pub struct Version33 {Show 59 fields
pub geterror: extern "system" fn() -> u32,
pub bindfragdatalocationindexed: extern "system" fn(u32, u32, u32, *const i8),
pub getfragdataindex: extern "system" fn(u32, *const i8) -> i32,
pub gensamplers: extern "system" fn(i32, *mut u32),
pub deletesamplers: extern "system" fn(i32, *const u32),
pub issampler: extern "system" fn(u32) -> u8,
pub bindsampler: extern "system" fn(u32, u32),
pub samplerparameteri: extern "system" fn(u32, u32, i32),
pub samplerparameteriv: extern "system" fn(u32, u32, *const i32),
pub samplerparameterf: extern "system" fn(u32, u32, f32),
pub samplerparameterfv: extern "system" fn(u32, u32, *const f32),
pub samplerparameteriiv: extern "system" fn(u32, u32, *const i32),
pub samplerparameteriuiv: extern "system" fn(u32, u32, *const u32),
pub getsamplerparameteriv: extern "system" fn(u32, u32, *mut i32),
pub getsamplerparameteriiv: extern "system" fn(u32, u32, *mut i32),
pub getsamplerparameterfv: extern "system" fn(u32, u32, *mut f32),
pub getsamplerparameteriuiv: extern "system" fn(u32, u32, *mut u32),
pub querycounter: extern "system" fn(u32, u32),
pub getqueryobjecti64v: extern "system" fn(u32, u32, *mut i64),
pub getqueryobjectui64v: extern "system" fn(u32, u32, *mut u64),
pub vertexattribdivisor: extern "system" fn(u32, u32),
pub vertexattribp1ui: extern "system" fn(u32, u32, u8, u32),
pub vertexattribp1uiv: extern "system" fn(u32, u32, u8, *const u32),
pub vertexattribp2ui: extern "system" fn(u32, u32, u8, u32),
pub vertexattribp2uiv: extern "system" fn(u32, u32, u8, *const u32),
pub vertexattribp3ui: extern "system" fn(u32, u32, u8, u32),
pub vertexattribp3uiv: extern "system" fn(u32, u32, u8, *const u32),
pub vertexattribp4ui: extern "system" fn(u32, u32, u8, u32),
pub vertexattribp4uiv: extern "system" fn(u32, u32, u8, *const u32),
pub vertexp2ui: extern "system" fn(u32, u32),
pub vertexp2uiv: extern "system" fn(u32, *const u32),
pub vertexp3ui: extern "system" fn(u32, u32),
pub vertexp3uiv: extern "system" fn(u32, *const u32),
pub vertexp4ui: extern "system" fn(u32, u32),
pub vertexp4uiv: extern "system" fn(u32, *const u32),
pub texcoordp1ui: extern "system" fn(u32, u32),
pub texcoordp1uiv: extern "system" fn(u32, *const u32),
pub texcoordp2ui: extern "system" fn(u32, u32),
pub texcoordp2uiv: extern "system" fn(u32, *const u32),
pub texcoordp3ui: extern "system" fn(u32, u32),
pub texcoordp3uiv: extern "system" fn(u32, *const u32),
pub texcoordp4ui: extern "system" fn(u32, u32),
pub texcoordp4uiv: extern "system" fn(u32, *const u32),
pub multitexcoordp1ui: extern "system" fn(u32, u32, u32),
pub multitexcoordp1uiv: extern "system" fn(u32, u32, *const u32),
pub multitexcoordp2ui: extern "system" fn(u32, u32, u32),
pub multitexcoordp2uiv: extern "system" fn(u32, u32, *const u32),
pub multitexcoordp3ui: extern "system" fn(u32, u32, u32),
pub multitexcoordp3uiv: extern "system" fn(u32, u32, *const u32),
pub multitexcoordp4ui: extern "system" fn(u32, u32, u32),
pub multitexcoordp4uiv: extern "system" fn(u32, u32, *const u32),
pub normalp3ui: extern "system" fn(u32, u32),
pub normalp3uiv: extern "system" fn(u32, *const u32),
pub colorp3ui: extern "system" fn(u32, u32),
pub colorp3uiv: extern "system" fn(u32, *const u32),
pub colorp4ui: extern "system" fn(u32, u32),
pub colorp4uiv: extern "system" fn(u32, *const u32),
pub secondarycolorp3ui: extern "system" fn(u32, u32),
pub secondarycolorp3uiv: extern "system" fn(u32, *const u32),
/* private fields */
}
Expand description
