extern crate cgmath;
extern crate glium;
use errors::ShapeCreationError;
use self::cgmath::*;
use vertex::Vertex;
pub struct Axes {
vertices: glium::vertex::VertexBufferAny,
}
impl<'a> glium::vertex::IntoVerticesSource<'a> for &'a Axes {
fn into_vertices_source(self) -> glium::vertex::VerticesSource<'a> {
return self.vertices.into_vertices_source();
}
}
impl<'a> Into<glium::index::IndicesSource<'a>> for &'a Axes {
fn into(self) -> glium::index::IndicesSource<'a> {
return glium::index::IndicesSource::NoIndices {
primitives: glium::index::PrimitiveType::LinesList,
};
}
}
pub struct AxesBuilder {
matrix: cgmath::Matrix4<f32>,
}
impl Default for AxesBuilder {
fn default() -> AxesBuilder {
AxesBuilder { matrix: cgmath::Matrix4::<f32>::identity() }
}
}
impl AxesBuilder {
pub fn new() -> AxesBuilder {
Default::default()
}
pub fn scale(mut self, x: f32, y: f32, z: f32) -> Self {
self.matrix = cgmath::Matrix4::from_nonuniform_scale(x, y, z) * self.matrix;
return self;
}
pub fn translate(mut self, x: f32, y: f32, z: f32) -> Self {
self.matrix = cgmath::Matrix4::from_translation([x, y, z].into()) * self.matrix;
return self;
}
pub fn rotate_x(mut self, radians: f32) -> Self {
self.matrix = cgmath::Matrix4::<f32>::from(
cgmath::Matrix3::<f32>::from_angle_x(
cgmath::Rad::<f32>(radians)
)
) * self.matrix;
return self;
}
pub fn rotate_y(mut self, radians: f32) -> Self {
self.matrix = cgmath::Matrix4::<f32>::from(
cgmath::Matrix3::<f32>::from_angle_y(
cgmath::Rad::<f32>(radians)
)
) * self.matrix;
return self;
}
pub fn rotate_z(mut self, radians: f32) -> Self {
self.matrix = cgmath::Matrix4::<f32>::from(
cgmath::Matrix3::<f32>::from_angle_z(
cgmath::Rad::<f32>(radians)
)
) * self.matrix;
return self;
}
pub fn build<F>(self, display: &F) -> Result<Axes, ShapeCreationError>
where F: glium::backend::Facade
{
let vertices =
try!(glium::vertex::VertexBuffer::<Vertex>::new(display, &try!(self.build_vertices())));
Ok(Axes { vertices: glium::vertex::VertexBufferAny::from(vertices) })
}
pub fn build_vertices(&self) -> Result<Vec<Vertex>, ShapeCreationError> {
let normal_matrix = Matrix3::<f32>::from_cols(self.matrix.x.truncate(),
self.matrix.y.truncate(),
self.matrix.z.truncate())
.invert()
.unwrap_or(Matrix3::<f32>::identity())
.transpose();
let num_axes = 3;
let verts_per_axis = 2;
let mut vertices = Vec::<Vertex>::with_capacity(verts_per_axis * num_axes);
for axis in 0..num_axes {
for vert in 0..verts_per_axis {
let mut normal = Vector3::<f32>::new(0.0, 0.0, 0.0);
normal[axis] = 1.0;
let position = (normal * (vert as f32)).extend(1.0);
vertices.push(Vertex {
position: Point3::<f32>::from_homogeneous(self.matrix * position).into(),
normal: (normal_matrix * normal).normalize().into(),
texcoord: [vert as f32, axis as f32],
});
}
}
return Ok(vertices);
}
}
#[test]
pub fn ensure_default_axes_has_unit_dimensions() {
let vertices = AxesBuilder::new()
.build_vertices()
.expect("Failed to build vertices");
for ref vertex in vertices {
let pos = Vector3::<f32>::from(vertex.position);
assert!(pos.x >= 0.0);
assert!(pos.x <= 1.0);
assert!(pos.y >= 0.0);
assert!(pos.y <= 1.0);
assert!(pos.z >= 0.0);
assert!(pos.z <= 1.0);
}
}
#[test]
pub fn ensure_default_axes_are_placed_at_origin() {
let vertices = AxesBuilder::new()
.build_vertices()
.expect("Failed to build vertices");
for chunk in vertices.chunks(2) {
assert_eq!(Vector3::<f32>::from(chunk[0].position),
Vector3::<f32>::zero());
}
}
#[test]
pub fn ensure_default_axes_are_orthogonal() {
let vertices = AxesBuilder::new()
.build_vertices()
.expect("Failed to build vertices");
let chunks = vertices.chunks(2);
let axes: Vec<Vector3<f32>> = chunks.map(|chunk| {
Vector3::<f32>::from(chunk[1].position) - Vector3::<f32>::from(chunk[0].position)
})
.collect();
assert_eq!(axes[0].cross(axes[1]), axes[2]);
}
#[test]
pub fn ensure_axes_are_axis_aligned() {
let vertices = AxesBuilder::new()
.build_vertices()
.expect("Failed to build vertices");
for chunk in vertices.chunks(2) {
let p0 = Vector3::<f32>::from(chunk[0].position);
let p1 = Vector3::<f32>::from(chunk[1].position);
let dir = p1 - p0;
assert!(dir[0] == 1.0 || dir[1] == 1.0 || dir[2] == 1.0);
assert_eq!(dir.magnitude(), 1.0);
}
}
#[test]
pub fn ensure_axes_normals_define_axis_direction() {
let vertices = AxesBuilder::new()
.build_vertices()
.expect("Failed to build vertices");
for chunk in vertices.chunks(2) {
let p0 = Vector3::<f32>::from(chunk[0].position);
let p1 = Vector3::<f32>::from(chunk[1].position);
let dir = p1 - p0;
assert_eq!(dir, Vector3::<f32>::from(chunk[0].normal));
assert_eq!(dir, Vector3::<f32>::from(chunk[1].normal));
}
}
#[test]
pub fn ensure_axes_uvs_are_in_correct_range() {
use std::f32;
let vertices = AxesBuilder::new()
.build_vertices()
.expect("Failed to build vertices");
let mut min = Vector2::<f32>::new(f32::MAX, f32::MAX);
let mut max = -min;
for ref vertex in vertices {
min.x = f32::min(min.x, vertex.texcoord[0]);
min.y = f32::min(min.y, vertex.texcoord[1]);
max.x = f32::max(max.x, vertex.texcoord[0]);
max.y = f32::max(max.y, vertex.texcoord[1]);
}
assert!(min == Vector2::<f32>::zero());
assert!(max == Vector2::<f32>::new(1.0, 2.0));
}