glium 0.17.1

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Documentation
//! Allows one to draw multiple geometry located in the same buffer.
//!
use std::ops::Deref;
use std::ops::DerefMut;
use std::os::raw;

use backend::Facade;
use buffer::{BufferCreationError, BufferType, BufferMode, Buffer};
use buffer::{BufferSlice, BufferMutSlice};
use index::{IndicesSource, PrimitiveType, IndexBuffer, Index};

/// Represents an element in a list of draw commands.
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct DrawCommandNoIndices {
    /// Number of vertices to draw.
    pub count: raw::c_uint,
    /// Number of instances to draw. If it's `0`, nothing will be drawn.
    pub instance_count: raw::c_uint,
    /// First vertex to draw in the vertices source.
    pub first_index: raw::c_uint,
    /// Numero of the first instance to draw.
    pub base_instance: raw::c_uint,
}

implement_uniform_block!(DrawCommandNoIndices, count, instance_count,
                         first_index, base_instance);

/// Represents an element in a list of draw commands.
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct DrawCommandIndices {
    /// Number of indices to use in the index buffer.
    pub count: raw::c_uint,
    /// Number of instances to draw. If it's `0`, nothing will be drawn.
    pub instance_count: raw::c_uint,
    /// First index to draw in the index buffer.
    pub first_index: raw::c_uint,
    /// Value to add to each index.
    pub base_vertex: raw::c_uint,
    /// Numero of the first instance to draw.
    pub base_instance: raw::c_uint,
}

implement_uniform_block!(DrawCommandIndices, count, instance_count, first_index,
                         base_vertex, base_instance);

/// A buffer containing a list of draw commands.
pub struct DrawCommandsNoIndicesBuffer {
    buffer: Buffer<[DrawCommandNoIndices]>,
}

impl DrawCommandsNoIndicesBuffer {
    /// Builds an empty buffer.
    ///
    /// The parameter indicates the number of elements.
    #[inline]
    pub fn empty<F: ?Sized>(facade: &F, elements: usize)
                    -> Result<DrawCommandsNoIndicesBuffer, BufferCreationError>
                    where F: Facade
    {
        let buf = try!(Buffer::empty_array(facade, BufferType::DrawIndirectBuffer,
                                               elements, BufferMode::Default));
        Ok(DrawCommandsNoIndicesBuffer { buffer: buf })
    }

    /// Builds an empty buffer.
    ///
    /// The parameter indicates the number of elements.
    #[inline]
    pub fn empty_dynamic<F: ?Sized>(facade: &F, elements: usize)
                            -> Result<DrawCommandsNoIndicesBuffer, BufferCreationError>
                            where F: Facade
    {
        let buf = try!(Buffer::empty_array(facade, BufferType::DrawIndirectBuffer,
                                               elements, BufferMode::Dynamic));
        Ok(DrawCommandsNoIndicesBuffer { buffer: buf })
    }

    /// Builds an empty buffer.
    ///
    /// The parameter indicates the number of elements.
    #[inline]
    pub fn empty_persistent<F: ?Sized>(facade: &F, elements: usize)
                               -> Result<DrawCommandsNoIndicesBuffer, BufferCreationError>
                               where F: Facade
    {
        let buf = try!(Buffer::empty_array(facade, BufferType::DrawIndirectBuffer,
                                               elements, BufferMode::Persistent));
        Ok(DrawCommandsNoIndicesBuffer { buffer: buf })
    }

    /// Builds an empty buffer.
    ///
    /// The parameter indicates the number of elements.
    #[inline]
    pub fn empty_immutable<F: ?Sized>(facade: &F, elements: usize)
                              -> Result<DrawCommandsNoIndicesBuffer, BufferCreationError>
                              where F: Facade
    {
        let buf = try!(Buffer::empty_array(facade, BufferType::DrawIndirectBuffer,
                                               elements, BufferMode::Immutable));
        Ok(DrawCommandsNoIndicesBuffer { buffer: buf })
    }

    /// Builds an indices source from this buffer and a primitives type. This indices source can
    /// be passed to the `draw()` function.
    #[inline]
    pub fn with_primitive_type(&self, primitives: PrimitiveType) -> IndicesSource {
        IndicesSource::MultidrawArray {
            buffer: self.buffer.as_slice_any(),
            primitives: primitives,
        }
    }
}

impl Deref for DrawCommandsNoIndicesBuffer {
    type Target = Buffer<[DrawCommandNoIndices]>;