Functions from OpenGL version 3.3
Fields§
§geterror: extern "system" fn() -> u32
The function pointer to glGetError()
bindfragdatalocationindexed: extern "system" fn(u32, u32, u32, *const i8)
The function pointer to glBindFragDataLocationIndexed()
getfragdataindex: extern "system" fn(u32, *const i8) -> i32
The function pointer to glGetFragDataIndex()
gensamplers: extern "system" fn(i32, *mut u32)
The function pointer to glGenSamplers()
deletesamplers: extern "system" fn(i32, *const u32)
The function pointer to glDeleteSamplers()
issampler: extern "system" fn(u32) -> u8
The function pointer to glIsSampler()
bindsampler: extern "system" fn(u32, u32)
The function pointer to glBindSampler()
samplerparameteri: extern "system" fn(u32, u32, i32)
The function pointer to glSamplerParameteri()
samplerparameteriv: extern "system" fn(u32, u32, *const i32)
The function pointer to glSamplerParameteriv()
samplerparameterf: extern "system" fn(u32, u32, f32)
The function pointer to glSamplerParameterf()
samplerparameterfv: extern "system" fn(u32, u32, *const f32)
The function pointer to glSamplerParameterfv()
samplerparameteriiv: extern "system" fn(u32, u32, *const i32)
The function pointer to glSamplerParameterIiv()
samplerparameteriuiv: extern "system" fn(u32, u32, *const u32)
The function pointer to glSamplerParameterIuiv()
getsamplerparameteriv: extern "system" fn(u32, u32, *mut i32)
The function pointer to glGetSamplerParameteriv()
getsamplerparameteriiv: extern "system" fn(u32, u32, *mut i32)
The function pointer to glGetSamplerParameterIiv()
getsamplerparameterfv: extern "system" fn(u32, u32, *mut f32)
The function pointer to glGetSamplerParameterfv()
getsamplerparameteriuiv: extern "system" fn(u32, u32, *mut u32)
The function pointer to glGetSamplerParameterIuiv()
querycounter: extern "system" fn(u32, u32)
The function pointer to glQueryCounter()
getqueryobjecti64v: extern "system" fn(u32, u32, *mut i64)
The function pointer to glGetQueryObjecti64v()
getqueryobjectui64v: extern "system" fn(u32, u32, *mut u64)
The function pointer to glGetQueryObjectui64v()
vertexattribdivisor: extern "system" fn(u32, u32)
The function pointer to glVertexAttribDivisor()
vertexattribp1ui: extern "system" fn(u32, u32, u8, u32)
The function pointer to glVertexAttribP1ui()
vertexattribp1uiv: extern "system" fn(u32, u32, u8, *const u32)
The function pointer to glVertexAttribP1uiv()
vertexattribp2ui: extern "system" fn(u32, u32, u8, u32)
The function pointer to glVertexAttribP2ui()
vertexattribp2uiv: extern "system" fn(u32, u32, u8, *const u32)
The function pointer to glVertexAttribP2uiv()
vertexattribp3ui: extern "system" fn(u32, u32, u8, u32)
The function pointer to glVertexAttribP3ui()
vertexattribp3uiv: extern "system" fn(u32, u32, u8, *const u32)
The function pointer to glVertexAttribP3uiv()
vertexattribp4ui: extern "system" fn(u32, u32, u8, u32)
The function pointer to glVertexAttribP4ui()
vertexattribp4uiv: extern "system" fn(u32, u32, u8, *const u32)
The function pointer to glVertexAttribP4uiv()
vertexp2ui: extern "system" fn(u32, u32)
The function pointer to glVertexP2ui()
vertexp2uiv: extern "system" fn(u32, *const u32)
The function pointer to glVertexP2uiv()
vertexp3ui: extern "system" fn(u32, u32)
The function pointer to glVertexP3ui()
vertexp3uiv: extern "system" fn(u32, *const u32)
The function pointer to glVertexP3uiv()
vertexp4ui: extern "system" fn(u32, u32)
The function pointer to glVertexP4ui()
vertexp4uiv: extern "system" fn(u32, *const u32)
