#ifndef SHADER_ENUMS_H
#define SHADER_ENUMS_H
#include <stdbool.h>
#define MAX_DRAW_BUFFERS 8
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
MESA_SHADER_NONE = -1,
MESA_SHADER_VERTEX = 0,
MESA_SHADER_TESS_CTRL = 1,
MESA_SHADER_TESS_EVAL = 2,
MESA_SHADER_GEOMETRY = 3,
MESA_SHADER_FRAGMENT = 4,
MESA_SHADER_COMPUTE = 5,
MESA_SHADER_KERNEL = 6,
} gl_shader_stage;
static inline bool
gl_shader_stage_is_compute(gl_shader_stage stage)
{
return stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL;
}
#define STATE_LENGTH 5
typedef short gl_state_index16;
const char *gl_shader_stage_name(gl_shader_stage stage);
const char *_mesa_shader_stage_to_string(unsigned stage);
const char *_mesa_shader_stage_to_abbrev(unsigned stage);
#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
#define MESA_ALL_SHADER_STAGES (MESA_SHADER_KERNEL + 1)
typedef enum
{
VERT_ATTRIB_POS,
VERT_ATTRIB_NORMAL,
VERT_ATTRIB_COLOR0,
VERT_ATTRIB_COLOR1,
VERT_ATTRIB_FOG,
VERT_ATTRIB_COLOR_INDEX,
VERT_ATTRIB_EDGEFLAG,
VERT_ATTRIB_TEX0,
VERT_ATTRIB_TEX1,
VERT_ATTRIB_TEX2,
VERT_ATTRIB_TEX3,
VERT_ATTRIB_TEX4,
VERT_ATTRIB_TEX5,
VERT_ATTRIB_TEX6,
VERT_ATTRIB_TEX7,
VERT_ATTRIB_POINT_SIZE,
VERT_ATTRIB_GENERIC0,
VERT_ATTRIB_GENERIC1,
VERT_ATTRIB_GENERIC2,
VERT_ATTRIB_GENERIC3,
VERT_ATTRIB_GENERIC4,
VERT_ATTRIB_GENERIC5,
VERT_ATTRIB_GENERIC6,
VERT_ATTRIB_GENERIC7,
VERT_ATTRIB_GENERIC8,
VERT_ATTRIB_GENERIC9,
VERT_ATTRIB_GENERIC10,
VERT_ATTRIB_GENERIC11,
VERT_ATTRIB_GENERIC12,
VERT_ATTRIB_GENERIC13,
VERT_ATTRIB_GENERIC14,
VERT_ATTRIB_GENERIC15,
VERT_ATTRIB_MAX
} gl_vert_attrib;
const char *gl_vert_attrib_name(gl_vert_attrib attrib);
#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
#define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
#define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
#define VERT_ATTRIB_MAT0 \
(VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX)
#define VERT_ATTRIB_MAT(i) \
VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0)
#define VERT_ATTRIB_MAT_MAX MAT_ATTRIB_MAX
#define VERT_BIT_POS BITFIELD_BIT(VERT_ATTRIB_POS)
#define VERT_BIT_NORMAL BITFIELD_BIT(VERT_ATTRIB_NORMAL)
#define VERT_BIT_COLOR0 BITFIELD_BIT(VERT_ATTRIB_COLOR0)
#define VERT_BIT_COLOR1 BITFIELD_BIT(VERT_ATTRIB_COLOR1)
#define VERT_BIT_FOG BITFIELD_BIT(VERT_ATTRIB_FOG)
#define VERT_BIT_COLOR_INDEX BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX)
#define VERT_BIT_EDGEFLAG BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG)
#define VERT_BIT_TEX0 BITFIELD_BIT(VERT_ATTRIB_TEX0)
#define VERT_BIT_TEX1 BITFIELD_BIT(VERT_ATTRIB_TEX1)
#define VERT_BIT_TEX2 BITFIELD_BIT(VERT_ATTRIB_TEX2)
#define VERT_BIT_TEX3 BITFIELD_BIT(VERT_ATTRIB_TEX3)
#define VERT_BIT_TEX4 BITFIELD_BIT(VERT_ATTRIB_TEX4)
#define VERT_BIT_TEX5 BITFIELD_BIT(VERT_ATTRIB_TEX5)
