glenum 0.1.1

GL Enum values in an organized structures as described in from https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants
Documentation
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let input = `Clearing buffers

Constants passed to WebGLRenderingContext.clear() to clear buffer masks.



Constant name	Value	Description

DEPTH_BUFFER_BIT	0x00000100	Passed to clear to clear the current depth buffer.

STENCIL_BUFFER_BIT	0x00000400	Passed to clear to clear the current stencil buffer.

COLOR_BUFFER_BIT	0x00004000	Passed to clear to clear the current color buffer.

Rendering primitives

Constants passed to WebGLRenderingContext.drawElements() or WebGLRenderingContext.drawArrays() to specify what kind of primitive to render.



Constant name	Value	Description

POINTS	0x0000	Passed to drawElements or drawArrays to draw single points.

LINES	0x0001	Passed to drawElements or drawArrays to draw lines. Each vertex connects to the one after it.

LINE_LOOP	0x0002	Passed to drawElements or drawArrays to draw lines. Each set of two vertices is treated as a separate line segment.

LINE_STRIP	0x0003	Passed to drawElements or drawArrays to draw a connected group of line segments from the first vertex to the last.

TRIANGLES	0x0004	Passed to drawElements or drawArrays to draw triangles. Each set of three vertices creates a separate triangle.

TRIANGLE_STRIP	0x0005	Passed to drawElements or drawArrays to draw a connected group of triangles.

TRIANGLE_FAN	0x0006	Passed to drawElements or drawArrays to draw a connected group of triangles. Each vertex connects to the previous and the first vertex in the fan.

Blending modes

Constants passed to WebGLRenderingContext.blendFunc() or WebGLRenderingContext.blendFuncSeparate() to specify the blending mode (for both, RBG and alpha, or separately).



Constant name	Value	Description

ZERO	0	Passed to blendFunc or blendFuncSeparate to turn off a component.

ONE	1	Passed to blendFunc or blendFuncSeparate to turn on a component.

SRC_COLOR	0x0300	Passed to blendFunc or blendFuncSeparate to multiply a component by the source elements color.

ONE_MINUS_SRC_COLOR	0x0301	Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source elements color.

SRC_ALPHA	0x0302	Passed to blendFunc or blendFuncSeparate to multiply a component by the source's alpha.

ONE_MINUS_SRC_ALPHA	0x0303	Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source's alpha.

DST_ALPHA	0x0304	Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's alpha.

ONE_MINUS_DST_ALPHA	0x0305	Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's alpha.

DST_COLOR	0x0306	Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's color.

ONE_MINUS_DST_COLOR	0x0307	Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's color.

SRC_ALPHA_SATURATE	0x0308	Passed to blendFunc or blendFuncSeparate to multiply a component by the minimum of source's alpha or one minus the destination's alpha.

CONSTANT_COLOR	0x8001	Passed to blendFunc or blendFuncSeparate to specify a constant color blend function.

ONE_MINUS_CONSTANT_COLOR	0x8002	Passed to blendFunc or blendFuncSeparate to specify one minus a constant color blend function.

CONSTANT_ALPHA	0x8003	Passed to blendFunc or blendFuncSeparate to specify a constant alpha blend function.

ONE_MINUS_CONSTANT_ALPHA	0x8004	Passed to blendFunc or blendFuncSeparate to specify one minus a constant alpha blend function.

Blending equations

Constants passed to WebGLRenderingContext.blendEquation() or WebGLRenderingContext.blendEquationSeparate() to control how the blending is calculated (for both, RBG and alpha, or separately).



Constant name	Value	Description

FUNC_ADD	0x8006	Passed to blendEquation or blendEquationSeparate to set an addition blend function.

FUNC_SUBSTRACT	0x800A	Passed to blendEquation or blendEquationSeparate to specify a subtraction blend function (source - destination).

FUNC_REVERSE_SUBTRACT	0x800B	Passed to blendEquation or blendEquationSeparate to specify a reverse subtraction blend function (destination - source).

Getting GL parameter information

Constants passed to WebGLRenderingContext.getParameter() to specify what information to return.



Constant name	Value	Description

BLEND_EQUATION	0x8009	Passed to getParameter to get the current RGB blend function.

BLEND_EQUATION_RGB	0x8009	Passed to getParameter to get the current RGB blend function. Same as BLEND_EQUATION

BLEND_EQUATION_ALPHA	0x883D	Passed to getParameter to get the current alpha blend function. Same as BLEND_EQUATION

BLEND_DST_RGB	0x80C8	Passed to getParameter to get the current destination RGB blend function.

BLEND_SRC_RGB	0x80C9	Passed to getParameter to get the current destination RGB blend function.

