.indices.size()); lod.indices.resize(meshopt_simplify(&lod.indices[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), target_index_count, target_error, options, &result_error));
lod.vertices.resize(lod.indices.size() < mesh.vertices.size() ? lod.indices.size() : mesh.vertices.size()); lod.vertices.resize(meshopt_optimizeVertexFetch(&lod.vertices[0], &lod.indices[0], lod.indices.size(), &mesh.vertices[0], mesh.vertices.size(), sizeof(Vertex)));
double end = timestamp();
printf("%-9s: %d triangles => %d triangles (%.2f%% deviation) in %.2f msec\n",
"Simplify",
int(mesh.indices.size() / 3), int(lod.indices.size() / 3),
result_error * 100,
(end - start) * 1000);
}
void simplifyAttr(const Mesh& mesh, float threshold = 0.2f, unsigned int options = 0)
{
Mesh lod;
double start = timestamp();
size_t target_index_count = size_t(mesh.indices.size() * threshold);
float target_error = 1e-2f;
float result_error = 0;
const float nrm_weight = 0.5f;
const float attr_weights[3] = {nrm_weight, nrm_weight, nrm_weight};
lod.indices.resize(mesh.indices.size()); lod.indices.resize(meshopt_simplifyWithAttributes(&lod.indices[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), &mesh.vertices[0].nx, sizeof(Vertex), attr_weights, 3, NULL, target_index_count, target_error, options, &result_error));
lod.vertices.resize(lod.indices.size() < mesh.vertices.size() ? lod.indices.size() : mesh.vertices.size()); lod.vertices.resize(meshopt_optimizeVertexFetch(&lod.vertices[0], &lod.indices[0], lod.indices.size(), &mesh.vertices[0], mesh.vertices.size(), sizeof(Vertex)));
double end = timestamp();
printf("%-9s: %d triangles => %d triangles (%.2f%% deviation) in %.2f msec\n",
"SimplifyAttr",
int(mesh.indices.size() / 3), int(lod.indices.size() / 3),
result_error * 100,
(end - start) * 1000);
}
void simplifyUpdate(const Mesh& mesh, float threshold = 0.2f, unsigned int options = 0)
{
Mesh lod;
double start = timestamp();
size_t target_index_count = size_t(mesh.indices.size() * threshold);
float target_error = 1e-2f;
float result_error = 0;
const float nrm_weight = 0.5f;
const float attr_weights[3] = {nrm_weight, nrm_weight, nrm_weight};
lod = mesh; lod.indices.resize(meshopt_simplifyWithUpdate(&lod.indices[0], mesh.indices.size(), &lod.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), &lod.vertices[0].nx, sizeof(Vertex), attr_weights, 3, NULL, target_index_count, target_error, options, &result_error));
lod.vertices.resize(meshopt_optimizeVertexFetch(&lod.vertices[0], &lod.indices[0], lod.indices.size(), &mesh.vertices[0], mesh.vertices.size(), sizeof(Vertex)));
for (size_t i = 0; i < lod.vertices.size(); ++i)
{
Vertex& v = lod.vertices[i];
float nl = sqrtf(v.nx * v.nx + v.ny * v.ny + v.nz * v.nz);
if (nl > 0)
{
v.nx /= nl;
v.ny /= nl;
v.nz /= nl;
}
}
double end = timestamp();
printf("%-9s: %d triangles => %d triangles (%.2f%% deviation) in %.2f msec\n",
"SimplifyUpdt",
int(mesh.indices.size() / 3), int(lod.indices.size() / 3),
result_error * 100,
(end - start) * 1000);
}
void simplifySloppy(const Mesh& mesh, float threshold = 0.2f)
{
Mesh lod;
double start = timestamp();
size_t target_index_count = size_t(mesh.indices.size() * threshold);
float target_error = 1e-1f;
float result_error = 0;
lod.indices.resize(mesh.indices.size()); lod.indices.resize(meshopt_simplifySloppy(&lod.indices[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), target_index_count, target_error, &result_error));
lod.vertices.resize(lod.indices.size() < mesh.vertices.size() ? lod.indices.size() : mesh.vertices.size()); lod.vertices.resize(meshopt_optimizeVertexFetch(&lod.vertices[0], &lod.indices[0], lod.indices.size(), &mesh.vertices[0], mesh.vertices.size(), sizeof(Vertex)));
double end = timestamp();
printf("%-9s: %d triangles => %d triangles (%.2f%% deviation) in %.2f msec\n",
"SimplifyS",
int(mesh.indices.size() / 3), int(lod.indices.size() / 3),
result_error * 100,
(end - start) * 1000);
}
void simplifyPoints(const Mesh& mesh, float threshold = 0.2f)
{
double start = timestamp();
size_t target_vertex_count = size_t(mesh.vertices.size() * threshold);
if (target_vertex_count == 0)
return;
std::vector<unsigned int> indices(target_vertex_count);
indices.resize(meshopt_simplifyPoints(&indices[0], &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), NULL, 0, 0, target_vertex_count));
double end = timestamp();
printf("%-9s: %d points => %d points in %.2f msec\n",
"SimplifyP",
int(mesh.vertices.size()), int(indices.size()), (end - start) * 1000);
}
void simplifyComplete(const Mesh& mesh)
{
static const size_t lod_count = 5;
double start = timestamp();
std::vector<unsigned int> lods[lod_count];
lods[0] = mesh.indices;
for (size_t i = 1; i < lod_count; ++i)
{
std::vector<unsigned int>& lod = lods[i];
float threshold = powf(0.7f, float(i));
size_t target_index_count = size_t(mesh.indices.size() * threshold) / 3 * 3;
float target_error = 1e-2f;
const std::vector<unsigned int>& source = lods[i - 1];
if (source.size() < target_index_count)
