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//! Exposes the OpenGL [`Renderbuffer`](struct.Renderbuffer.html) object,
//! and related types.
use PhantomData;
use gl;
use *;
use GLObject;
/// An OpenGL renderbuffer object.
///
/// A renderbuffer is essentially a 2D image that's optimized to be
/// a render target. Unlike a [`Texture2d`](../texture/type.Texture2d.html),
/// a renderbuffer is always created with uninitialized data. The only way
/// to 'send' an image to a renderbuffer is to render to it by attaching it
/// to a [`Framebuffer`](../framebuffer/struct.Framebuffer.html). A renderbuffer
/// is most appropriate when rendering a final output image, where no extra
/// postprocessing is required.
///
/// A renderbuffer will automatically be deleted after going out of scope.
///
/// # See also
/// [`gl.build_renderbuffer`](../context/renderbuffer_context/trait.ContextRenderbufferBuilderExt.html#method.build_renderbuffer):
/// Build a new renderbuffer, using the [`RenderbufferBuilder`](../context/renderbuffer_context/struct.RenderbufferBuilder.html)
/// type to setup storage options.
///
/// [`gl.gen_framebuffer`](../context/framebuffer_context/trait.ContextFramebufferExt.html#method.gen_framebuffer):
/// Create a new framebuffer with no attachment points.
///
/// [`gl.bind_renderbuffer`](../context/renderbuffer_context/trait.RenderbufferContext.html#method.bind_renderbuffer):
/// Bind a renderbuffer to a context, returning a [`RenderbufferBinding`]
/// (../context/renderbuffer_context/struct.RenderbufferBinding.html) type
gl_enum!