BLEND_DST_ALPHA	0x80CA	Passed to getParameter to get the current destination alpha blend function.

BLEND_SRC_ALPHA	0x80CB	Passed to getParameter to get the current source alpha blend function.

BLEND_COLOR	0x8005	Passed to getParameter to return a the current blend color.

ARRAY_BUFFER_BINDING	0x8894	Passed to getParameter to get the array buffer binding.

ELEMENT_ARRAY_BUFFER_BINDING	0x8895	Passed to getParameter to get the current element array buffer.

LINE_WIDTH	0x0B21	Passed to getParameter to get the current lineWidth (set by the lineWidth method).

ALIASED_POINT_SIZE_RANGE	0x846D	Passed to getParameter to get the current size of a point drawn with gl.POINTS

ALIASED_LINE_WIDTH_RANGE	0x846E	Passed to getParameter to get the range of available widths for a line. Returns a length-2 array with the lo value at 0, and hight at 1.

CULL_FACE_MODE	0x0B45	Passed to getParameter to get the current value of cullFace. Should return FRONT, BACK, or FRONT_AND_BACK

FRONT_FACE	0x0B46	Passed to getParameter to determine the current value of frontFace. Should return CW or CCW.

DEPTH_RANGE	0x0B70	Passed to getParameter to return a length-2 array of floats giving the current depth range.

DEPTH_WRITEMASK	0x0B72	Passed to getParameter to determine if the depth write mask is enabled.

DEPTH_CLEAR_VALUE	0x0B73	Passed to getParameter to determine the current depth clear value.

DEPTH_FUNC	0x0B74	Passed to getParameter to get the current depth function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL.

STENCIL_CLEAR_VALUE	0x0B91	Passed to getParameter to get the value the stencil will be cleared to.

STENCIL_FUNC	0x0B92	Passed to getParameter to get the current stencil function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL.

STENCIL_FAIL	0x0B94	Passed to getParameter to get the current stencil fail function. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.

STENCIL_PASS_DEPTH_FAIL	0x0B95	Passed to getParameter to get the current stencil fail function should the depth buffer test fail. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.

STENCIL_PASS_DEPTH_PASS	0x0B96	Passed to getParameter to get the current stencil fail function should the depth buffer test pass. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.

STENCIL_REF	0x0B97	Passed to getParameter to get the reference value used for stencil tests.

STENCIL_VALUE_MASK	0x0B93	 

STENCIL_WRITEMASK	0x0B98	 

STENCIL_BACK_FUNC	0x8800	 

STENCIL_BACK_FAIL	0x8801	 

STENCIL_BACK_PASS_DEPTH_FAIL	0x8802	 

STENCIL_BACK_PASS_DEPTH_PASS	0x8803	 

STENCIL_BACK_REF	0x8CA3	 

STENCIL_BACK_VALUE_MASK	0x8CA4	 

STENCIL_BACK_WRITEMASK	0x8CA5	 

VIEWPORT	0x0BA2	Returns an Int32Array with four elements for the current viewport dimensions.

SCISSOR_BOX	0x0C10	Returns an Int32Array with four elements for the current scissor box dimensions.

COLOR_CLEAR_VALUE	0x0C22	 

COLOR_WRITEMASK	0x0C23	 

UNPACK_ALIGNMENT	0x0CF5	 

PACK_ALIGNMENT	0x0D05	 

MAX_TEXTURE_SIZE	0x0D33	 

MAX_VIEWPORT_DIMS	0x0D3A	 

SUBPIXEL_BITS	0x0D50	 

RED_BITS	0x0D52	 

GREEN_BITS	0x0D53	 

BLUE_BITS	0x0D54	 

ALPHA_BITS	0x0D55	 

DEPTH_BITS	0x0D56	 

STENCIL_BITS	0x0D57	 

POLYGON_OFFSET_UNITS	0x2A00	 

POLYGON_OFFSET_FACTOR	0x8038	 

TEXTURE_BINDING_2D	0x8069	 

SAMPLE_BUFFERS	0x80A8	 

SAMPLES	0x80A9	 

SAMPLE_COVERAGE_VALUE	0x80AA	 

SAMPLE_COVERAGE_INVERT	0x80AB	 

COMPRESSED_TEXTURE_FORMATS	0x86A3	 

VENDOR	0x1F00	 

RENDERER	0x1F01	 

VERSION	0x1F02	 

IMPLEMENTATION_COLOR_READ_TYPE	0x8B9A	 

IMPLEMENTATION_COLOR_READ_FORMAT	0x8B9B	 

BROWSER_DEFAULT_WEBGL	0x9244	 

Buffers

Constants passed to WebGLRenderingContext.bufferData(), WebGLRenderingContext.bufferSubData(), WebGLRenderingContext.bindBuffer(), or WebGLRenderingContext.getBufferParameter().



