// Copyright 2016 The GLFW-RS Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// NOTE: Make sure to resize the OpenGL viewport (or whatever else) after any size changes.
extern crate glfw;
use glfw::{Action, Context, Key};
fn main() {
let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap();
let (mut window, events) = glfw.create_window(600, 400, "Press F11 to toggle Fullscreen (it will be blank)", glfw::WindowMode::Windowed)
.expect("Failed to create GLFW window.");
window.set_key_polling(true);
window.make_current();
glfw.set_swap_interval(glfw::SwapInterval::Sync(1));
//Store fullscreen state
let mut is_fullscreen = false;
//Keep track of last position and size so we can restore the window to the originals
let mut last_pos = (0, 0);
let mut last_size = (0, 0);
while !window.should_close() {
glfw.poll_events();
for (_, event) in glfw::flush_messages(&events) {
match event {
glfw::WindowEvent::Key(Key::Escape, _, Action::Press, _) => {
window.set_should_close(true)
}
//F11 is pretty standard for fullscreen
glfw::WindowEvent::Key(Key::F11, _, Action::Press, _) => {
if is_fullscreen {
window.set_monitor(glfw::WindowMode::Windowed, last_pos.0, last_pos.1, last_size.0 as u32, last_size.1 as u32, None);
println!("Window restored to {:?} at location {:?}", last_size, last_pos);
} else {
last_pos = window.get_pos();
last_size = window.get_size();
glfw.with_primary_monitor_mut(|_: &mut _, m: Option<&glfw::Monitor>| {
let monitor = m.unwrap();
let mode = monitor.get_video_mode().unwrap();
window.set_monitor(glfw::WindowMode::FullScreen(&monitor), 0, 0, mode.width, mode.height, Some(mode.refresh_rate));
println!("{}x{} fullscreen enabled at {}Hz on monitor {}", mode.width, mode.height, mode.refresh_rate, monitor.get_name());
});
}
is_fullscreen = !is_fullscreen;
}
_ => {}
}
}
}
}