target_index_count = source.size();
lod.resize(source.size());
lod.resize(meshopt_simplify(&lod[0], &source[0], source.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), target_index_count, target_error));
}
double middle = timestamp();
for (size_t i = 0; i < lod_count; ++i)
{
std::vector<unsigned int>& lod = lods[i];
meshopt_optimizeVertexCache(&lod[0], &lod[0], lod.size(), mesh.vertices.size());
meshopt_optimizeOverdraw(&lod[0], &lod[0], lod.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), 1.0f);
}
size_t lod_index_offsets[lod_count] = {};
size_t lod_index_counts[lod_count] = {};
size_t total_index_count = 0;
for (int i = lod_count - 1; i >= 0; --i)
{
lod_index_offsets[i] = total_index_count;
lod_index_counts[i] = lods[i].size();
total_index_count += lods[i].size();
}
std::vector<unsigned int> indices(total_index_count);
for (size_t i = 0; i < lod_count; ++i)
{
memcpy(&indices[lod_index_offsets[i]], &lods[i][0], lods[i].size() * sizeof(lods[i][0]));
}
std::vector<Vertex> vertices = mesh.vertices;
meshopt_optimizeVertexFetch(&vertices[0], &indices[0], indices.size(), &vertices[0], vertices.size(), sizeof(Vertex));
double end = timestamp();
printf("%-9s: %d triangles => %d LOD levels down to %d triangles in %.2f msec, optimized in %.2f msec\n",
"SimplifyC",
int(lod_index_counts[0]) / 3, int(lod_count), int(lod_index_counts[lod_count - 1]) / 3,
(middle - start) * 1000, (end - middle) * 1000);
{
meshopt_VertexCacheStatistics vcs0 = meshopt_analyzeVertexCache(&indices[lod_index_offsets[0]], lod_index_counts[0], vertices.size(), 16, 0, 0);
meshopt_VertexFetchStatistics vfs0 = meshopt_analyzeVertexFetch(&indices[lod_index_offsets[0]], lod_index_counts[0], vertices.size(), sizeof(Vertex));
meshopt_VertexCacheStatistics vcsN = meshopt_analyzeVertexCache(&indices[lod_index_offsets[lod_count - 1]], lod_index_counts[lod_count - 1], vertices.size(), 16, 0, 0);
meshopt_VertexFetchStatistics vfsN = meshopt_analyzeVertexFetch(&indices[lod_index_offsets[lod_count - 1]], lod_index_counts[lod_count - 1], vertices.size(), sizeof(Vertex));
typedef PackedVertexOct PV;
std::vector<PV> pv(vertices.size());
packMesh(pv, vertices);
std::vector<unsigned char> vbuf(meshopt_encodeVertexBufferBound(vertices.size(), sizeof(PV)));
vbuf.resize(meshopt_encodeVertexBuffer(&vbuf[0], vbuf.size(), &pv[0], vertices.size(), sizeof(PV)));
std::vector<unsigned char> ibuf(meshopt_encodeIndexBufferBound(indices.size(), vertices.size()));
ibuf.resize(meshopt_encodeIndexBuffer(&ibuf[0], ibuf.size(), &indices[0], indices.size()));
printf("%-9s ACMR %f...%f Overfetch %f..%f Codec VB %.1f bits/vertex IB %.1f bits/triangle\n",
"",
vcs0.acmr, vcsN.acmr, vfs0.overfetch, vfsN.overfetch,
double(vbuf.size()) / double(vertices.size()) * 8,
double(ibuf.size()) / double(indices.size() / 3) * 8);
}
}
void simplifyClusters(const Mesh& mesh, float threshold = 0.2f)
{
const size_t max_vertices = 64;
const size_t max_triangles = 64;
const size_t target_group_size = 8;
double start = timestamp();
size_t max_meshlets = meshopt_buildMeshletsBound(mesh.indices.size(), max_vertices, max_triangles);
std::vector<meshopt_Meshlet> meshlets(max_meshlets);
std::vector<unsigned int> meshlet_vertices(max_meshlets * max_vertices);
std::vector<unsigned char> meshlet_triangles(max_meshlets * max_triangles * 3);
meshlets.resize(meshopt_buildMeshlets(&meshlets[0], &meshlet_vertices[0], &meshlet_triangles[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), max_vertices, max_triangles, 0.f));
double middle = timestamp();
std::vector<unsigned int> remap(mesh.vertices.size());
meshopt_generatePositionRemap(&remap[0], &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex));
std::vector<unsigned int> cluster_indices;
cluster_indices.reserve(mesh.indices.size()); std::vector<unsigned int> cluster_sizes(meshlets.size());
for (size_t i = 0; i < meshlets.size(); ++i)
{
const meshopt_Meshlet& m = meshlets[i];
for (size_t j = 0; j < m.triangle_count * 3; ++j)
{
unsigned int v = meshlet_vertices[m.vertex_offset + meshlet_triangles[m.triangle_offset + j]];
cluster_indices.push_back(remap[v]);
}
cluster_sizes[i] = m.triangle_count * 3;
}
std::vector<unsigned int> partition(meshlets.size());
size_t partition_count = meshopt_partitionClusters(&partition[0], &cluster_indices[0], cluster_indices.size(), &cluster_sizes[0], cluster_sizes.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), target_group_size);
std::vector<int> partnext(meshlets.size(), -1);
std::vector<int> partlast(partition_count, -1);
for (size_t i = 0; i < meshlets.size(); ++i)
{
unsigned int part = partition[i];
if (partlast[part] >= 0)
partnext[partlast[part]] = int(i);
partlast[part] = int(i);
partnext[i] = -1;
}
double parttime = timestamp();
float scale = meshopt_simplifyScale(&mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex));
std::vector<unsigned int> lod;
lod.reserve(mesh.indices.size());
float error = 0.f;
for (size_t i = 0; i < meshlets.size(); ++i)
{
if (partlast[partition[i]] < 0)
continue;