The function pointer to glVertexP4uiv()
texcoordp1ui: extern "system" fn(u32, u32)
The function pointer to glTexCoordP1ui()
texcoordp1uiv: extern "system" fn(u32, *const u32)
The function pointer to glTexCoordP1uiv()
texcoordp2ui: extern "system" fn(u32, u32)
The function pointer to glTexCoordP2ui()
texcoordp2uiv: extern "system" fn(u32, *const u32)
The function pointer to glTexCoordP2uiv()
texcoordp3ui: extern "system" fn(u32, u32)
The function pointer to glTexCoordP3ui()
texcoordp3uiv: extern "system" fn(u32, *const u32)
The function pointer to glTexCoordP3uiv()
texcoordp4ui: extern "system" fn(u32, u32)
The function pointer to glTexCoordP4ui()
texcoordp4uiv: extern "system" fn(u32, *const u32)
The function pointer to glTexCoordP4uiv()
multitexcoordp1ui: extern "system" fn(u32, u32, u32)
The function pointer to glMultiTexCoordP1ui()
multitexcoordp1uiv: extern "system" fn(u32, u32, *const u32)
The function pointer to glMultiTexCoordP1uiv()
multitexcoordp2ui: extern "system" fn(u32, u32, u32)
The function pointer to glMultiTexCoordP2ui()
multitexcoordp2uiv: extern "system" fn(u32, u32, *const u32)
The function pointer to glMultiTexCoordP2uiv()
multitexcoordp3ui: extern "system" fn(u32, u32, u32)
The function pointer to glMultiTexCoordP3ui()
multitexcoordp3uiv: extern "system" fn(u32, u32, *const u32)
The function pointer to glMultiTexCoordP3uiv()
multitexcoordp4ui: extern "system" fn(u32, u32, u32)
The function pointer to glMultiTexCoordP4ui()
multitexcoordp4uiv: extern "system" fn(u32, u32, *const u32)
The function pointer to glMultiTexCoordP4uiv()
normalp3ui: extern "system" fn(u32, u32)
The function pointer to glNormalP3ui()
normalp3uiv: extern "system" fn(u32, *const u32)
The function pointer to glNormalP3uiv()
colorp3ui: extern "system" fn(u32, u32)
The function pointer to glColorP3ui()
colorp3uiv: extern "system" fn(u32, *const u32)
The function pointer to glColorP3uiv()
colorp4ui: extern "system" fn(u32, u32)
The function pointer to glColorP4ui()
colorp4uiv: extern "system" fn(u32, *const u32)
The function pointer to glColorP4uiv()
secondarycolorp3ui: extern "system" fn(u32, u32)
The function pointer to glSecondaryColorP3ui()
secondarycolorp3uiv: extern "system" fn(u32, *const u32)
The function pointer to glSecondaryColorP3uiv()
Implementations§
Trait Implementations§
Source§impl GL_3_3 for Version33
impl GL_3_3 for Version33
Source§fn glGetError(&self) -> u32
fn glGetError(&self) -> u32
Source§fn glBindFragDataLocationIndexed(
&self,
program: u32,
colorNumber: u32,
index: u32,
name: *const i8,
) -> Result<(), GLCoreError>
fn glBindFragDataLocationIndexed( &self, program: u32, colorNumber: u32, index: u32, name: *const i8, ) -> Result<(), GLCoreError>
Source§fn glGetFragDataIndex(
&self,
program: u32,
name: *const i8,
) -> Result<i32, GLCoreError>
fn glGetFragDataIndex( &self, program: u32, name: *const i8, ) -> Result<i32, GLCoreError>
Source§fn glGenSamplers(
&self,
count: i32,
samplers: *mut u32,
) -> Result<(), GLCoreError>
fn glGenSamplers( &self, count: i32, samplers: *mut u32, ) -> Result<(), GLCoreError>
Source§fn glDeleteSamplers(
&self,
count: i32,
samplers: *const u32,
) -> Result<(), GLCoreError>
fn glDeleteSamplers( &self, count: i32, samplers: *const u32, ) -> Result<(), GLCoreError>
Source§fn glIsSampler(&self, sampler: u32) -> Result<u8, GLCoreError>
fn glIsSampler(&self, sampler: u32) -> Result<u8, GLCoreError>
Source§fn glBindSampler(&self, unit: u32, sampler: u32) -> Result<(), GLCoreError>
