glium 0.36.0

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Documentation
use crate::ToGlEnum;
use crate::gl;

/// Function to use for out-of-bounds samples.
///
/// This is how GL must handle samples that are outside the texture.
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
pub enum SamplerWrapFunction {
    /// Samples at coord `x + 1` map to coord `x`.
    Repeat,

    /// Samples at coord `x + 1` map to coord `1 - x`.
    Mirror,

    /// Samples at coord `x + 1` map to coord `1`.
    Clamp,

    /// Use texture border.
    BorderClamp,

    /// Same as Mirror, but only for one repetition,
    MirrorClamp
}

impl ToGlEnum for SamplerWrapFunction {
    #[inline]
    fn to_glenum(&self) -> gl::types::GLenum {
        match *self {
            SamplerWrapFunction::Repeat => gl::REPEAT,
            SamplerWrapFunction::Mirror => gl::MIRRORED_REPEAT,
            SamplerWrapFunction::Clamp => gl::CLAMP_TO_EDGE,
            SamplerWrapFunction::BorderClamp => gl::CLAMP_TO_BORDER,
            SamplerWrapFunction::MirrorClamp => gl::MIRROR_CLAMP_TO_EDGE,
        }
    }
}

/// The function that the GPU will use when loading the value of a texel.
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
pub enum MagnifySamplerFilter {
    /// The nearest texel will be loaded.
    Nearest,

    /// All nearby texels will be loaded and their values will be merged.
    Linear,
}

impl ToGlEnum for MagnifySamplerFilter {
    #[inline]
    fn to_glenum(&self) -> gl::types::GLenum {
        match *self {
            MagnifySamplerFilter::Nearest => gl::NEAREST,
            MagnifySamplerFilter::Linear => gl::LINEAR,
        }
    }
}

/// The function that the GPU will use when loading the value of a texel.
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
pub enum MinifySamplerFilter {
    /// The nearest texel will be loaded.
    ///
    /// Only uses the main texture, mipmaps are totally ignored.
    Nearest,

    /// All nearby texels will be loaded and their values will be merged.
    ///
    /// Only uses the main texture, mipmaps are totally ignored.
    Linear,

    /// The nearest texel of the nearest mipmap will be loaded.
    NearestMipmapNearest,

    /// Takes the nearest texel from the two nearest mipmaps, and merges them.
    LinearMipmapNearest,

    /// Same as `Linear`, but from the nearest mipmap.
    NearestMipmapLinear,

    /// Same as `Linear`, but from the two nearest mipmaps.
    LinearMipmapLinear,
}

impl ToGlEnum for MinifySamplerFilter {
    #[inline]
    fn to_glenum(&self) -> gl::types::GLenum {
        match *self {
            MinifySamplerFilter::Nearest => gl::NEAREST,
            MinifySamplerFilter::Linear => gl::LINEAR,
            MinifySamplerFilter::NearestMipmapNearest => gl::NEAREST_MIPMAP_NEAREST,
            MinifySamplerFilter::LinearMipmapNearest => gl::LINEAR_MIPMAP_NEAREST,
            MinifySamplerFilter::NearestMipmapLinear => gl::NEAREST_MIPMAP_LINEAR,
            MinifySamplerFilter::LinearMipmapLinear => gl::LINEAR_MIPMAP_LINEAR,
        }
    }
}

/// The depth texture comparison operation to use when comparing the r value to the value in the
/// currently bound texture.
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
pub enum DepthTextureComparison {
    /// The r value is less than or equal to the texture value
    LessOrEqual,

    /// The r value is greater than or equal to the texture value
    GreaterOrEqual,

