#![cfg(feature = "unstable")]
#![feature(test)]
#[macro_use]
extern crate glium;
extern crate test;
use glium::Surface;
use test::Bencher;
mod support;
#[bench]
fn init(b: &mut Bencher) {
b.iter(|| support::build_context());
}
#[bench]
fn clear(b: &mut Bencher) {
let display = support::build_context();
b.iter(|| {
let mut target = glium::Frame::new(display.clone(), (800, 600));
target.clear_color(0.0, 0.0, 0.0, 1.0);
target.finish()
});
}
#[bench]
fn create_program(b: &mut Bencher) {
let display = support::build_context();
b.iter(|| {
program!(&display,
140 => {
vertex: "
#version 140
in vec2 position;
in vec3 color;
out vec3 v_color;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
v_color = color;
}
",
fragment: "
#version 140
in vec3 v_color;
out vec4 f_color;
void main() {
f_color = vec4(v_color, 1.0);
}
",
},
)
});
}
#[bench]
#[ignore] fn draw_triangle(b: &mut Bencher) {
let display = support::build_context();
let vertex_buffer = {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
color: [f32; 3],
}
implement_vertex!(Vertex, position, color);
glium::VertexBuffer::new(&display,
&[
Vertex { position: [-0.5, -0.5], color: [1.0, 0.0, 0.0] },
Vertex { position: [ 0.0, 0.5], color: [0.0, 1.0, 0.0] },
Vertex { position: [ 0.5, -0.5], color: [0.0, 0.0, 1.0] },
]
).unwrap()
};
let program = program!(&display,
140 => {
vertex: "
#version 140
in vec2 position;
in vec3 color;
out vec3 v_color;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
v_color = color;
}
",
fragment: "
#version 140
in vec3 v_color;
out vec4 f_color;
void main() {
f_color = vec4(v_color, 1.0);
}
",
},
).unwrap();
b.iter(|| {
let mut target = glium::Frame::new(display.clone(), (800, 600));
target.clear_color(0.0, 0.0, 0.0, 1.0);
target.draw(&vertex_buffer, &glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList),
&program, &uniform!{}, &Default::default()).unwrap();
target.finish().unwrap();
});
}
#[bench]
fn build_buffer(b: &mut Bencher) {
let display = support::build_context();
b.iter(|| {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
color: [f32; 3],
}
implement_vertex!(Vertex, position, color);
glium::VertexBuffer::new(&display,
&[
Vertex { position: [-0.5, -0.5], color: [1.0, 0.0, 0.0] },
Vertex { position: [ 0.0, 0.5], color: [0.0, 1.0, 0.0] },
Vertex { position: [ 0.5, -0.5], color: [0.0, 0.0, 1.0] },
]
).unwrap()
});
}