use std::net::UdpSocket;
use std::time::{Duration, Instant};
use std::thread;
pub fn client_main() {
let server_ip = "172.31.148.114:52525";
let socket = UdpSocket::bind("0.0.0.0:0").expect("소켓 바인딩 실패"); socket.set_read_timeout(Some(Duration::from_secs(1))).unwrap();
println!("🔄 서버 {}에 연결 시도 중...", server_ip);
let mut connected = false;
let start = Instant::now();
while !connected && start.elapsed().as_secs() < 10 {
socket.send_to(b"HELLO", server_ip).unwrap();
let mut buf = [0u8; 1024];
match socket.recv_from(&mut buf) {
Ok((size, addr)) => {
let msg = String::from_utf8_lossy(&buf[..size]);
if msg.trim() == "CONNECTED" {
println!("✅ 서버에 연결됨: {}", addr); connected = true;
break;
}
}
Err(_) => {
println!("⏳ 연결 대기중..."); thread::sleep(Duration::from_secs(1));
}
}
}
if !connected {
println!("❌ 서버 연결 실패. 종료합니다."); return;
}
println!("💬 데이터를 쉬지 않고 전송합니다. 종료하려면 Ctrl+C");
let data_to_send: Vec<u8> = vec![
0xDE, 0xAD, 0xBE, 0xEF, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14,
0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20,
0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C,
0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38,
0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44,
0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
];
loop {
match socket.send_to(&data_to_send, server_ip) {
Ok(bytes_sent) => {
println!("➡️ {} 바이트 전송됨.", bytes_sent); }
Err(e) => {
eprintln!("⚠️ 데이터 전송 실패: {}", e); thread::sleep(Duration::from_millis(100));
}
}
thread::sleep(Duration::from_millis(10));
}
}