Constant name	Value	Description

STATIC_DRAW	0x88E4	Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and not change often.

STREAM_DRAW	0x88E0	Passed to bufferData as a hint about whether the contents of the buffer are likely to not be used often.

DYNAMIC_DRAW	0x88E8	Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and change often.

ARRAY_BUFFER	0x8892	Passed to bindBuffer or bufferData to specify the type of buffer being used.

ELEMENT_ARRAY_BUFFER	0x8893	Passed to bindBuffer or bufferData to specify the type of buffer being used.

BUFFER_SIZE	0x8764	Passed to getBufferParameter to get a buffer's size.

BUFFER_USAGE	0x8765	Passed to getBufferParameter to get the hint for the buffer passed in when it was created.

Vertex attributes

Constants passed to WebGLRenderingContext.getVertexAttrib().



Constant name	Value	Description

CURRENT_VERTEX_ATTRIB	0x8626	Passed to getVertexAttrib to read back the current vertex attribute.

VERTEX_ATTRIB_ARRAY_ENABLED	0x8622	 

VERTEX_ATTRIB_ARRAY_SIZE	0x8623	 

VERTEX_ATTRIB_ARRAY_STRIDE	0x8624	 

VERTEX_ATTRIB_ARRAY_TYPE	0x8625	 

VERTEX_ATTRIB_ARRAY_NORMALIZED	0x886A	 

VERTEX_ATTRIB_ARRAY_POINTER	0x8645	 

VERTEX_ATTRIB_ARRAY_BUFFER_BINDING	0x889F	 

Culling

Constants passed to WebGLRenderingContext.cullFace().



Constant name	Value	Description

CULL_FACE	0x0B44	Passed to enable/disable to turn on/off culling. Can also be used with getParameter to find the current culling method.

FRONT	0x0404	Passed to cullFace to specify that only front faces should be drawn.

BACK	0x0405	Passed to cullFace to specify that only back faces should be drawn.

FRONT_AND_BACK	0x0408	Passed to cullFace to specify that front and back faces should be drawn.

Enabling and disabling

Constants passed to WebGLRenderingContext.enable() or WebGLRenderingContext.disable().



Constant name	Value	Description

BLEND	0x0BE2	Passed to enable/disable to turn on/off blending. Can also be used with getParameter to find the current blending method.

DEPTH_TEST	0x0B71	Passed to enable/disable to turn on/off the depth test. Can also be used with getParameter to query the depth test.

DITHER	0x0BD0	Passed to enable/disable to turn on/off dithering. Can also be used with getParameter to find the current dithering method.

POLYGON_OFFSET_FILL	0x8037	Passed to enable/disable to turn on/off the polygon offset. Useful for rendering hidden-line images, decals, and or solids with highlighted edges. Can also be used with getParameter to query the scissor test.

SAMPLE_ALPHA_TO_COVERAGE	0x809E	Passed to enable/disable to turn on/off the alpha to coverage. Used in multi-sampling alpha channels.

SAMPLE_COVERAGE	0x80A0	Passed to enable/disable to turn on/off the sample coverage. Used in multi-sampling.

SCISSOR_TEST	0x0C11	Passed to enable/disable to turn on/off the scissor test. Can also be used with getParameter to query the scissor test.

STENCIL_TEST	0x0B90	Passed to enable/disable to turn on/off the stencil test. Can also be used with getParameter to query the stencil test.

Errors

Constants returned from WebGLRenderingContext.getError().



Constant name	Value	Description

NO_ERROR	0	Returned from getError.

INVALID_ENUM	0x0500	Returned from getError.

INVALID_VALUE	0x0501	Returned from getError.

INVALID_OPERATION	0x0502	Returned from getError.

OUT_OF_MEMORY	0x0505	Returned from getError.

CONTEXT_LOST_WEBGL	0x9242	Returned from getError.

Front face directions

Constants passed to WebGLRenderingContext.frontFace().



Constant name	Value	Description

CW	0x0900	Passed to frontFace to specify the front face of a polygon is drawn in the clockwise direction

CCW	0x0901	Passed to frontFace to specify the front face of a polygon is drawn in the counter clockwise direction

Hints

Constants passed to WebGLRenderingContext.hint()



Constant name	Value	Description

DONT_CARE	0x1100	There is no preference for this behavior.

FASTEST	0x1101	The most efficient behavior should be used.

NICEST	0x1102	The most correct or the highest quality option should be used.

