pub fn rotation<T>(
angle: T,
v: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>where
T: RealNumber,Expand description
A rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.