fn glBindSampler(&self, unit: u32, sampler: u32) -> Result<(), GLCoreError>
Source§fn glSamplerParameteri(
&self,
sampler: u32,
pname: u32,
param: i32,
) -> Result<(), GLCoreError>
fn glSamplerParameteri( &self, sampler: u32, pname: u32, param: i32, ) -> Result<(), GLCoreError>
Source§fn glSamplerParameteriv(
&self,
sampler: u32,
pname: u32,
param: *const i32,
) -> Result<(), GLCoreError>
fn glSamplerParameteriv( &self, sampler: u32, pname: u32, param: *const i32, ) -> Result<(), GLCoreError>
Source§fn glSamplerParameterf(
&self,
sampler: u32,
pname: u32,
param: f32,
) -> Result<(), GLCoreError>
fn glSamplerParameterf( &self, sampler: u32, pname: u32, param: f32, ) -> Result<(), GLCoreError>
Source§fn glSamplerParameterfv(
&self,
sampler: u32,
pname: u32,
param: *const f32,
) -> Result<(), GLCoreError>
fn glSamplerParameterfv( &self, sampler: u32, pname: u32, param: *const f32, ) -> Result<(), GLCoreError>
Source§fn glSamplerParameterIiv(
&self,
sampler: u32,
pname: u32,
param: *const i32,
) -> Result<(), GLCoreError>
fn glSamplerParameterIiv( &self, sampler: u32, pname: u32, param: *const i32, ) -> Result<(), GLCoreError>
Source§fn glSamplerParameterIuiv(
&self,
sampler: u32,
pname: u32,
param: *const u32,
) -> Result<(), GLCoreError>
fn glSamplerParameterIuiv( &self, sampler: u32, pname: u32, param: *const u32, ) -> Result<(), GLCoreError>
Source§fn glGetSamplerParameteriv(
&self,
sampler: u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetSamplerParameteriv( &self, sampler: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetSamplerParameterIiv(
&self,
sampler: u32,
pname: u32,
params: *mut i32,
) -> Result<(), GLCoreError>
fn glGetSamplerParameterIiv( &self, sampler: u32, pname: u32, params: *mut i32, ) -> Result<(), GLCoreError>
Source§fn glGetSamplerParameterfv(
&self,
sampler: u32,
pname: u32,
params: *mut f32,
) -> Result<(), GLCoreError>
fn glGetSamplerParameterfv( &self, sampler: u32, pname: u32, params: *mut f32, ) -> Result<(), GLCoreError>
Source§fn glGetSamplerParameterIuiv(
&self,
sampler: u32,
pname: u32,
params: *mut u32,
) -> Result<(), GLCoreError>
fn glGetSamplerParameterIuiv( &self, sampler: u32, pname: u32, params: *mut u32, ) -> Result<(), GLCoreError>
Source§fn glQueryCounter(&self, id: u32, target: u32) -> Result<(), GLCoreError>
fn glQueryCounter(&self, id: u32, target: u32) -> Result<(), GLCoreError>
Source§fn glGetQueryObjecti64v(
&self,
id: u32,
pname: u32,
params: *mut i64,
) -> Result<(), GLCoreError>
fn glGetQueryObjecti64v( &self, id: u32, pname: u32, params: *mut i64, ) -> Result<(), GLCoreError>
Source§fn glGetQueryObjectui64v(
&self,
id: u32,
pname: u32,
params: *mut u64,
) -> Result<(), GLCoreError>
fn glGetQueryObjectui64v( &self, id: u32, pname: u32, params: *mut u64, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribDivisor(
&self,
index: u32,
divisor: u32,
) -> Result<(), GLCoreError>
fn glVertexAttribDivisor( &self, index: u32, divisor: u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribP1ui(
&self,
index: u32,
type_: u32,
normalized: u8,
value: u32,
) -> Result<(), GLCoreError>
fn glVertexAttribP1ui( &self, index: u32, type_: u32, normalized: u8, value: u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribP1uiv(
&self,
index: u32,
type_: u32,
normalized: u8,
value: *const u32,
) -> Result<(), GLCoreError>
fn glVertexAttribP1uiv( &self, index: u32, type_: u32, normalized: u8, value: *const u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribP2ui(
&self,
index: u32,
type_: u32,
normalized: u8,