partlast[partition[i]] = -1;
size_t group_offset = lod.size();
for (int j = int(i); j >= 0; j = partnext[j])
{
const meshopt_Meshlet& m = meshlets[j];
for (size_t k = 0; k < m.triangle_count * 3; ++k)
lod.push_back(meshlet_vertices[m.vertex_offset + meshlet_triangles[m.triangle_offset + k]]);
}
size_t group_triangles = (lod.size() - group_offset) / 3;
unsigned int options = meshopt_SimplifyLockBorder | meshopt_SimplifySparse | meshopt_SimplifyErrorAbsolute;
float group_target_error = 1e-2f * scale;
size_t group_target = size_t(float(group_triangles) * threshold) * 3;
float group_error = 0.f;
size_t group_size = meshopt_simplify(&lod[group_offset], &lod[group_offset], group_triangles * 3, &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), group_target, group_target_error, options, &group_error);
error = group_error > error ? group_error : error;
lod.resize(group_offset + group_size);
}
double end = timestamp();
printf("%-9s: %d triangles => %d triangles (%.2f%% deviation) in %.2f msec, clusterized in %.2f msec, partitioned in %.2f msec (%d clusters in %d groups)\n",
"SimplifyN", int(mesh.indices.size() / 3), int(lod.size() / 3),
error / scale * 100,
(end - parttime) * 1000, (middle - start) * 1000, (parttime - middle) * 1000,
int(meshlets.size()), int(partition_count));
}
void optimize(const Mesh& mesh, bool fifo = false)
{
Mesh copy = mesh;
double start = timestamp();
if (fifo)
meshopt_optimizeVertexCacheFifo(©.indices[0], ©.indices[0], copy.indices.size(), copy.vertices.size(), 16);
else
meshopt_optimizeVertexCache(©.indices[0], ©.indices[0], copy.indices.size(), copy.vertices.size());
const float kThreshold = 1.01f; meshopt_optimizeOverdraw(©.indices[0], ©.indices[0], copy.indices.size(), ©.vertices[0].px, copy.vertices.size(), sizeof(Vertex), kThreshold);
meshopt_optimizeVertexFetch(©.vertices[0], ©.indices[0], copy.indices.size(), ©.vertices[0], copy.vertices.size(), sizeof(Vertex));
double end = timestamp();
meshopt_VertexCacheStatistics vcs = meshopt_analyzeVertexCache(©.indices[0], copy.indices.size(), copy.vertices.size(), 16, 0, 0);
meshopt_VertexFetchStatistics vfs = meshopt_analyzeVertexFetch(©.indices[0], copy.indices.size(), copy.vertices.size(), sizeof(Vertex));
meshopt_OverdrawStatistics os = meshopt_analyzeOverdraw(©.indices[0], copy.indices.size(), ©.vertices[0].px, copy.vertices.size(), sizeof(Vertex));
meshopt_VertexCacheStatistics vcs_nv = meshopt_analyzeVertexCache(©.indices[0], copy.indices.size(), copy.vertices.size(), 32, 32, 32);
meshopt_VertexCacheStatistics vcs_amd = meshopt_analyzeVertexCache(©.indices[0], copy.indices.size(), copy.vertices.size(), 14, 64, 128);
meshopt_VertexCacheStatistics vcs_intel = meshopt_analyzeVertexCache(©.indices[0], copy.indices.size(), copy.vertices.size(), 128, 0, 0);
printf("Optimize%s: ACMR %f ATVR %f (NV %f AMD %f Intel %f) overfetch %f overdraw %f in %.2f msec\n",
fifo ? "F" : " ",
vcs.acmr, vcs.atvr, vcs_nv.atvr, vcs_amd.atvr, vcs_intel.atvr, vfs.overfetch, os.overdraw, (end - start) * 1000);
}
template <typename T>
size_t compress(const std::vector<T>& data, int level = SDEFL_LVL_DEF)
{
std::vector<unsigned char> cbuf(sdefl_bound(int(data.size() * sizeof(T))));
sdefl s = {};
return sdeflate(&s, &cbuf[0], reinterpret_cast<const unsigned char*>(&data[0]), int(data.size() * sizeof(T)), level);
}
void encodeIndex(const std::vector<unsigned int>& indices, size_t vertex_count, char desc)
{
std::vector<unsigned int> result(indices.size());
double start = timestamp();
std::vector<unsigned char> buffer(meshopt_encodeIndexBufferBound(indices.size(), vertex_count));
buffer.resize(meshopt_encodeIndexBuffer(&buffer[0], buffer.size(), &indices[0], indices.size()));
double middle = timestamp();
int res = meshopt_decodeIndexBuffer(&result[0], indices.size(), &buffer[0], buffer.size());
assert(res == 0);
(void)res;
double end = timestamp();
size_t csize = compress(buffer);
for (size_t i = 0; i < indices.size(); i += 3)
{
assert(
(result[i + 0] == indices[i + 0] && result[i + 1] == indices[i + 1] && result[i + 2] == indices[i + 2]) ||
(result[i + 1] == indices[i + 0] && result[i + 2] == indices[i + 1] && result[i + 0] == indices[i + 2]) ||
(result[i + 2] == indices[i + 0] && result[i + 0] == indices[i + 1] && result[i + 1] == indices[i + 2]));
}
printf("IdxCodec%c: %.1f bits/triangle (post-deflate %.1f bits/triangle); encode %.2f msec (%.3f GB/s), decode %.2f msec (%.2f GB/s)\n",
desc,
double(buffer.size() * 8) / double(indices.size() / 3),
double(csize * 8) / double(indices.size() / 3),
(middle - start) * 1000,
(double(result.size() * 4) / 1e9) / (middle - start),
(end - middle) * 1000,
(double(result.size() * 4) / 1e9) / (end - middle));
}
void encodeIndex(const Mesh& mesh, char desc)
{
encodeIndex(mesh.indices, mesh.vertices.size(), desc);
}
void encodeIndexSequence(const std::vector<unsigned int>& data, size_t vertex_count, char desc)
{
std::vector<unsigned int> result(data.size());
double start = timestamp();