GENERATE_MIPMAP_HINT	0x8192	Hint for the quality of filtering when generating mipmap images with WebGLRenderingContext.generateMipmap().

Data types

Constant name	Value	Description

BYTE	0x1400	 

UNSIGNED_BYTE	0x1401	 

SHORT	0x1402	 

UNSIGNED_SHORT	0x1403	 

INT	0x1404	 

UNSIGNED_INT	0x1405	 

FLOAT	0x1406	 

Pixel formats

Constant name	Value	Description

DEPTH_COMPONENT	0x1902	 

ALPHA	0x1906	 

RGB	0x1907	 

RGBA	0x1908	 

LUMINANCE	0x1909	 

LUMINANCE_ALPHA	0x190A	 

Pixel types

Constant name	Value	Description

UNSIGNED_BYTE	0x1401	 

UNSIGNED_SHORT_4_4_4_4	0x8033	 

UNSIGNED_SHORT_5_5_5_1	0x8034	 

UNSIGNED_SHORT_5_6_5	0x8363	 

Shaders

Constants passed to WebGLRenderingContext.createShader() or WebGLRenderingContext.getShaderParameter()



Constant name	Value	Description

FRAGMENT_SHADER	0x8B30	Passed to createShader to define a fragment shader.

VERTEX_SHADER	0x8B31	Passed to createShader to define a vertex shader

COMPILE_STATUS	0x8B81	Passed to getShaderParamter to get the status of the compilation. Returns false if the shader was not compiled. You can then query getShaderInfoLog to find the exact error

DELETE_STATUS	0x8B80	Passed to getShaderParamter to determine if a shader was deleted via deleteShader. Returns true if it was, false otherwise.

LINK_STATUS	0x8B82	Passed to getProgramParameter after calling linkProgram to determine if a program was linked correctly. Returns false if there were errors. Use getProgramInfoLog to find the exact error.

VALIDATE_STATUS	0x8B83	Passed to getProgramParameter after calling validateProgram to determine if it is valid. Returns false if errors were found.

ATTACHED_SHADERS	0x8B85	Passed to getProgramParameter after calling attachShader to determine if the shader was attached correctly. Returns false if errors occurred.

ACTIVE_ATTRIBUTES	0x8B89	Passed to getProgramParameter to get the number of attributes active in a program.

ACTIVE_UNIFORMS	0x8B86	Passed to getProgramParamter to get the number of uniforms active in a program.

MAX_VERTEX_ATTRIBS	0x8869	The maximum number of entries possible in the vertex attribute list.

MAX_VERTEX_UNIFORM_VECTORS	0x8DFB	 

MAX_VARYING_VECTORS	0x8DFC	 

MAX_COMBINED_TEXTURE_IMAGE_UNITS	0x8B4D	 

MAX_VERTEX_TEXTURE_IMAGE_UNITS	0x8B4C	 

MAX_TEXTURE_IMAGE_UNITS	0x8872	Implementation dependent number of maximum texture units. At least 8.

MAX_FRAGMENT_UNIFORM_VECTORS	0x8DFD	 

SHADER_TYPE	0x8B4F	 

SHADING_LANGUAGE_VERSION	0x8B8C	 

CURRENT_PROGRAM	0x8B8D	 

Depth or stencil tests

Constants passed to WebGLRenderingContext.depthFunc() or WebGLRenderingContext.stencilFunc().



Constant name	Value	Description

NEVER	0x0200	Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn.

ALWAYS	0x0207	Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn.

LESS	0x0201	Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value.

EQUAL	0x0202	Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value.

LEQUAL	0x0203	Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value.

GREATER	0x0204	Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value.

GEQUAL	0x0206	Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value.

NOTEQUAL	0x0205	Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value.

Stencil actions

Constants passed to WebGLRenderingContext.stencilOp().



Constant name	Value	Description

KEEP	0x1E00	 

REPLACE	0x1E01	 

INCR	0x1E02	 

DECR	0x1E03	 

INVERT	0x150A	 

INCR_WRAP	0x8507	 

DECR_WRAP	0x8508	 

Textures

Constants passed to WebGLRenderingContext.texParameteri(), WebGLRenderingContext.texParameterf(), WebGLRenderingContext.bindTexture(), WebGLRenderingContext.texImage2D(), and others.