value: u32,
) -> Result<(), GLCoreError>
fn glVertexAttribP2ui( &self, index: u32, type_: u32, normalized: u8, value: u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribP2uiv(
&self,
index: u32,
type_: u32,
normalized: u8,
value: *const u32,
) -> Result<(), GLCoreError>
fn glVertexAttribP2uiv( &self, index: u32, type_: u32, normalized: u8, value: *const u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribP3ui(
&self,
index: u32,
type_: u32,
normalized: u8,
value: u32,
) -> Result<(), GLCoreError>
fn glVertexAttribP3ui( &self, index: u32, type_: u32, normalized: u8, value: u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribP3uiv(
&self,
index: u32,
type_: u32,
normalized: u8,
value: *const u32,
) -> Result<(), GLCoreError>
fn glVertexAttribP3uiv( &self, index: u32, type_: u32, normalized: u8, value: *const u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribP4ui(
&self,
index: u32,
type_: u32,
normalized: u8,
value: u32,
) -> Result<(), GLCoreError>
fn glVertexAttribP4ui( &self, index: u32, type_: u32, normalized: u8, value: u32, ) -> Result<(), GLCoreError>
Source§fn glVertexAttribP4uiv(
&self,
index: u32,
type_: u32,
normalized: u8,
value: *const u32,
) -> Result<(), GLCoreError>
fn glVertexAttribP4uiv( &self, index: u32, type_: u32, normalized: u8, value: *const u32, ) -> Result<(), GLCoreError>
Source§fn glVertexP2ui(&self, type_: u32, value: u32) -> Result<(), GLCoreError>
fn glVertexP2ui(&self, type_: u32, value: u32) -> Result<(), GLCoreError>
Source§fn glVertexP2uiv(
&self,
type_: u32,
value: *const u32,
) -> Result<(), GLCoreError>
fn glVertexP2uiv( &self, type_: u32, value: *const u32, ) -> Result<(), GLCoreError>
Source§fn glVertexP3ui(&self, type_: u32, value: u32) -> Result<(), GLCoreError>
fn glVertexP3ui(&self, type_: u32, value: u32) -> Result<(), GLCoreError>
Source§fn glVertexP3uiv(
&self,
type_: u32,
value: *const u32,
) -> Result<(), GLCoreError>
fn glVertexP3uiv( &self, type_: u32, value: *const u32, ) -> Result<(), GLCoreError>
Source§fn glVertexP4ui(&self, type_: u32, value: u32) -> Result<(), GLCoreError>
fn glVertexP4ui(&self, type_: u32, value: u32) -> Result<(), GLCoreError>
Source§fn glVertexP4uiv(
&self,
type_: u32,
value: *const u32,
) -> Result<(), GLCoreError>
fn glVertexP4uiv( &self, type_: u32, value: *const u32, ) -> Result<(), GLCoreError>
Source§fn glTexCoordP1ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
fn glTexCoordP1ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
Source§fn glTexCoordP1uiv(
&self,
type_: u32,
coords: *const u32,
) -> Result<(), GLCoreError>
fn glTexCoordP1uiv( &self, type_: u32, coords: *const u32, ) -> Result<(), GLCoreError>
Source§fn glTexCoordP2ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
fn glTexCoordP2ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
Source§fn glTexCoordP2uiv(
&self,
type_: u32,
coords: *const u32,
) -> Result<(), GLCoreError>
fn glTexCoordP2uiv( &self, type_: u32, coords: *const u32, ) -> Result<(), GLCoreError>
Source§fn glTexCoordP3ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
fn glTexCoordP3ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
Source§fn glTexCoordP3uiv(
&self,
type_: u32,
coords: *const u32,
) -> Result<(), GLCoreError>
fn glTexCoordP3uiv( &self, type_: u32, coords: *const u32, ) -> Result<(), GLCoreError>
Source§fn glTexCoordP4ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
fn glTexCoordP4ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
Source§fn glTexCoordP4uiv(
&self,