std::vector<unsigned char> buffer(meshopt_encodeIndexSequenceBound(data.size(), vertex_count));
buffer.resize(meshopt_encodeIndexSequence(&buffer[0], buffer.size(), &data[0], data.size()));
double middle = timestamp();
int res = meshopt_decodeIndexSequence(&result[0], data.size(), &buffer[0], buffer.size());
assert(res == 0);
(void)res;
double end = timestamp();
size_t csize = compress(buffer);
assert(memcmp(&data[0], &result[0], data.size() * sizeof(unsigned int)) == 0);
printf("IdxCodec%c: %.1f bits/index (post-deflate %.1f bits/index); encode %.2f msec (%.3f GB/s), decode %.2f msec (%.2f GB/s)\n",
desc,
double(buffer.size() * 8) / double(data.size()),
double(csize * 8) / double(data.size()),
(middle - start) * 1000,
(double(result.size() * 4) / 1e9) / (middle - start),
(end - middle) * 1000,
(double(result.size() * 4) / 1e9) / (end - middle));
}
template <typename PV>
void packVertex(const Mesh& mesh, const char* pvn)
{
std::vector<PV> pv(mesh.vertices.size());
packMesh(pv, mesh.vertices);
size_t csize = compress(pv);
printf("VtxPack%s : %.1f bits/vertex (post-deflate %.1f bits/vertex)\n", pvn,
double(pv.size() * sizeof(PV) * 8) / double(mesh.vertices.size()),
double(csize * 8) / double(mesh.vertices.size()));
}
template <typename PV>
void encodeVertex(const Mesh& mesh, const char* pvn, int level = 2)
{
std::vector<PV> pv(mesh.vertices.size());
packMesh(pv, mesh.vertices);
std::vector<PV> result(mesh.vertices.size());
double start = timestamp();
std::vector<unsigned char> vbuf(meshopt_encodeVertexBufferBound(mesh.vertices.size(), sizeof(PV)));
vbuf.resize(meshopt_encodeVertexBufferLevel(&vbuf[0], vbuf.size(), &pv[0], mesh.vertices.size(), sizeof(PV), level, -1));
double middle = timestamp();
int res = meshopt_decodeVertexBuffer(&result[0], mesh.vertices.size(), sizeof(PV), &vbuf[0], vbuf.size());
assert(res == 0);
(void)res;
double end = timestamp();
assert(memcmp(&pv[0], &result[0], pv.size() * sizeof(PV)) == 0);
size_t csize = compress(vbuf);
printf("VtxCodec%1s: %.1f bits/vertex (post-deflate %.1f bits/vertex); encode %.2f msec (%.3f GB/s), decode %.2f msec (%.2f GB/s)\n", pvn,
double(vbuf.size() * 8) / double(mesh.vertices.size()),
double(csize * 8) / double(mesh.vertices.size()),
(middle - start) * 1000,
(double(result.size() * sizeof(PV)) / 1e9) / (middle - start),
(end - middle) * 1000,
(double(result.size() * sizeof(PV)) / 1e9) / (end - middle));
}
void stripify(const Mesh& mesh, bool use_restart, char desc)
{
unsigned int restart_index = use_restart ? ~0u : 0;
double start = timestamp();
std::vector<unsigned int> strip(meshopt_stripifyBound(mesh.indices.size()));
strip.resize(meshopt_stripify(&strip[0], &mesh.indices[0], mesh.indices.size(), mesh.vertices.size(), restart_index));
double end = timestamp();
size_t restarts = 0;
for (size_t i = 0; i < strip.size(); ++i)
restarts += use_restart && strip[i] == restart_index;
Mesh copy = mesh;
copy.indices.resize(meshopt_unstripify(©.indices[0], &strip[0], strip.size(), restart_index));
assert(copy.indices.size() <= meshopt_unstripifyBound(strip.size()));
meshopt_VertexCacheStatistics vcs = meshopt_analyzeVertexCache(©.indices[0], mesh.indices.size(), mesh.vertices.size(), 16, 0, 0);
meshopt_VertexCacheStatistics vcs_nv = meshopt_analyzeVertexCache(©.indices[0], mesh.indices.size(), mesh.vertices.size(), 32, 32, 32);
meshopt_VertexCacheStatistics vcs_amd = meshopt_analyzeVertexCache(©.indices[0], mesh.indices.size(), mesh.vertices.size(), 14, 64, 128);
meshopt_VertexCacheStatistics vcs_intel = meshopt_analyzeVertexCache(©.indices[0], mesh.indices.size(), mesh.vertices.size(), 128, 0, 0);
printf("Stripify%c: ACMR %f ATVR %f (NV %f AMD %f Intel %f); %.1f run avg, %d strip indices (%.1f%%) in %.2f msec\n",
desc,
vcs.acmr, vcs.atvr, vcs_nv.atvr, vcs_amd.atvr, vcs_intel.atvr,
use_restart ? double(strip.size() - restarts) / double(restarts + 1) : 0,
int(strip.size()), double(strip.size()) / double(mesh.indices.size()) * 100,
(end - start) * 1000);
}
void shadow(const Mesh& mesh)
{
double start = timestamp();
std::vector<unsigned int> shadow_indices(mesh.indices.size());
meshopt_generateShadowIndexBuffer(&shadow_indices[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0], mesh.vertices.size(), sizeof(float) * 3, sizeof(Vertex));
double end = timestamp();
meshopt_optimizeVertexCache(&shadow_indices[0], &shadow_indices[0], shadow_indices.size(), mesh.vertices.size());
meshopt_VertexCacheStatistics vcs = meshopt_analyzeVertexCache(&mesh.indices[0], mesh.indices.size(), mesh.vertices.size(), 16, 0, 0);
meshopt_VertexCacheStatistics vcss = meshopt_analyzeVertexCache(&shadow_indices[0], shadow_indices.size(), mesh.vertices.size(), 16, 0, 0);
std::vector<char> shadow_flags(mesh.vertices.size());
size_t shadow_vertices = 0;
for (size_t i = 0; i < shadow_indices.size(); ++i)
{
unsigned int index = shadow_indices[i];
shadow_vertices += 1 - shadow_flags[index];
shadow_flags[index] = 1;
}
printf("ShadowIB : ACMR %f (%.2fx improvement); %d shadow vertices (%.2fx improvement) in %.2f msec\n",