Constant name	Value	Description

NEAREST	0x2600	 

LINEAR	0x2601	 

NEAREST_MIPMAP_NEAREST	0x2700	 

LINEAR_MIPMAP_NEAREST	0x2701	 

NEAREST_MIPMAP_LINEAR	0x2702	 

LINEAR_MIPMAP_LINEAR	0x2703	 

TEXTURE_MAG_FILTER	0x2800	 

TEXTURE_MIN_FILTER	0x2801	 

TEXTURE_WRAP_S	0x2802	 

TEXTURE_WRAP_T	0x2803	 

TEXTURE_2D	0x0DE1	 

TEXTURE	0x1702	 

TEXTURE_CUBE_MAP	0x8513	 

TEXTURE_BINDING_CUBE_MAP	0x8514	 

TEXTURE_CUBE_MAP_POSITIVE_X	0x8515	 

TEXTURE_CUBE_MAP_NEGATIVE_X	0x8516	 

TEXTURE_CUBE_MAP_POSITIVE_Y	0x8517	 

TEXTURE_CUBE_MAP_NEGATIVE_Y	0x8518	 

TEXTURE_CUBE_MAP_POSITIVE_Z	0x8519	 

TEXTURE_CUBE_MAP_NEGATIVE_Z	0x851A	 

MAX_CUBE_MAP_TEXTURE_SIZE	0x851C	 

TEXTURE0 - 31	0x84C0 - 0x84DF	A texture unit.

ACTIVE_TEXTURE	0x84E0	The current active texture unit.

REPEAT	0x2901	 

CLAMP_TO_EDGE	0x812F	 

MIRRORED_REPEAT	0x8370	 

Uniform types

Constant name	Value	Description

FLOAT_VEC2	0x8B50	 

FLOAT_VEC3	0x8B51	 

FLOAT_VEC4	0x8B52	 

INT_VEC2	0x8B53	 

INT_VEC3	0x8B54	 

INT_VEC4	0x8B55	 

BOOL	0x8B56	 

BOOL_VEC2	0x8B57	 

BOOL_VEC3	0x8B58	 

BOOL_VEC4	0x8B59	 

FLOAT_MAT2	0x8B5A	 

FLOAT_MAT3	0x8B5B	 

FLOAT_MAT4	0x8B5C	 

SAMPLER_2D	0x8B5E	 

SAMPLER_CUBE	0x8B60	 

Shader precision-specified types

Constant name	Value	Description

LOW_FLOAT	0x8DF0	 

MEDIUM_FLOAT	0x8DF1	 

HIGH_FLOAT	0x8DF2	 

LOW_INT	0x8DF3	 

MEDIUM_INT	0x8DF4	 

HIGH_INT	0x8DF5	 

Framebuffers and renderbuffers

Constant name	Value	Description

FRAMEBUFFER	0x8D40	 

RENDERBUFFER	0x8D41	 

RGBA4	0x8056	 

RGB5_A1	0x8057	 

RGB565	0x8D62	 

DEPTH_COMPONENT16	0x81A5	 

STENCIL_INDEX	0x1901	 

STENCIL_INDEX8	0x8D48	 

DEPTH_STENCIL	0x84F9	 

RENDERBUFFER_WIDTH	0x8D42	 

RENDERBUFFER_HEIGHT	0x8D43	 

RENDERBUFFER_INTERNAL_FORMAT	0x8D44	 

RENDERBUFFER_RED_SIZE	0x8D50	 

RENDERBUFFER_GREEN_SIZE	0x8D51	 

RENDERBUFFER_BLUE_SIZE	0x8D52	 

RENDERBUFFER_ALPHA_SIZE	0x8D53	 

RENDERBUFFER_DEPTH_SIZE	0x8D54	 

RENDERBUFFER_STENCIL_SIZE	0x8D55	 

FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE	0x8CD0	 

FRAMEBUFFER_ATTACHMENT_OBJECT_NAME	0x8CD1	 

FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL	0x8CD2	 

FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE	0x8CD3	 

COLOR_ATTACHMENT0	0x8CE0	 

DEPTH_ATTACHMENT	0x8D00	 

STENCIL_ATTACHMENT	0x8D20	 

DEPTH_STENCIL_ATTACHMENT	0x821A	 

NONE	0	 

FRAMEBUFFER_COMPLETE	0x8CD5	 

FRAMEBUFFER_INCOMPLETE_ATTACHMENT	0x8CD6	 

FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT	0x8CD7	 

FRAMEBUFFER_INCOMPLETE_DIMENSIONS	0x8CD9	 

FRAMEBUFFER_UNSUPPORTED	0x8CDD	 

FRAMEBUFFER_BINDING	0x8CA6	 

RENDERBUFFER_BINDING	0x8CA7	 

MAX_RENDERBUFFER_SIZE	0x84E8	 

INVALID_FRAMEBUFFER_OPERATION	0x0506	 

Pixel storage modes

Constants passed to WebGLRenderingContext.pixelStorei().