type_: u32,
coords: *const u32,
) -> Result<(), GLCoreError>
fn glTexCoordP4uiv( &self, type_: u32, coords: *const u32, ) -> Result<(), GLCoreError>
Source§fn glMultiTexCoordP1ui(
&self,
texture: u32,
type_: u32,
coords: u32,
) -> Result<(), GLCoreError>
fn glMultiTexCoordP1ui( &self, texture: u32, type_: u32, coords: u32, ) -> Result<(), GLCoreError>
Source§fn glMultiTexCoordP1uiv(
&self,
texture: u32,
type_: u32,
coords: *const u32,
) -> Result<(), GLCoreError>
fn glMultiTexCoordP1uiv( &self, texture: u32, type_: u32, coords: *const u32, ) -> Result<(), GLCoreError>
Source§fn glMultiTexCoordP2ui(
&self,
texture: u32,
type_: u32,
coords: u32,
) -> Result<(), GLCoreError>
fn glMultiTexCoordP2ui( &self, texture: u32, type_: u32, coords: u32, ) -> Result<(), GLCoreError>
Source§fn glMultiTexCoordP2uiv(
&self,
texture: u32,
type_: u32,
coords: *const u32,
) -> Result<(), GLCoreError>
fn glMultiTexCoordP2uiv( &self, texture: u32, type_: u32, coords: *const u32, ) -> Result<(), GLCoreError>
Source§fn glMultiTexCoordP3ui(
&self,
texture: u32,
type_: u32,
coords: u32,
) -> Result<(), GLCoreError>
fn glMultiTexCoordP3ui( &self, texture: u32, type_: u32, coords: u32, ) -> Result<(), GLCoreError>
Source§fn glMultiTexCoordP3uiv(
&self,
texture: u32,
type_: u32,
coords: *const u32,
) -> Result<(), GLCoreError>
fn glMultiTexCoordP3uiv( &self, texture: u32, type_: u32, coords: *const u32, ) -> Result<(), GLCoreError>
Source§fn glMultiTexCoordP4ui(
&self,
texture: u32,
type_: u32,
coords: u32,
) -> Result<(), GLCoreError>
fn glMultiTexCoordP4ui( &self, texture: u32, type_: u32, coords: u32, ) -> Result<(), GLCoreError>
Source§fn glMultiTexCoordP4uiv(
&self,
texture: u32,
type_: u32,
coords: *const u32,
) -> Result<(), GLCoreError>
fn glMultiTexCoordP4uiv( &self, texture: u32, type_: u32, coords: *const u32, ) -> Result<(), GLCoreError>
Source§fn glNormalP3ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
fn glNormalP3ui(&self, type_: u32, coords: u32) -> Result<(), GLCoreError>
Source§fn glNormalP3uiv(
&self,
type_: u32,
coords: *const u32,
) -> Result<(), GLCoreError>
fn glNormalP3uiv( &self, type_: u32, coords: *const u32, ) -> Result<(), GLCoreError>
Source§fn glColorP3ui(&self, type_: u32, color: u32) -> Result<(), GLCoreError>
fn glColorP3ui(&self, type_: u32, color: u32) -> Result<(), GLCoreError>
Source§fn glColorP3uiv(&self, type_: u32, color: *const u32) -> Result<(), GLCoreError>
fn glColorP3uiv(&self, type_: u32, color: *const u32) -> Result<(), GLCoreError>
Source§fn glColorP4ui(&self, type_: u32, color: u32) -> Result<(), GLCoreError>
fn glColorP4ui(&self, type_: u32, color: u32) -> Result<(), GLCoreError>
Source§fn glColorP4uiv(&self, type_: u32, color: *const u32) -> Result<(), GLCoreError>
fn glColorP4uiv(&self, type_: u32, color: *const u32) -> Result<(), GLCoreError>
Source§fn glSecondaryColorP3ui(
&self,
type_: u32,
color: u32,
) -> Result<(), GLCoreError>
fn glSecondaryColorP3ui( &self, type_: u32, color: u32, ) -> Result<(), GLCoreError>
Source§fn glSecondaryColorP3uiv(
&self,
type_: u32,
color: *const u32,
) -> Result<(), GLCoreError>
fn glSecondaryColorP3uiv( &self, type_: u32, color: *const u32, ) -> Result<(), GLCoreError>
impl Copy for Version33
impl Eq for Version33
impl StructuralPartialEq for Version33
Auto Trait Implementations§
impl Freeze for Version33
impl RefUnwindSafe for Version33
impl Send for Version33
impl Sync for Version33
impl Unpin for Version33
impl UnwindSafe for Version33