vcss.acmr, double(vcs.vertices_transformed) / double(vcss.vertices_transformed),
int(shadow_vertices), double(mesh.vertices.size()) / double(shadow_vertices),
(end - start) * 1000);
}
static int follow(int* parents, int index)
{
while (index != parents[index])
{
int parent = parents[index];
parents[index] = parents[parent];
index = parent;
}
return index;
}
void meshlets(const Mesh& mesh, bool scan = false, bool uniform = false, bool flex = false, bool spatial = false, bool dump = false)
{
const size_t max_vertices = 64;
const size_t max_triangles = uniform ? 64 : 124;
const size_t min_triangles = spatial ? 16 : (uniform ? 24 : 32);
const float cone_weight = flex ? -1.0f : 0.25f;
const float split_factor = flex ? 2.0f : 0.0f;
double start = timestamp();
size_t max_meshlets = meshopt_buildMeshletsBound(mesh.indices.size(), max_vertices, min_triangles);
std::vector<meshopt_Meshlet> meshlets(max_meshlets);
std::vector<unsigned int> meshlet_vertices(max_meshlets * max_vertices);
std::vector<unsigned char> meshlet_triangles(max_meshlets * max_triangles * 3);
if (scan)
meshlets.resize(meshopt_buildMeshletsScan(&meshlets[0], &meshlet_vertices[0], &meshlet_triangles[0], &mesh.indices[0], mesh.indices.size(), mesh.vertices.size(), max_vertices, max_triangles));
else if (flex)
meshlets.resize(meshopt_buildMeshletsFlex(&meshlets[0], &meshlet_vertices[0], &meshlet_triangles[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), max_vertices, min_triangles, max_triangles, cone_weight, split_factor));
else if (spatial)
meshlets.resize(meshopt_buildMeshletsSpatial(&meshlets[0], &meshlet_vertices[0], &meshlet_triangles[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), max_vertices, min_triangles, max_triangles, 0.f));
else meshlets.resize(meshopt_buildMeshlets(&meshlets[0], &meshlet_vertices[0], &meshlet_triangles[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), max_vertices, max_triangles, cone_weight));
if (!dump)
for (size_t i = 0; i < meshlets.size(); ++i)
meshopt_optimizeMeshlet(&meshlet_vertices[meshlets[i].vertex_offset], &meshlet_triangles[meshlets[i].triangle_offset], meshlets[i].triangle_count, meshlets[i].vertex_count);
if (meshlets.size())
{
const meshopt_Meshlet& last = meshlets.back();
meshlet_vertices.resize(last.vertex_offset + last.vertex_count);
meshlet_triangles.resize(last.triangle_offset + ((last.triangle_count * 3 + 3) & ~3));
}
double end = timestamp();
if (dump)
dumpObj(mesh.vertices, std::vector<unsigned>());
double avg_vertices = 0;
double avg_triangles = 0;
double avg_boundary = 0;
double avg_connected = 0;
size_t not_full = 0;
std::vector<int> boundary(mesh.vertices.size());
for (size_t i = 0; i < meshlets.size(); ++i)
{
const meshopt_Meshlet& m = meshlets[i];
for (unsigned int j = 0; j < m.vertex_count; ++j)
boundary[meshlet_vertices[m.vertex_offset + j]]++;
}
std::vector<unsigned int> cluster;
for (size_t i = 0; i < meshlets.size(); ++i)
{
const meshopt_Meshlet& m = meshlets[i];
if (dump)
{
cluster.clear();
for (unsigned int j = 0; j < m.triangle_count * 3; ++j)
cluster.push_back(meshlet_vertices[m.vertex_offset + meshlet_triangles[m.triangle_offset + j]]);
char cname[32];
snprintf(cname, sizeof(cname), "ml_%d\n", int(i));
dumpObj(cname, cluster);
}
avg_vertices += m.vertex_count;
avg_triangles += m.triangle_count;
not_full += uniform ? m.triangle_count < max_triangles : m.vertex_count < max_vertices;
for (unsigned int j = 0; j < m.vertex_count; ++j)
if (boundary[meshlet_vertices[m.vertex_offset + j]] > 1)
avg_boundary += 1;
int parents[256];
for (unsigned int j = 0; j < m.vertex_count; ++j)
parents[j] = int(j);
for (unsigned int j = 0; j < m.triangle_count * 3; ++j)
{
int v0 = meshlet_triangles[m.triangle_offset + j];
int v1 = meshlet_triangles[m.triangle_offset + j + (j % 3 == 2 ? -2 : 1)];
v0 = follow(parents, v0);
v1 = follow(parents, v1);
parents[v0] = v1;
}
int roots = 0;
for (unsigned int j = 0; j < m.vertex_count; ++j)
roots += follow(parents, j) == int(j);
assert(roots != 0);
avg_connected += roots;
}
avg_vertices /= double(meshlets.size());
avg_triangles /= double(meshlets.size());
avg_boundary /= double(meshlets.size());
avg_connected /= double(meshlets.size());
printf("Meshlets%c: %d meshlets (avg vertices %.1f, avg triangles %.1f, avg boundary %.1f, avg connected %.2f, not full %d) in %.2f msec\n",
scan ? 'S' : (flex ? 'F' : (spatial ? 'X' : (uniform ? 'U' : ' '))),
int(meshlets.size()), avg_vertices, avg_triangles, avg_boundary, avg_connected, int(not_full), (end - start) * 1000);
float camera[3] = {100, 100, 100};
size_t rejected = 0;
size_t accepted = 0;
double radius_mean = 0;
double cone_mean = 0;
std::vector<float> radii(meshlets.size());
std::vector<float> cones(meshlets.size());
double startc = timestamp();
for (size_t i = 0; i < meshlets.size(); ++i)
{
const meshopt_Meshlet& m = meshlets[i];
meshopt_Bounds bounds = meshopt_computeMeshletBounds(&meshlet_vertices[m.vertex_offset], &meshlet_triangles[m.triangle_offset], m.triangle_count, &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex));