Constant name	Value	Description

UNPACK_FLIP_Y_WEBGL	0x9240	 

UNPACK_PREMULTIPLY_ALPHA_WEBGL	0x9241	 

UNPACK_COLORSPACE_CONVERSION_WEBGL	0x9243	 

Additional constants defined WebGL 2

These constants are defined on the WebGL2RenderingContext interface. All WebGL 1 constants are also available in a WebGL 2 context.



Getting GL parameter information

Constants passed to WebGLRenderingContext.getParameter() to specify what information to return.



Constant name	Value	Description

READ_BUFFER	0x0C02	 

UNPACK_ROW_LENGTH	0x0CF2	 

UNPACK_SKIP_ROWS	0x0CF3	 

UNPACK_SKIP_PIXELS	0x0CF4	 

PACK_ROW_LENGTH	0x0D02	 

PACK_SKIP_ROWS	0x0D03	 

PACK_SKIP_PIXELS	0x0D04	 

TEXTURE_BINDING_3D	0x806A	 

UNPACK_SKIP_IMAGES	0x806D	 

UNPACK_IMAGE_HEIGHT	0x806E	 

MAX_3D_TEXTURE_SIZE	0x8073	 

MAX_ELEMENTS_VERTICES	0x80E8	 

MAX_ELEMENTS_INDICES	0x80E9	 

MAX_TEXTURE_LOD_BIAS	0x84FD	 

MAX_FRAGMENT_UNIFORM_COMPONENTS	0x8B49	 

MAX_VERTEX_UNIFORM_COMPONENTS	0x8B4A	 

MAX_ARRAY_TEXTURE_LAYERS	0x88FF	 

MIN_PROGRAM_TEXEL_OFFSET	0x8904	 

MAX_PROGRAM_TEXEL_OFFSET	0x8905	 

MAX_VARYING_COMPONENTS	0x8B4B	 

FRAGMENT_SHADER_DERIVATIVE_HINT	0x8B8B	 

RASTERIZER_DISCARD	0x8C89	 

VERTEX_ARRAY_BINDING	0x85B5	 

MAX_VERTEX_OUTPUT_COMPONENTS	0x9122	 

MAX_FRAGMENT_INPUT_COMPONENTS	0x9125	 

MAX_SERVER_WAIT_TIMEOUT	0x9111	 

MAX_ELEMENT_INDEX	0x8D6B	 

Textures

Constants passed to WebGLRenderingContext.texParameteri(), WebGLRenderingContext.texParameterf(), WebGLRenderingContext.bindTexture(), WebGLRenderingContext.texImage2D(), and others.