#define VERT_BIT_TEX6 BITFIELD_BIT(VERT_ATTRIB_TEX6)
#define VERT_BIT_TEX7 BITFIELD_BIT(VERT_ATTRIB_TEX7)
#define VERT_BIT_POINT_SIZE BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE)
#define VERT_BIT_GENERIC0 BITFIELD_BIT(VERT_ATTRIB_GENERIC0)
#define VERT_BIT(i) BITFIELD_BIT(i)
#define VERT_BIT_ALL BITFIELD_RANGE(0, VERT_ATTRIB_MAX)
#define VERT_BIT_FF(i) VERT_BIT(i)
#define VERT_BIT_FF_ALL BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX)
#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
#define VERT_BIT_TEX_ALL \
BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
#define VERT_BIT_GENERIC_ALL \
BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
#define VERT_BIT_MAT(i) VERT_BIT(VERT_ATTRIB_MAT(i))
#define VERT_BIT_MAT_ALL \
BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX)
#define MAX_VARYING 32
typedef enum
{
VARYING_SLOT_POS,
VARYING_SLOT_COL0,
VARYING_SLOT_COL1,
VARYING_SLOT_FOGC,
VARYING_SLOT_TEX0,
VARYING_SLOT_TEX1,
VARYING_SLOT_TEX2,
VARYING_SLOT_TEX3,
VARYING_SLOT_TEX4,
VARYING_SLOT_TEX5,
VARYING_SLOT_TEX6,
VARYING_SLOT_TEX7,
VARYING_SLOT_PSIZ,
VARYING_SLOT_BFC0,
VARYING_SLOT_BFC1,
VARYING_SLOT_EDGE,
VARYING_SLOT_CLIP_VERTEX,
VARYING_SLOT_CLIP_DIST0,
VARYING_SLOT_CLIP_DIST1,
VARYING_SLOT_CULL_DIST0,
VARYING_SLOT_CULL_DIST1,
VARYING_SLOT_PRIMITIVE_ID,
VARYING_SLOT_LAYER,
VARYING_SLOT_VIEWPORT,
VARYING_SLOT_FACE,
VARYING_SLOT_PNTC,
VARYING_SLOT_TESS_LEVEL_OUTER,
VARYING_SLOT_TESS_LEVEL_INNER,
VARYING_SLOT_BOUNDING_BOX0,
VARYING_SLOT_BOUNDING_BOX1,
VARYING_SLOT_VIEW_INDEX,
VARYING_SLOT_VIEWPORT_MASK,
VARYING_SLOT_VAR0,
VARYING_SLOT_VAR1,
VARYING_SLOT_VAR2,
VARYING_SLOT_VAR3,
VARYING_SLOT_VAR4,
VARYING_SLOT_VAR5,
VARYING_SLOT_VAR6,
VARYING_SLOT_VAR7,
VARYING_SLOT_VAR8,
VARYING_SLOT_VAR9,
VARYING_SLOT_VAR10,
VARYING_SLOT_VAR11,
VARYING_SLOT_VAR12,
VARYING_SLOT_VAR13,
VARYING_SLOT_VAR14,
VARYING_SLOT_VAR15,
VARYING_SLOT_VAR16,
VARYING_SLOT_VAR17,
VARYING_SLOT_VAR18,
VARYING_SLOT_VAR19,
VARYING_SLOT_VAR20,
VARYING_SLOT_VAR21,
VARYING_SLOT_VAR22,
VARYING_SLOT_VAR23,
VARYING_SLOT_VAR24,
VARYING_SLOT_VAR25,
VARYING_SLOT_VAR26,
VARYING_SLOT_VAR27,
VARYING_SLOT_VAR28,
VARYING_SLOT_VAR29,
VARYING_SLOT_VAR30,
VARYING_SLOT_VAR31,
} gl_varying_slot;
#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING)
#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
const char *gl_varying_slot_name(gl_varying_slot slot);
#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
MAX_TEXTURE_COORD_UNITS)
#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0)
#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1)
#define VARYING_BIT_VIEWPORT_MASK BITFIELD64_BIT(VARYING_SLOT_VIEWPORT_MASK)
#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
typedef enum
{