radii[i] = bounds.radius;
cones[i] = 90.f - acosf(bounds.cone_cutoff) * (180.f / 3.1415926f);
radius_mean += radii[i];
cone_mean += cones[i];
accepted += (bounds.cone_cutoff >= 1);
float cview[3] = {bounds.center[0] - camera[0], bounds.center[1] - camera[1], bounds.center[2] - camera[2]};
float cviewlength = sqrtf(cview[0] * cview[0] + cview[1] * cview[1] + cview[2] * cview[2]);
rejected += cview[0] * bounds.cone_axis[0] + cview[1] * bounds.cone_axis[1] + cview[2] * bounds.cone_axis[2] >= bounds.cone_cutoff * cviewlength + bounds.radius;
}
double endc = timestamp();
radius_mean /= double(meshlets.size());
cone_mean /= double(meshlets.size());
double radius_variance = 0;
for (size_t i = 0; i < meshlets.size(); ++i)
radius_variance += (radii[i] - radius_mean) * (radii[i] - radius_mean);
radius_variance /= double(meshlets.size() - 1);
double radius_stddev = sqrt(radius_variance);
size_t meshlets_std = 0;
for (size_t i = 0; i < meshlets.size(); ++i)
meshlets_std += radii[i] < radius_mean + radius_stddev;
printf("Bounds : radius mean %f stddev %f; %.1f%% meshlets under 1σ; cone angle %.1f°; cone reject %.1f%% trivial accept %.1f%% in %.2f msec\n",
radius_mean, radius_stddev,
double(meshlets_std) / double(meshlets.size()) * 100,
cone_mean, double(rejected) / double(meshlets.size()) * 100, double(accepted) / double(meshlets.size()) * 100,
(endc - startc) * 1000);
}
void spatialSort(const Mesh& mesh)
{
typedef PackedVertexOct PV;
std::vector<PV> pv(mesh.vertices.size());
packMesh(pv, mesh.vertices);
double start = timestamp();
std::vector<unsigned int> remap(mesh.vertices.size());
meshopt_spatialSortRemap(&remap[0], &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex));
double end = timestamp();
meshopt_remapVertexBuffer(&pv[0], &pv[0], mesh.vertices.size(), sizeof(PV), &remap[0]);
std::vector<unsigned char> vbuf(meshopt_encodeVertexBufferBound(mesh.vertices.size(), sizeof(PV)));
vbuf.resize(meshopt_encodeVertexBuffer(&vbuf[0], vbuf.size(), &pv[0], mesh.vertices.size(), sizeof(PV)));
size_t csize = compress(vbuf);
printf("Spatial : %.1f bits/vertex (post-deflate %.1f bits/vertex); sort %.2f msec\n",
double(vbuf.size() * 8) / double(mesh.vertices.size()),
double(csize * 8) / double(mesh.vertices.size()),
(end - start) * 1000);
}
void spatialSortTriangles(const Mesh& mesh)
{
typedef PackedVertexOct PV;
Mesh copy = mesh;
double start = timestamp();
meshopt_spatialSortTriangles(©.indices[0], ©.indices[0], mesh.indices.size(), ©.vertices[0].px, copy.vertices.size(), sizeof(Vertex));
double end = timestamp();
meshopt_optimizeVertexCache(©.indices[0], ©.indices[0], copy.indices.size(), copy.vertices.size());
meshopt_optimizeVertexFetch(©.vertices[0], ©.indices[0], copy.indices.size(), ©.vertices[0], copy.vertices.size(), sizeof(Vertex));
std::vector<PV> pv(mesh.vertices.size());
packMesh(pv, copy.vertices);
std::vector<unsigned char> vbuf(meshopt_encodeVertexBufferBound(mesh.vertices.size(), sizeof(PV)));
vbuf.resize(meshopt_encodeVertexBuffer(&vbuf[0], vbuf.size(), &pv[0], mesh.vertices.size(), sizeof(PV)));
std::vector<unsigned char> ibuf(meshopt_encodeIndexBufferBound(mesh.indices.size(), mesh.vertices.size()));
ibuf.resize(meshopt_encodeIndexBuffer(&ibuf[0], ibuf.size(), ©.indices[0], mesh.indices.size()));
size_t csizev = compress(vbuf);
size_t csizei = compress(ibuf);
printf("SpatialT : %.1f bits/vertex (post-deflate %.1f bits/vertex); %.1f bits/triangle (post-deflate %.1f bits/triangle); sort %.2f msec\n",
double(vbuf.size() * 8) / double(mesh.vertices.size()),
double(csizev * 8) / double(mesh.vertices.size()),
double(ibuf.size() * 8) / double(mesh.indices.size() / 3),
double(csizei * 8) / double(mesh.indices.size() / 3),
(end - start) * 1000);
}
void spatialClusterPoints(const Mesh& mesh, size_t cluster_size)
{
typedef PackedVertexOct PV;
double start = timestamp();
std::vector<unsigned int> index(mesh.vertices.size());
meshopt_spatialClusterPoints(&index[0], &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), cluster_size);
double end = timestamp();
std::vector<PV> pv(mesh.vertices.size());
packMesh(pv, mesh.vertices);
std::vector<PV> pvo(mesh.vertices.size());
for (size_t i = 0; i < index.size(); ++i)
pvo[i] = pv[index[i]];
std::vector<unsigned char> vbuf(meshopt_encodeVertexBufferBound(mesh.vertices.size(), sizeof(PV)));
vbuf.resize(meshopt_encodeVertexBuffer(&vbuf[0], vbuf.size(), &pvo[0], mesh.vertices.size(), sizeof(PV)));
size_t csize = compress(vbuf);
printf("SpatialCP: %.1f bits/vertex (post-deflate %.1f bits/vertex); sort %.2f msec\n",
double(vbuf.size() * 8) / double(mesh.vertices.size()),
double(csize * 8) / double(mesh.vertices.size()),
(end - start) * 1000);
}
void tessellationAdjacency(const Mesh& mesh)
{
double start = timestamp();
std::vector<unsigned int> tessib(mesh.indices.size() * 4);
meshopt_generateTessellationIndexBuffer(&tessib[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex));
double middle = timestamp();
std::vector<unsigned int> adjib(mesh.indices.size() * 2);