    #[inline]
    fn deref(&self) -> &Buffer<[DrawCommandNoIndices]> {
        &self.buffer
    }
}

impl DerefMut for DrawCommandsNoIndicesBuffer {
    #[inline]
    fn deref_mut(&mut self) -> &mut Buffer<[DrawCommandNoIndices]> {
        &mut self.buffer
    }
}

impl<'a> From<&'a DrawCommandsNoIndicesBuffer> for BufferSlice<'a, [DrawCommandNoIndices]> {
    #[inline]
    fn from(b: &'a DrawCommandsNoIndicesBuffer) -> BufferSlice<'a, [DrawCommandNoIndices]> {
        let b: &Buffer<[DrawCommandNoIndices]> = &*b;
        b.as_slice()
    }
}

impl<'a> From<&'a mut DrawCommandsNoIndicesBuffer> for BufferMutSlice<'a, [DrawCommandNoIndices]> {
    #[inline]
    fn from(b: &'a mut DrawCommandsNoIndicesBuffer) -> BufferMutSlice<'a, [DrawCommandNoIndices]> {
        let b: &mut Buffer<[DrawCommandNoIndices]> = &mut *b;
        b.as_mut_slice()
    }
}

/// A buffer containing a list of draw commands.
pub struct DrawCommandsIndicesBuffer {
    buffer: Buffer<[DrawCommandIndices]>,
}

impl DrawCommandsIndicesBuffer {
    /// Builds an empty buffer.
    ///
    /// The parameter indicates the number of elements.
    #[inline]
    pub fn empty<F: ?Sized>(facade: &F, elements: usize)
                    -> Result<DrawCommandsIndicesBuffer, BufferCreationError>
                    where F: Facade
    {
        let buf = try!(Buffer::empty_array(facade, BufferType::DrawIndirectBuffer,
                                               elements, BufferMode::Default));
        Ok(DrawCommandsIndicesBuffer { buffer: buf })
    }

    /// Builds an empty buffer.
    ///
    /// The parameter indicates the number of elements.
    #[inline]
    pub fn empty_dynamic<F: ?Sized>(facade: &F, elements: usize)
                            -> Result<DrawCommandsIndicesBuffer, BufferCreationError>
                            where F: Facade
    {
        let buf = try!(Buffer::empty_array(facade, BufferType::DrawIndirectBuffer,
                                               elements, BufferMode::Dynamic));
        Ok(DrawCommandsIndicesBuffer { buffer: buf })
    }

    /// Builds an empty buffer.
    ///
    /// The parameter indicates the number of elements.
    #[inline]
    pub fn empty_persistent<F: ?Sized>(facade: &F, elements: usize)
                               -> Result<DrawCommandsIndicesBuffer, BufferCreationError>
                               where F: Facade
    {
        let buf = try!(Buffer::empty_array(facade, BufferType::DrawIndirectBuffer,
                                               elements, BufferMode::Persistent));
        Ok(DrawCommandsIndicesBuffer { buffer: buf })
    }

    /// Builds an empty buffer.
    ///
    /// The parameter indicates the number of elements.
    #[inline]
    pub fn empty_immutable<F: ?Sized>(facade: &F, elements: usize)
                              -> Result<DrawCommandsIndicesBuffer, BufferCreationError>
                              where F: Facade
    {
        let buf = try!(Buffer::empty_array(facade, BufferType::DrawIndirectBuffer,
                                               elements, BufferMode::Immutable));
        Ok(DrawCommandsIndicesBuffer { buffer: buf })
    }

    /// Builds an indices source from this buffer and a primitives type. This indices source can
    /// be passed to the `draw()` function.
    #[inline]
    pub fn with_index_buffer<'a, T>(&'a self, index_buffer: &'a IndexBuffer<T>)
                                    -> IndicesSource<'a> where T: Index
    {
        IndicesSource::MultidrawElement {
            commands: self.buffer.as_slice_any(),
            indices: index_buffer.as_slice_any(),
            data_type: index_buffer.get_indices_type(),
            primitives: index_buffer.get_primitives_type(),
        }
    }
}

impl Deref for DrawCommandsIndicesBuffer {
    type Target = Buffer<[DrawCommandIndices]>;

    #[inline]
    fn deref(&self) -> &Buffer<[DrawCommandIndices]> {
        &self.buffer
    }
}

impl DerefMut for DrawCommandsIndicesBuffer {
    #[inline]
    fn deref_mut(&mut self) -> &mut Buffer<[DrawCommandIndices]> {
        &mut self.buffer
    }
}

impl<'a> From<&'a DrawCommandsIndicesBuffer> for BufferSlice<'a, [DrawCommandIndices]> {
    #[inline]
    fn from(b: &'a DrawCommandsIndicesBuffer) -> BufferSlice<'a, [DrawCommandIndices]> {
        let b: &Buffer<[DrawCommandIndices]> = &*b;
        b.as_slice()
    }
}

impl<'a> From<&'a mut DrawCommandsIndicesBuffer> for BufferMutSlice<'a, [DrawCommandIndices]> {
    #[inline]
    fn from(b: &'a mut DrawCommandsIndicesBuffer) -> BufferMutSlice<'a, [DrawCommandIndices]> {
        let b: &mut Buffer<[DrawCommandIndices]> = &mut *b;
        b.as_mut_slice()
    }
}