Function rotation

Source
pub fn rotation<T>(
    angle: T,
    v: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
where T: RealNumber,
Expand description

A rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

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