fn main() {
#[cfg(not(target_arch = "wasm32"))]
{
use gl_generator::{Api, Fallbacks, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::Path;
let out_dir = env::var("OUT_DIR").unwrap();
let dest = Path::new(&out_dir);
let mut file = File::create(&dest.join("opengl_bindings.rs")).unwrap();
Registry::new(
Api::Gl,
(4, 6),
Profile::Core,
Fallbacks::All,
[
"GL_EXT_texture_filter_anisotropic",
"GL_ARB_draw_buffers_blend",
"GL_ARB_program_interface_query",
],
)
.write_bindings(gl_generator::StructGenerator, &mut file)
.unwrap();
}
}