use gltf_derive::Validate;
use serde_derive::{Serialize, Deserialize};
use crate::validation::{Error, Validate};
use crate::{camera, extensions, mesh, scene, skin, Extras, Index, Root, Path};
#[derive(Clone, Debug, Deserialize, Serialize, Validate)]
pub struct Node {
#[serde(skip_serializing_if = "Option::is_none")]
pub camera: Option<Index<camera::Camera>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub children: Option<Vec<Index<scene::Node>>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub extensions: Option<extensions::scene::Node>,
#[serde(default)]
#[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))]
pub extras: Extras,
#[serde(skip_serializing_if = "Option::is_none")]
pub matrix: Option<[f32; 16]>,
#[serde(skip_serializing_if = "Option::is_none")]
pub mesh: Option<Index<mesh::Mesh>>,
#[cfg(feature = "names")]
#[cfg_attr(feature = "names", serde(skip_serializing_if = "Option::is_none"))]
pub name: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub rotation: Option<UnitQuaternion>,
#[serde(skip_serializing_if = "Option::is_none")]
pub scale: Option<[f32; 3]>,
#[serde(skip_serializing_if = "Option::is_none")]
pub translation: Option<[f32; 3]>,
#[serde(skip_serializing_if = "Option::is_none")]
pub skin: Option<Index<skin::Skin>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub weights: Option<Vec<f32>>,
}
#[derive(Clone, Debug, Deserialize, Serialize, Validate)]
pub struct Scene {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub extensions: Option<extensions::scene::Scene>,
#[serde(default)]
#[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))]
pub extras: Extras,
#[cfg(feature = "names")]
#[cfg_attr(feature = "names", serde(skip_serializing_if = "Option::is_none"))]
pub name: Option<String>,
#[serde(skip_serializing_if = "Vec::is_empty")]
pub nodes: Vec<Index<Node>>,
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct UnitQuaternion(pub [f32; 4]);
impl Default for UnitQuaternion {
fn default() -> Self {
UnitQuaternion([0.0, 0.0, 0.0, 1.0])
}
}
impl Validate for UnitQuaternion {
fn validate_completely<P, R>(&self, _: &Root, path: P, report: &mut R)
where P: Fn() -> Path, R: FnMut(&Fn() -> Path, Error)
{
for x in &self.0 {
if *x < -1.0 || *x > 1.0 {
report(&path, Error::Invalid);
break;
}
}
}
}