SYSTEM_VALUE_SUBGROUP_SIZE,
SYSTEM_VALUE_SUBGROUP_INVOCATION,
SYSTEM_VALUE_SUBGROUP_EQ_MASK,
SYSTEM_VALUE_SUBGROUP_GE_MASK,
SYSTEM_VALUE_SUBGROUP_GT_MASK,
SYSTEM_VALUE_SUBGROUP_LE_MASK,
SYSTEM_VALUE_SUBGROUP_LT_MASK,
SYSTEM_VALUE_NUM_SUBGROUPS,
SYSTEM_VALUE_SUBGROUP_ID,
SYSTEM_VALUE_VERTEX_ID,
SYSTEM_VALUE_INSTANCE_ID,
SYSTEM_VALUE_INSTANCE_INDEX,
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
SYSTEM_VALUE_BASE_VERTEX,
SYSTEM_VALUE_FIRST_VERTEX,
SYSTEM_VALUE_IS_INDEXED_DRAW,
SYSTEM_VALUE_BASE_INSTANCE,
SYSTEM_VALUE_DRAW_ID,
SYSTEM_VALUE_INVOCATION_ID,
SYSTEM_VALUE_FRAG_COORD,
SYSTEM_VALUE_POINT_COORD,
SYSTEM_VALUE_FRONT_FACE,
SYSTEM_VALUE_SAMPLE_ID,
SYSTEM_VALUE_SAMPLE_POS,
SYSTEM_VALUE_SAMPLE_MASK_IN,
SYSTEM_VALUE_HELPER_INVOCATION,
SYSTEM_VALUE_COLOR0,
SYSTEM_VALUE_COLOR1,
SYSTEM_VALUE_TESS_COORD,
SYSTEM_VALUE_VERTICES_IN,
SYSTEM_VALUE_PRIMITIVE_ID,
SYSTEM_VALUE_TESS_LEVEL_OUTER,
SYSTEM_VALUE_TESS_LEVEL_INNER,
SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT,
SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT,
SYSTEM_VALUE_LOCAL_INVOCATION_ID,
SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX,
SYSTEM_VALUE_WORK_GROUP_ID,
SYSTEM_VALUE_NUM_WORK_GROUPS,
SYSTEM_VALUE_LOCAL_GROUP_SIZE,
SYSTEM_VALUE_GLOBAL_GROUP_SIZE,
SYSTEM_VALUE_WORK_DIM,
SYSTEM_VALUE_USER_DATA_AMD,
SYSTEM_VALUE_DEVICE_INDEX,
SYSTEM_VALUE_VIEW_INDEX,
SYSTEM_VALUE_VERTEX_CNT,
SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL,
SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE,
SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID,
SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE,
SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL,
SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID,
SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE,
SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL,
SYSTEM_VALUE_GS_HEADER_IR3,
SYSTEM_VALUE_TCS_HEADER_IR3,
SYSTEM_VALUE_MAX
} gl_system_value;
const char *gl_system_value_name(gl_system_value sysval);
enum glsl_interp_mode
{
INTERP_MODE_NONE = 0,
INTERP_MODE_SMOOTH,
INTERP_MODE_FLAT,
INTERP_MODE_NOPERSPECTIVE,
INTERP_MODE_EXPLICIT,
INTERP_MODE_COUNT
};
enum glsl_interface_packing {
GLSL_INTERFACE_PACKING_STD140,
GLSL_INTERFACE_PACKING_SHARED,
GLSL_INTERFACE_PACKING_PACKED,
GLSL_INTERFACE_PACKING_STD430
};
const char *glsl_interp_mode_name(enum glsl_interp_mode qual);
typedef enum
{
FRAG_RESULT_DEPTH = 0,
FRAG_RESULT_STENCIL = 1,
FRAG_RESULT_COLOR = 2,
FRAG_RESULT_SAMPLE_MASK = 3,
FRAG_RESULT_DATA0 = 4,
FRAG_RESULT_DATA1,
FRAG_RESULT_DATA2,
FRAG_RESULT_DATA3,
FRAG_RESULT_DATA4,
FRAG_RESULT_DATA5,
FRAG_RESULT_DATA6,
FRAG_RESULT_DATA7,
} gl_frag_result;
const char *gl_frag_result_name(gl_frag_result result);
#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
