pub struct Version44 {
pub geterror: extern "system" fn() -> u32,
pub bufferstorage: extern "system" fn(u32, usize, *const c_void, u32),
pub clearteximage: extern "system" fn(u32, i32, u32, u32, *const c_void),
pub cleartexsubimage: extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32, u32, u32, *const c_void),
pub bindbuffersbase: extern "system" fn(u32, u32, i32, *const u32),
pub bindbuffersrange: extern "system" fn(u32, u32, i32, *const u32, *const usize, *const usize),
pub bindtextures: extern "system" fn(u32, i32, *const u32),
pub bindsamplers: extern "system" fn(u32, i32, *const u32),
pub bindimagetextures: extern "system" fn(u32, i32, *const u32),
pub bindvertexbuffers: extern "system" fn(u32, i32, *const u32, *const usize, *const i32),
/* private fields */
}
Expand description
Functions from OpenGL version 4.4
Fields§
§geterror: extern "system" fn() -> u32
The function pointer to glGetError()
bufferstorage: extern "system" fn(u32, usize, *const c_void, u32)
The function pointer to glBufferStorage()
clearteximage: extern "system" fn(u32, i32, u32, u32, *const c_void)
The function pointer to glClearTexImage()
cleartexsubimage: extern "system" fn(u32, i32, i32, i32, i32, i32, i32, i32, u32, u32, *const c_void)
The function pointer to glClearTexSubImage()
bindbuffersbase: extern "system" fn(u32, u32, i32, *const u32)
The function pointer to glBindBuffersBase()
bindbuffersrange: extern "system" fn(u32, u32, i32, *const u32, *const usize, *const usize)
The function pointer to glBindBuffersRange()
bindtextures: extern "system" fn(u32, i32, *const u32)
The function pointer to glBindTextures()
bindsamplers: extern "system" fn(u32, i32, *const u32)
The function pointer to glBindSamplers()
bindimagetextures: extern "system" fn(u32, i32, *const u32)
The function pointer to glBindImageTextures()
bindvertexbuffers: extern "system" fn(u32, i32, *const u32, *const usize, *const i32)
The function pointer to glBindVertexBuffers()
Implementations§
Trait Implementations§
Source§impl GL_4_4 for Version44
impl GL_4_4 for Version44
Source§fn glGetError(&self) -> u32
fn glGetError(&self) -> u32
Source§fn glBufferStorage(
&self,
target: u32,
size: usize,
data: *const c_void,
flags: u32,
) -> Result<(), GLCoreError>
fn glBufferStorage( &self, target: u32, size: usize, data: *const c_void, flags: u32, ) -> Result<(), GLCoreError>
Source§fn glClearTexImage(
&self,
texture: u32,
level: i32,
format: u32,
type_: u32,
data: *const c_void,
) -> Result<(), GLCoreError>
fn glClearTexImage( &self, texture: u32, level: i32, format: u32, type_: u32, data: *const c_void, ) -> Result<(), GLCoreError>
Source§fn glClearTexSubImage(
&self,
texture: u32,
level: i32,
xoffset: i32,
yoffset: i32,
zoffset: i32,
width: i32,
height: i32,
depth: i32,
format: u32,
type_: u32,
data: *const c_void,
) -> Result<(), GLCoreError>
fn glClearTexSubImage( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type_: u32, data: *const c_void, ) -> Result<(), GLCoreError>
Source§fn glBindBuffersBase(
&self,
target: u32,
first: u32,
count: i32,
buffers: *const u32,
) -> Result<(), GLCoreError>
fn glBindBuffersBase( &self, target: u32, first: u32, count: i32, buffers: *const u32, ) -> Result<(), GLCoreError>
Source§fn glBindBuffersRange(
&self,
target: u32,
first: u32,
count: i32,
buffers: *const u32,
offsets: *const usize,
sizes: *const usize,
) -> Result<(), GLCoreError>
fn glBindBuffersRange( &self, target: u32, first: u32, count: i32, buffers: *const u32, offsets: *const usize, sizes: *const usize, ) -> Result<(), GLCoreError>
Source§fn glBindTextures(
&self,
first: u32,
count: i32,
textures: *const u32,
) -> Result<(), GLCoreError>
fn glBindTextures( &self, first: u32, count: i32, textures: *const u32, ) -> Result<(), GLCoreError>
Source§fn glBindSamplers(
&self,
first: u32,
count: i32,
samplers: *const u32,
) -> Result<(), GLCoreError>
fn glBindSamplers( &self, first: u32, count: i32, samplers: *const u32, ) -> Result<(), GLCoreError>
Source§fn glBindImageTextures(
&self,
first: u32,
count: i32,
textures: *const u32,
) -> Result<(), GLCoreError>
fn glBindImageTextures( &self, first: u32, count: i32, textures: *const u32, ) -> Result<(), GLCoreError>
impl Copy for Version44
impl Eq for Version44
impl StructuralPartialEq for Version44
Auto Trait Implementations§
impl Freeze for Version44
impl RefUnwindSafe for Version44
impl Send for Version44
impl Sync for Version44
impl Unpin for Version44
impl UnwindSafe for Version44
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