#[macro_use]
extern crate glium;
extern crate rand;
use glium::glutin;
fn main() {
let context = glutin::HeadlessRendererBuilder::new(1024, 1024).build().unwrap();
let display = glium::HeadlessRenderer::new(context).unwrap();
let program = glium::program::ComputeShader::from_source(&display, r#"\
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(std140) buffer MyBlock {
float power;
vec4 values[4096/4];
};
void main() {
vec4 val = values[gl_GlobalInvocationID.x];
values[gl_GlobalInvocationID.x] = pow(val, vec4(power));
}
"#).unwrap();
struct Data {
power: f32,
_padding: [f32; 3],
values: [[f32;4]],
}
implement_buffer_content!(Data);
implement_uniform_block!(Data, power, values);
const NUM_VALUES: usize = 4096;
let mut buffer: glium::uniforms::UniformBuffer<Data> =
glium::uniforms::UniformBuffer::empty_unsized(&display, 4 + 4*3 + 4 * NUM_VALUES).unwrap();
{
let mut mapping = buffer.map();
mapping.power = rand::random();
for val in mapping.values.iter_mut() {
*val = [rand::random::<f32>(),rand::random::<f32>(),rand::random::<f32>(),rand::random::<f32>()];
}
}
program.execute(uniform! { MyBlock: &*buffer }, 4096, 1, 1);
{
let mapping = buffer.map();
println!("Power is: {:?}", mapping.power);
for val in mapping.values.iter().take(3) {
println!("{:?}", val[0]);
println!("{:?}", val[1]);
println!("{:?}", val[2]);
println!("{:?}", val[3]);
}
println!("...");
}
}