/// A Unity GameObject to be exported as a glTF node.
/// Transform values are in Unity's left-handed coordinate system; the build step
/// inverts handedness to produce right-handed glTF output.
pubstructNodeData{/// Node name, or `None` to omit from the glTF output.
pubname:Option<String>,
/// Index of the parent node, or `None` for root nodes.
pubparent:Option<u32>,
/// Index into the export context's mesh list, if this node has a mesh.
pubmesh_index:Option<u32>,
/// Local position `[x, y, z]` in Unity space, or `None` to omit (glTF default: origin).
pubtranslation:Option<[f32;3]>,
/// Local rotation as a unit quaternion `[x, y, z, w]` in Unity space,
/// or `None` to omit (glTF default: identity).
pubrotation:Option<[f32;4]>,
/// Local scale `[x, y, z]`, or `None` to omit (glTF default: ones).
pubscale:Option<[f32;3]>,
}