    /// The r value is less than to the texture value
    Less,

    /// The r value is greater than to the texture value
    Greater,

    /// The r value is equal to the texture value
    Equal,

    /// The r value is not equal to the texture value
    NotEqual,

    /// Always return 1.0 (true)
    Always,

    /// Never return 1.0 will return 0.0 (false)
    Never,
}

impl ToGlEnum for DepthTextureComparison {
    #[inline]
    fn to_glenum(&self) -> gl::types::GLenum {
        match *self {
            DepthTextureComparison::LessOrEqual => gl::LEQUAL,
            DepthTextureComparison::GreaterOrEqual => gl::GEQUAL,
            DepthTextureComparison::Less => gl::LESS,
            DepthTextureComparison::Greater => gl::GREATER,
            DepthTextureComparison::Equal => gl::EQUAL,
            DepthTextureComparison::NotEqual => gl::NOTEQUAL,
            DepthTextureComparison::Always => gl::ALWAYS,
            DepthTextureComparison::Never => gl::NEVER,
        }
    }
}

/// A sampler.
#[derive(Debug, Hash, PartialEq, Eq)]
pub struct Sampler<'t, T>(pub &'t T, pub SamplerBehavior);

impl<'t, T: 't> Sampler<'t, T> {
    /// Builds a new `Sampler` with default parameters.
    pub fn new(texture: &'t T) -> Sampler<'t, T> {
        Sampler(texture, Default::default())
    }

    /// Changes the wrap functions of all three coordinates.
    pub fn wrap_function(mut self, function: SamplerWrapFunction) -> Sampler<'t, T> {
        self.1.wrap_function = (function, function, function);
        self
    }

    /// Changes the minifying filter of the sampler.
    pub fn minify_filter(mut self, filter: MinifySamplerFilter) -> Sampler<'t, T> {
        self.1.minify_filter = filter;
        self
    }

    /// Changes the magnifying filter of the sampler.
    pub fn magnify_filter(mut self, filter: MagnifySamplerFilter) -> Sampler<'t, T> {
        self.1.magnify_filter = filter;
        self
    }

    /// Sets the depth texture comparison method.
    pub fn depth_texture_comparison(mut self, comparison: Option<DepthTextureComparison>) -> Sampler<'t, T> {
        self.1.depth_texture_comparison = comparison;
        self
    }

    /// Changes the magnifying filter of the sampler.
    pub fn anisotropy(mut self, level: u16) -> Sampler<'t, T> {
        self.1.max_anisotropy = level;
        self
    }
}

impl<'t, T: 't> Copy for Sampler<'t, T> {}

impl<'t, T: 't> Clone for Sampler<'t, T> {
    fn clone(&self) -> Self {
        *self
    }
}

/// Behavior of a sampler.
// TODO: GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
pub struct SamplerBehavior {
    /// Functions to use for the X, Y, and Z coordinates.
    pub wrap_function: (SamplerWrapFunction, SamplerWrapFunction, SamplerWrapFunction),

    /// Filter to use when minifying the texture.
    pub minify_filter: MinifySamplerFilter,

    /// Filter to use when magnifying the texture.
    pub magnify_filter: MagnifySamplerFilter,

    /// The depth texture comparison function to use. Default value is None.
    pub depth_texture_comparison: Option<DepthTextureComparison>,

    /// `1` means no anisotropic filtering, any value above `1` sets the max anisotropy.
    ///
    /// ## Compatibility
    ///
    /// This parameter is always available. However it is ignored on hardware that does
    /// not support anisotropic filtering.
    ///
    /// If you set the value to a value higher than what the hardware supports, it will
    /// be clamped.
    pub max_anisotropy: u16,
}

impl Default for SamplerBehavior {
    #[inline]
    fn default() -> SamplerBehavior {
        SamplerBehavior {
            wrap_function: (
                SamplerWrapFunction::Mirror,
                SamplerWrapFunction::Mirror,
                SamplerWrapFunction::Mirror
            ),
            minify_filter: MinifySamplerFilter::LinearMipmapLinear,
            magnify_filter: MagnifySamplerFilter::Linear,
            depth_texture_comparison: None,
            max_anisotropy: 1,
        }
    }
}