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> FmtForward for T
impl<T> FmtForward for T
Source§fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
self
to use its Binary
implementation when Debug
-formatted.Source§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
self
to use its Display
implementation when
Debug
-formatted.Source§fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
self
to use its LowerExp
implementation when
Debug
-formatted.Source§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
self
to use its LowerHex
implementation when
Debug
-formatted.Source§fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
self
to use its Octal
implementation when Debug
-formatted.Source§fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
self
to use its Pointer
implementation when
Debug
-formatted.Source§fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
self
to use its UpperExp
implementation when
Debug
-formatted.Source§fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
self
to use its UpperHex
implementation when
Debug
-formatted.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pipe for Twhere
T: ?Sized,
impl<T> Pipe for Twhere
T: ?Sized,
Source§fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
Source§fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
self
and passes that borrow into the pipe function. Read moreSource§fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
self
and passes that borrow into the pipe function. Read moreSource§fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
Source§fn pipe_borrow_mut<'a, B, R>(
&'a mut self,
func: impl FnOnce(&'a mut B) -> R,
) -> R
fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
Source§fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
self
, then passes self.as_ref()
into the pipe function.Source§fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
self
, then passes self.as_mut()
into the pipe
function.Source§fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
self
, then passes self.deref()
into the pipe function.Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian()
.Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.Source§impl<T> Tap for T
impl<T> Tap for T
Source§fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
Borrow<B>
of a value. Read moreSource§fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
BorrowMut<B>
of a value. Read moreSource§fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
AsRef<R>
view of a value. Read moreSource§fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
AsMut<R>
view of a value. Read moreSource§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Deref::Target
of a value. Read moreSource§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Deref::Target
of a value. Read moreSource§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap()
only in debug builds, and is erased in release builds.Source§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut()
only in debug builds, and is erased in release
builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow()
only in debug builds, and is erased in release
builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut()
only in debug builds, and is erased in release
builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref()
only in debug builds, and is erased in release
builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut()
only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref()
only in debug builds, and is erased in release
builds.