enum gl_frag_depth_layout
{
FRAG_DEPTH_LAYOUT_NONE,
FRAG_DEPTH_LAYOUT_ANY,
FRAG_DEPTH_LAYOUT_GREATER,
FRAG_DEPTH_LAYOUT_LESS,
FRAG_DEPTH_LAYOUT_UNCHANGED
};
enum gl_access_qualifier
{
ACCESS_COHERENT = (1 << 0),
ACCESS_RESTRICT = (1 << 1),
ACCESS_VOLATILE = (1 << 2),
ACCESS_NON_READABLE = (1 << 3),
ACCESS_NON_WRITEABLE = (1 << 4),
ACCESS_NON_UNIFORM = (1 << 5),
ACCESS_CAN_REORDER = (1 << 6),
ACCESS_STREAM_CACHE_POLICY = (1 << 7),
};
enum gl_advanced_blend_mode
{
BLEND_NONE = 0x0000,
BLEND_MULTIPLY = 0x0001,
BLEND_SCREEN = 0x0002,
BLEND_OVERLAY = 0x0004,
BLEND_DARKEN = 0x0008,
BLEND_LIGHTEN = 0x0010,
BLEND_COLORDODGE = 0x0020,
BLEND_COLORBURN = 0x0040,
BLEND_HARDLIGHT = 0x0080,
BLEND_SOFTLIGHT = 0x0100,
BLEND_DIFFERENCE = 0x0200,
BLEND_EXCLUSION = 0x0400,
BLEND_HSL_HUE = 0x0800,
BLEND_HSL_SATURATION = 0x1000,
BLEND_HSL_COLOR = 0x2000,
BLEND_HSL_LUMINOSITY = 0x4000,
BLEND_ALL = 0x7fff,
};
enum blend_func
{
BLEND_FUNC_ADD,
BLEND_FUNC_SUBTRACT,
BLEND_FUNC_REVERSE_SUBTRACT,
BLEND_FUNC_MIN,
BLEND_FUNC_MAX,
};
enum blend_factor
{
BLEND_FACTOR_ZERO,
BLEND_FACTOR_SRC_COLOR,
BLEND_FACTOR_DST_COLOR,
BLEND_FACTOR_SRC_ALPHA,
BLEND_FACTOR_DST_ALPHA,
BLEND_FACTOR_CONSTANT_COLOR,
BLEND_FACTOR_CONSTANT_ALPHA,
BLEND_FACTOR_SRC_ALPHA_SATURATE,
};
enum gl_tess_spacing
{
TESS_SPACING_UNSPECIFIED,
TESS_SPACING_EQUAL,
TESS_SPACING_FRACTIONAL_ODD,
TESS_SPACING_FRACTIONAL_EVEN,
};
enum compare_func
{
COMPARE_FUNC_NEVER,
COMPARE_FUNC_LESS,
COMPARE_FUNC_EQUAL,
COMPARE_FUNC_LEQUAL,
COMPARE_FUNC_GREATER,
COMPARE_FUNC_NOTEQUAL,
COMPARE_FUNC_GEQUAL,
COMPARE_FUNC_ALWAYS,
};
enum gl_derivative_group {
DERIVATIVE_GROUP_NONE = 0,
DERIVATIVE_GROUP_QUADS,
DERIVATIVE_GROUP_LINEAR,
};
enum float_controls
{
FLOAT_CONTROLS_DEFAULT_FLOAT_CONTROL_MODE = 0x0000,
FLOAT_CONTROLS_DENORM_PRESERVE_FP16 = 0x0001,
FLOAT_CONTROLS_DENORM_PRESERVE_FP32 = 0x0002,
FLOAT_CONTROLS_DENORM_PRESERVE_FP64 = 0x0004,
FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP16 = 0x0008,
FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32 = 0x0010,
FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP64 = 0x0020,
FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP16 = 0x0040,
FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP32 = 0x0080,
FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP64 = 0x0100,
FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP16 = 0x0200,
FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP32 = 0x0400,
FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP64 = 0x0800,
FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP16 = 0x1000,
FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP32 = 0x2000,
FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP64 = 0x4000,
};
#ifdef __cplusplus
}
#endif
#endif