meshopt_generateAdjacencyIndexBuffer(&adjib[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex));
double end = timestamp();
printf("Tesselltn: %d patches in %.2f msec\n", int(mesh.indices.size() / 3), (middle - start) * 1000);
printf("Adjacency: %d patches in %.2f msec\n", int(mesh.indices.size() / 3), (end - middle) * 1000);
}
void provoking(const Mesh& mesh)
{
double start = timestamp();
std::vector<unsigned int> pib(mesh.indices.size());
std::vector<unsigned int> reorder(mesh.vertices.size() + mesh.indices.size() / 3);
size_t pcount = meshopt_generateProvokingIndexBuffer(&pib[0], &reorder[0], &mesh.indices[0], mesh.indices.size(), mesh.vertices.size());
reorder.resize(pcount);
double end = timestamp();
for (size_t i = 0; i < mesh.indices.size(); i += 3)
assert(pib[i] == i / 3);
for (size_t i = 0; i < mesh.indices.size(); i += 3)
{
unsigned int a = mesh.indices[i + 0], b = mesh.indices[i + 1], c = mesh.indices[i + 2];
unsigned int ra = reorder[pib[i + 0]], rb = reorder[pib[i + 1]], rc = reorder[pib[i + 2]];
assert((a == ra && b == rb && c == rc) || (a == rb && b == rc && c == ra) || (a == rc && b == ra && c == rb));
}
size_t bestv = mesh.vertices.size() > mesh.indices.size() / 3 ? mesh.vertices.size() : mesh.indices.size() / 3;
printf("Provoking: %d triangles / %d vertices (+%.1f%% extra) in %.2f msec\n",
int(mesh.indices.size() / 3), int(pcount), double(pcount) / double(bestv) * 100.0 - 100.0, (end - start) * 1000);
}
static int reindexCompare(void* context, unsigned int lhs, unsigned int rhs)
{
const Vertex* vertices = static_cast<Vertex*>(context);
const Vertex& lv = vertices[lhs];
const Vertex& rv = vertices[rhs];
float ln = lv.nx * lv.nx + lv.ny * lv.ny + lv.nz * lv.nz;
float rn = rv.nx * rv.nx + rv.ny * rv.ny + rv.nz * rv.nz;
return fabsf(lv.tx - rv.tx) < 1e-3f &&
fabsf(lv.ty - rv.ty) < 1e-3f &&
(lv.nx * rv.nx + lv.ny * rv.ny + lv.nz * rv.nz >= 0.9986f * sqrtf(ln * rn));
}
void reindexFuzzy(const Mesh& mesh)
{
std::vector<PackedVertex> pv(mesh.vertices.size());
packMesh(pv, mesh.vertices);
std::vector<unsigned int> remap(mesh.vertices.size());
double start = timestamp();
size_t up = meshopt_generateVertexRemap(&remap[0], &mesh.indices[0], mesh.indices.size(), &pv[0], mesh.vertices.size(), sizeof(PackedVertex));
double middle = timestamp();
size_t uf = meshopt_generateVertexRemapCustom(&remap[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), reindexCompare, const_cast<Vertex*>(&mesh.vertices[0]));
double end = timestamp();
printf("ReindexQ : %d vertices => %d unique vertices in %.2f msec\n",
int(mesh.vertices.size()), int(up), (middle - start) * 1000);
printf("ReindexF : %d vertices => %d unique vertices in %.2f msec\n",
int(mesh.vertices.size()), int(uf), (end - middle) * 1000);
}
void coverage(const Mesh& mesh)
{
double start = timestamp();
meshopt_CoverageStatistics cs = meshopt_analyzeCoverage(&mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex));
double end = timestamp();
printf("Coverage : X %.1f%% Y %.1f%% Z %.1f%% in %.2f msec\n",
cs.coverage[0] * 100, cs.coverage[1] * 100, cs.coverage[2] * 100, (end - start) * 1000);
}
void nanite(const std::vector<Vertex>& vertices, const std::vector<unsigned int>& indices);
bool loadMesh(Mesh& mesh, const char* path)
{
double start = timestamp();
double middle;
mesh = parseObj(path, middle);
double end = timestamp();
if (mesh.vertices.empty())
{
printf("Mesh %s is empty, skipping\n", path);
return false;
}
printf("# %s: %d vertices, %d triangles; read in %.2f msec; indexed in %.2f msec\n", path, int(mesh.vertices.size()), int(mesh.indices.size() / 3), (middle - start) * 1000, (end - middle) * 1000);
return true;
}
void processDeinterleaved(const char* path)
{
fastObjMesh* obj = fast_obj_read(path);
if (!obj)
{
printf("Error loading %s: file not found\n", path);
return;
}
size_t total_indices = 0;
for (unsigned int i = 0; i < obj->face_count; ++i)
total_indices += 3 * (obj->face_vertices[i] - 2);
std::vector<float> unindexed_pos(total_indices * 3);
std::vector<float> unindexed_nrm(total_indices * 3);
std::vector<float> unindexed_uv(total_indices * 2);
size_t vertex_offset = 0;
size_t index_offset = 0;
for (unsigned int i = 0; i < obj->face_count; ++i)
{
for (unsigned int j = 0; j < obj->face_vertices[i]; ++j)
{
fastObjIndex gi = obj->indices[index_offset + j];
if (j >= 3)
{
memcpy(&unindexed_pos[(vertex_offset + 0) * 3], &unindexed_pos[(vertex_offset - 3) * 3], 3 * sizeof(float));
memcpy(&unindexed_nrm[(vertex_offset + 0) * 3], &unindexed_nrm[(vertex_offset - 3) * 3], 3 * sizeof(float));
memcpy(&unindexed_uv[(vertex_offset + 0) * 2], &unindexed_uv[(vertex_offset - 3) * 2], 2 * sizeof(float));
memcpy(&unindexed_pos[(vertex_offset + 1) * 3], &unindexed_pos[(vertex_offset - 1) * 3], 3 * sizeof(float));
memcpy(&unindexed_nrm[(vertex_offset + 1) * 3], &unindexed_nrm[(vertex_offset - 1) * 3], 3 * sizeof(float));
memcpy(&unindexed_uv[(vertex_offset + 1) * 2], &unindexed_uv[(vertex_offset - 1) * 2], 2 * sizeof(float));