Constant name	Value	Description

RED	0x1903	 

RGB8	0x8051	 

RGBA8	0x8058	 

RGB10_A2	0x8059	 

TEXTURE_3D	0x806F	 

TEXTURE_WRAP_R	0x8072	 

TEXTURE_MIN_LOD	0x813A	 

TEXTURE_MAX_LOD	0x813B	 

TEXTURE_BASE_LEVEL	0x813C	 

TEXTURE_MAX_LEVEL	0x813D	 

TEXTURE_COMPARE_MODE	0x884C	 

TEXTURE_COMPARE_FUNC	0x884D	 

SRGB	0x8C40	 

SRGB8	0x8C41	 

SRGB8_ALPHA8	0x8C43	 

COMPARE_REF_TO_TEXTURE	0x884E	 

RGBA32F	0x8814	 

RGB32F	0x8815	 

RGBA16F	0x881A	 

RGB16F	0x881B	 

TEXTURE_2D_ARRAY	0x8C1A	 

TEXTURE_BINDING_2D_ARRAY	0x8C1D	 

R11F_G11F_B10F	0x8C3A	 

RGB9_E5	0x8C3D	 

RGBA32UI	0x8D70	 

RGB32UI	0x8D71	 

RGBA16UI	0x8D76	 

RGB16UI	0x8D77	 

RGBA8UI	0x8D7C	 

RGB8UI	0x8D7D	 

RGBA32I	0x8D82	 

RGB32I	0x8D83	 

RGBA16I	0x8D88	 

RGB16I	0x8D89	 

RGBA8I	0x8D8E	 

RGB8I	0x8D8F	 

RED_INTEGER	0x8D94	 

RGB_INTEGER	0x8D98	 

RGBA_INTEGER	0x8D99	 

R8	0x8229	 

RG8	0x822B	 

R16F	0x822D	 

R32F	0x822E	 

RG16F	0x822F	 

RG32F	0x8230	 

R8I	0x8231	 

R8UI	0x8232	 

R16I	0x8233	 

R16UI	0x8234	 

R32I	0x8235	 

R32UI	0x8236	 

RG8I	0x8237	 

RG8UI	0x8238	 

RG16I	0x8239	 

RG16UI	0x823A	 

RG32I	0x823B	 

RG32UI	0x823C	 

R8_SNORM	0x8F94	 

RG8_SNORM	0x8F95	 

RGB8_SNORM	0x8F96	 

RGBA8_SNORM	0x8F97	 

RGB10_A2UI	0x906F	 

TEXTURE_IMMUTABLE_FORMAT	0x912F	 

TEXTURE_IMMUTABLE_LEVELS	0x82DF	 

Pixel types

Constant name	Value	Description

UNSIGNED_INT_2_10_10_10_REV	0x8368	 

UNSIGNED_INT_10F_11F_11F_REV	0x8C3B	 

UNSIGNED_INT_5_9_9_9_REV	0x8C3E	 

FLOAT_32_UNSIGNED_INT_24_8_REV	0x8DAD	 

UNSIGNED_INT_24_8	0x84FA	 

HALF_FLOAT	0x140B	 

RG	0x8227	 

RG_INTEGER	0x8228	 

INT_2_10_10_10_REV	0x8D9F	 

Queries

Constant name	Value	Description

CURRENT_QUERY	0x8865	 

QUERY_RESULT	0x8866	 

QUERY_RESULT_AVAILABLE	0x8867	 

ANY_SAMPLES_PASSED	0x8C2F	 

ANY_SAMPLES_PASSED_CONSERVATIVE	0x8D6A	 

Draw buffers

Constant name	Value	Description

MAX_DRAW_BUFFERS	0x8824	 

DRAW_BUFFER0	0x8825	 

DRAW_BUFFER1	0x8826	 

DRAW_BUFFER2	0x8827	 

DRAW_BUFFER3	0x8828	 

DRAW_BUFFER4	0x8829	 

DRAW_BUFFER5	0x882A	 

DRAW_BUFFER6	0x882B	 

DRAW_BUFFER7	0x882C	 

DRAW_BUFFER8	0x882D	 

DRAW_BUFFER9	0x882E	 

DRAW_BUFFER10	0x882F	 

DRAW_BUFFER11	0x8830	 

DRAW_BUFFER12	0x8831	 

DRAW_BUFFER13	0x8832	 

DRAW_BUFFER14	0x8833	 

DRAW_BUFFER15	0x8834	 

MAX_COLOR_ATTACHMENTS	0x8CDF	 

COLOR_ATTACHMENT1	0x8CE1	 

COLOR_ATTACHMENT2	0x8CE2	 

COLOR_ATTACHMENT3	0x8CE3	 

COLOR_ATTACHMENT4	0x8CE4	 

COLOR_ATTACHMENT5	0x8CE5	 

COLOR_ATTACHMENT6	0x8CE6	 

COLOR_ATTACHMENT7	0x8CE7	 

COLOR_ATTACHMENT8	0x8CE8	 

COLOR_ATTACHMENT9	0x8CE9	 

COLOR_ATTACHMENT10	0x8CEA	 

COLOR_ATTACHMENT11	0x8CEB	 

COLOR_ATTACHMENT12	0x8CEC	 

COLOR_ATTACHMENT13	0x8CED	 

COLOR_ATTACHMENT14	0x8CEE	 

COLOR_ATTACHMENT15	0x8CEF	 

Samplers

Constant name	Value	Description

SAMPLER_3D	0x8B5F	 

SAMPLER_2D_SHADOW	0x8B62	 

SAMPLER_2D_ARRAY	0x8DC1	 

SAMPLER_2D_ARRAY_SHADOW	0x8DC4	 

SAMPLER_CUBE_SHADOW	0x8DC5	 

INT_SAMPLER_2D	0x8DCA	 

INT_SAMPLER_3D	0x8DCB	 

INT_SAMPLER_CUBE	0x8DCC	 

INT_SAMPLER_2D_ARRAY	0x8DCF	 

UNSIGNED_INT_SAMPLER_2D	0x8DD2	 

UNSIGNED_INT_SAMPLER_3D	0x8DD3	 

UNSIGNED_INT_SAMPLER_CUBE	0x8DD4	 

UNSIGNED_INT_SAMPLER_2D_ARRAY	0x8DD7	 

