gloss-renderer 0.9.0

Core renderer for gloss
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/// Identifies a mesh that will be rendered to the screen
pub struct Renderable;

/// Identifies a mesh that has been modified in some way and we need to update
/// the shadow map
pub struct ShadowMapDirty;

/// Marker component to specify that this entity is only visible in the GUI
/// This is mostly useful when wanting to display a window inside the GUI with a texture
/// in which case we will spawn a gui entity and add the `DiffuseImg` component
pub struct OnGui;