#include <assert.h>
#include <string.h>
#include <ctype.h>
#include "glcpp.h"
#include "main/core.h"
void
glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
{
va_list ap;
parser->error = 1;
ralloc_asprintf_rewrite_tail(&parser->info_log,
&parser->info_log_length,
"%u:%u(%u): "
"preprocessor error: ",
locp->source,
locp->first_line,
locp->first_column);
va_start(ap, fmt);
ralloc_vasprintf_rewrite_tail(&parser->info_log,
&parser->info_log_length,
fmt, ap);
va_end(ap);
ralloc_asprintf_rewrite_tail(&parser->info_log,
&parser->info_log_length, "\n");
}
void
glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
{
va_list ap;
ralloc_asprintf_rewrite_tail(&parser->info_log,
&parser->info_log_length,
"%u:%u(%u): "
"preprocessor warning: ",
locp->source,
locp->first_line,
locp->first_column);
va_start(ap, fmt);
ralloc_vasprintf_rewrite_tail(&parser->info_log,
&parser->info_log_length,
fmt, ap);
va_end(ap);
ralloc_asprintf_rewrite_tail(&parser->info_log,
&parser->info_log_length, "\n");
}
static const char *
skip_newline (const char *str)
{
const char *ret = str;
if (ret == NULL)
return ret;
if (*ret == '\0')
return ret;
if (*ret == '\r') {
ret++;
if (*ret && *ret == '\n')
ret++;
} else if (*ret == '\n') {
ret++;
if (*ret && *ret == '\r')
ret++;
}
return ret;
}
static char *
remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
{
char *clean = ralloc_strdup(ctx, "");
const char *backslash, *newline, *search_start;
const char *cr, *lf;
char newline_separator[3];
int collapsed_newlines = 0;
search_start = shader;
cr = strchr(search_start, '\r');
lf = strchr(search_start, '\n');
newline_separator[0] = '\n';
newline_separator[1] = '\0';
newline_separator[2] = '\0';
if (cr == NULL) {
} else if (lf == NULL) {
newline_separator[0] = '\r';
} else if (lf == cr + 1) {
newline_separator[0] = '\r';
newline_separator[1] = '\n';
} else if (cr == lf + 1) {
newline_separator[0] = '\n';
newline_separator[1] = '\r';
}
while (true) {
backslash = strchr(search_start, '\\');
if (collapsed_newlines) {
cr = strchr (search_start, '\r');
lf = strchr (search_start, '\n');
if (cr && lf)
newline = cr < lf ? cr : lf;
else if (cr)
newline = cr;
else
newline = lf;
if (newline &&
(backslash == NULL || newline < backslash))
{
ralloc_strncat(&clean, shader,
newline - shader + 1);
while (collapsed_newlines) {
ralloc_strcat(&clean, newline_separator);
collapsed_newlines--;
}
shader = skip_newline (newline);
search_start = shader;
}
}
search_start = backslash + 1;
if (backslash == NULL)
break;
if (backslash[1] == '\r' || backslash[1] == '\n')
{
collapsed_newlines++;
ralloc_strncat(&clean, shader, backslash - shader);
shader = skip_newline (backslash + 1);
search_start = shader;
}
}
ralloc_strcat(&clean, shader);
return clean;
}
int
glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx)
{
int errors;
glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
if (! gl_ctx->Const.DisableGLSLLineContinuations)
*shader = remove_line_continuations(parser, *shader);
glcpp_lex_set_source_string (parser, *shader);
glcpp_parser_parse (parser);
if (parser->skip_stack)
glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n");
glcpp_parser_resolve_implicit_version(parser);
ralloc_strcat(info_log, parser->info_log);
ralloc_steal(ralloc_ctx, parser->output);
*shader = parser->output;
errors = parser->error;
glcpp_parser_destroy (parser);
return errors;
}