//! Tests for deep dependency in struct field types and blocks
mod common;
#[test]
fn nested_struct_types() {
common::verify_min_transform(
r#"struct A {
float x;
};
struct B {
A a;
};
void main() {
B b;
}"#,
r#"struct A {
float x;
};
struct B {
A a;
};
void main() {
B b;
}"#,
"main",
);
}
#[test]
fn uniform_blocks() {
// Blocks should be kept since their existence has side effects (i.e. they affect program
// linking)
let src = r#"uniform Block {
float x;
float y;
};
void main() {
gl_FragColor = x;
}"#;
common::verify_min_transform(src, src, "main");
}