#ifndef _VBO_H
#define _VBO_H
#include <stdbool.h>
#include "main/glheader.h"
#include "main/draw.h"
#ifdef __cplusplus
extern "C" {
#endif
struct gl_context;
GLboolean
_vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects);
void
_vbo_DestroyContext(struct gl_context *ctx);
void
vbo_exec_update_eval_maps(struct gl_context *ctx);
void
_vbo_install_exec_vtxfmt(struct gl_context *ctx);
void
vbo_initialize_exec_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
void
vbo_initialize_save_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
void
vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
void
vbo_save_SaveFlushVertices(struct gl_context *ctx);
void
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
bool no_current_update);
void
vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
void
vbo_save_EndList(struct gl_context *ctx);
void
vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
void
vbo_save_EndCallList(struct gl_context *ctx);
void
vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
void
vbo_get_minmax_index_mapped(unsigned count, unsigned index_size,
unsigned restartIndex, bool restart,
const void *indices,
unsigned *min_index, unsigned *max_index);
void
vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint *min_index, GLuint *max_index, GLuint nr_prims);
void
vbo_sw_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint num_instances, GLuint base_instance,
struct gl_buffer_object *indirect,
GLsizeiptr indirect_offset);
const struct gl_array_attributes*
_vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr);
const struct gl_vertex_buffer_binding*
_vbo_current_binding(const struct gl_context *ctx);
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void GLAPIENTRY
_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void GLAPIENTRY
_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
void GLAPIENTRY
_es_Materialf(GLenum face, GLenum pname, GLfloat param);
void GLAPIENTRY
_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY
_es_VertexAttrib1f(GLuint indx, GLfloat x);
void GLAPIENTRY
_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void GLAPIENTRY
_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
#ifdef __cplusplus
} #endif
#endif