vertex_offset += 2;
}
memcpy(&unindexed_pos[vertex_offset * 3], &obj->positions[gi.p * 3], 3 * sizeof(float));
memcpy(&unindexed_nrm[vertex_offset * 3], &obj->normals[gi.n * 3], 3 * sizeof(float));
memcpy(&unindexed_uv[vertex_offset * 2], &obj->texcoords[gi.t * 2], 2 * sizeof(float));
vertex_offset++;
}
index_offset += obj->face_vertices[i];
}
fast_obj_destroy(obj);
double start = timestamp();
meshopt_Stream streams[] = {
{&unindexed_pos[0], sizeof(float) * 3, sizeof(float) * 3},
{&unindexed_nrm[0], sizeof(float) * 3, sizeof(float) * 3},
{&unindexed_uv[0], sizeof(float) * 2, sizeof(float) * 2},
};
std::vector<unsigned int> remap(total_indices);
size_t total_vertices = meshopt_generateVertexRemapMulti(&remap[0], NULL, total_indices, total_indices, streams, sizeof(streams) / sizeof(streams[0]));
std::vector<unsigned int> indices(total_indices);
meshopt_remapIndexBuffer(&indices[0], NULL, total_indices, &remap[0]);
std::vector<float> pos(total_vertices * 3);
meshopt_remapVertexBuffer(&pos[0], &unindexed_pos[0], total_indices, sizeof(float) * 3, &remap[0]);
std::vector<float> nrm(total_vertices * 3);
meshopt_remapVertexBuffer(&nrm[0], &unindexed_nrm[0], total_indices, sizeof(float) * 3, &remap[0]);
std::vector<float> uv(total_vertices * 2);
meshopt_remapVertexBuffer(&uv[0], &unindexed_uv[0], total_indices, sizeof(float) * 2, &remap[0]);
double reindex = timestamp();
meshopt_optimizeVertexCache(&indices[0], &indices[0], total_indices, total_vertices);
meshopt_optimizeVertexFetchRemap(&remap[0], &indices[0], total_indices, total_vertices);
meshopt_remapVertexBuffer(&pos[0], &pos[0], total_vertices, sizeof(float) * 3, &remap[0]);
meshopt_remapVertexBuffer(&nrm[0], &nrm[0], total_vertices, sizeof(float) * 3, &remap[0]);
meshopt_remapVertexBuffer(&uv[0], &uv[0], total_vertices, sizeof(float) * 2, &remap[0]);
double optimize = timestamp();
meshopt_Stream shadow_stream = {&pos[0], sizeof(float) * 3, sizeof(float) * 3};
std::vector<unsigned int> shadow_indices(total_indices);
meshopt_generateShadowIndexBufferMulti(&shadow_indices[0], &indices[0], total_indices, total_vertices, &shadow_stream, 1);
meshopt_optimizeVertexCache(&shadow_indices[0], &shadow_indices[0], total_indices, total_vertices);
double shadow = timestamp();
printf("Deintrlvd: %d vertices, reindexed in %.2f msec, optimized in %.2f msec, generated & optimized shadow indices in %.2f msec\n",
int(total_vertices), (reindex - start) * 1000, (optimize - reindex) * 1000, (shadow - optimize) * 1000);
}
void process(const char* path)
{
Mesh mesh;
if (!loadMesh(mesh, path))
return;
optimize(mesh);
optimize(mesh, true);
Mesh copy = mesh;
meshopt_optimizeVertexCache(©.indices[0], ©.indices[0], copy.indices.size(), copy.vertices.size());
meshopt_optimizeVertexFetch(©.vertices[0], ©.indices[0], copy.indices.size(), ©.vertices[0], copy.vertices.size(), sizeof(Vertex));
Mesh copystrip = mesh;
meshopt_optimizeVertexCacheStrip(©strip.indices[0], ©strip.indices[0], copystrip.indices.size(), copystrip.vertices.size());
meshopt_optimizeVertexFetch(©strip.vertices[0], ©strip.indices[0], copystrip.indices.size(), ©strip.vertices[0], copystrip.vertices.size(), sizeof(Vertex));
stripify(copy, false, ' ');
stripify(copy, true, 'R');
stripify(copystrip, true, 'S');
meshlets(copy, true);
meshlets(copy, false);
meshlets(copy, false, true);
meshlets(copy, false, false, true);
meshlets(copy, false, true, false, true);
shadow(copy);
tessellationAdjacency(copy);
provoking(copy);
encodeIndex(copy, ' ');
encodeIndex(copystrip, 'S');
std::vector<unsigned int> strip(meshopt_stripifyBound(copystrip.indices.size()));
strip.resize(meshopt_stripify(&strip[0], ©strip.indices[0], copystrip.indices.size(), copystrip.vertices.size(), 0));
encodeIndexSequence(strip, copystrip.vertices.size(), 'D');
packVertex<PackedVertex>(copy, "");
encodeVertex<PackedVertex>(copy, "");
encodeVertex<PackedVertexOct>(copy, "O");
simplify(mesh);
simplify(mesh, 0.1f, meshopt_SimplifyPrune);
simplifyAttr(mesh);
simplifyAttr(mesh, 0.1f, meshopt_SimplifyPermissive);
simplifyUpdate(mesh);
simplifySloppy(mesh);
simplifyComplete(mesh);
simplifyPoints(mesh);
simplifyClusters(mesh);
spatialSort(mesh);
spatialSortTriangles(mesh);
spatialClusterPoints(mesh, 64);
reindexFuzzy(mesh);
coverage(mesh);
if (path)
processDeinterleaved(path);
}
void processDev(const char* path)
{
Mesh mesh;
if (!loadMesh(mesh, path))
return;
simplifyUpdate(mesh, 0.1f, meshopt_SimplifyPrune | meshopt_SimplifyPermissive);
}
void processNanite(const char* path)
{
Mesh mesh;
if (!loadMesh(mesh, path))
return;
nanite(mesh.vertices, mesh.indices);
}
int main(int argc, char** argv)
{
void runTests();
meshopt_encodeVertexVersion(1);
meshopt_encodeIndexVersion(1);
if (argc == 1)
{
runTests();
}
else
{
if (strcmp(argv[1], "-d") == 0)
{
for (int i = 2; i < argc; ++i)
processDev(argv[i]);
}
else if (strcmp(argv[1], "-n") == 0)
{
for (int i = 2; i < argc; ++i)
processNanite(argv[i]);
}
else
{
for (int i = 1; i < argc; ++i)
process(argv[i]);
runTests();
}
}
}