Struct gltf::Material
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[src]
pub struct Material { pub extensions: Option<Map<String, Value>>, pub extras: Option<Map<String, Value>>, pub name: Option<String>, pub technique: Option<Id>, pub values: Map<String, Value>, }
Fields
extensions: Option<Map<String, Value>>
Optional data targeting official extensions
extras: Option<Map<String, Value>>
Optional application specific data
name: Option<String>
Optional user-defined name for this object
technique: Option<Id>
ID of the shading technique to be used
values: Map<String, Value>
Parameter values