MAX_SAMPLES	0x8D57	 

SAMPLER_BINDING	0x8919	 

Buffers

Constant name	Value	Description

PIXEL_PACK_BUFFER	0x88EB	 

PIXEL_UNPACK_BUFFER	0x88EC	 

PIXEL_PACK_BUFFER_BINDING	0x88ED	 

PIXEL_UNPACK_BUFFER_BINDING	0x88EF	 

COPY_READ_BUFFER	0x8F36	 

COPY_WRITE_BUFFER	0x8F37	 

COPY_READ_BUFFER_BINDING	0x8F36	 

COPY_WRITE_BUFFER_BINDING	0x8F37	 

Data types

Constant name	Value	Description

FLOAT_MAT2x3	0x8B65	 

FLOAT_MAT2x4	0x8B66	 

FLOAT_MAT3x2	0x8B67	 

FLOAT_MAT3x4	0x8B68	 

FLOAT_MAT4x2	0x8B69	 

FLOAT_MAT4x3	0x8B6A	 

UNSIGNED_INT_VEC2	0x8DC6	 

UNSIGNED_INT_VEC3	0x8DC7	 

UNSIGNED_INT_VEC4	0x8DC8	 

UNSIGNED_NORMALIZED	0x8C17	 

SIGNED_NORMALIZED	0x8F9C	 

Vertex attributes

Constant name	Value	Description

VERTEX_ATTRIB_ARRAY_INTEGER	0x88FD	 

VERTEX_ATTRIB_ARRAY_DIVISOR	0x88FE	 

Transform feedback

Constant name	Value	Description

TRANSFORM_FEEDBACK_BUFFER_MODE	0x8C7F	 

MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS	0x8C80	 

TRANSFORM_FEEDBACK_VARYINGS	0x8C83	 

TRANSFORM_FEEDBACK_BUFFER_START	0x8C84	 

TRANSFORM_FEEDBACK_BUFFER_SIZE	0x8C85	 

TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN	0x8C88	 

MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS	0x8C8A	 

MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS	0x8C8B	 

INTERLEAVED_ATTRIBS	0x8C8C	 

SEPARATE_ATTRIBS	0x8C8D	 

TRANSFORM_FEEDBACK_BUFFER	0x8C8E	 

TRANSFORM_FEEDBACK_BUFFER_BINDING	0x8C8F	 

TRANSFORM_FEEDBACK	0x8E22	 

TRANSFORM_FEEDBACK_PAUSED	0x8E23	 

TRANSFORM_FEEDBACK_ACTIVE	0x8E24	 

TRANSFORM_FEEDBACK_BINDING	0x8E25	 

Framebuffers and renderbuffers

Constant name	Value	Description

FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING	0x8210	 

FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE	0x8211	 

FRAMEBUFFER_ATTACHMENT_RED_SIZE	0x8212	 

FRAMEBUFFER_ATTACHMENT_GREEN_SIZE	0x8213	 

FRAMEBUFFER_ATTACHMENT_BLUE_SIZE	0x8214	 

FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE	0x8215	 

FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE	0x8216	 

FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE	0x8217	 

FRAMEBUFFER_DEFAULT	0x8218	 

DEPTH_STENCIL_ATTACHMENT	0x821A	 

DEPTH_STENCIL	0x84F9	 

DEPTH24_STENCIL8	0x88F0	 

DRAW_FRAMEBUFFER_BINDING	0x8CA6	 

READ_FRAMEBUFFER	0x8CA8	 

DRAW_FRAMEBUFFER	0x8CA9	 

READ_FRAMEBUFFER_BINDING	0x8CAA	 

RENDERBUFFER_SAMPLES	0x8CAB	 

FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER	0x8CD4	 

FRAMEBUFFER_INCOMPLETE_MULTISAMPLE	0x8D56	 

Uniforms

Constant name	Value	Description

UNIFORM_BUFFER	0x8A11	 

UNIFORM_BUFFER_BINDING	0x8A28	 

UNIFORM_BUFFER_START	0x8A29	 

UNIFORM_BUFFER_SIZE	0x8A2A	 

MAX_VERTEX_UNIFORM_BLOCKS	0x8A2B	 

MAX_FRAGMENT_UNIFORM_BLOCKS	0x8A2D	 

MAX_COMBINED_UNIFORM_BLOCKS	0x8A2E	 

MAX_UNIFORM_BUFFER_BINDINGS	0x8A2F	 

MAX_UNIFORM_BLOCK_SIZE	0x8A30	 

MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS	0x8A31	 

MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS	0x8A33	 

UNIFORM_BUFFER_OFFSET_ALIGNMENT	0x8A34	 

ACTIVE_UNIFORM_BLOCKS	0x8A36	 

UNIFORM_TYPE	0x8A37	 

UNIFORM_SIZE	0x8A38	 

UNIFORM_BLOCK_INDEX	0x8A3A	 

UNIFORM_OFFSET	0x8A3B	 

UNIFORM_ARRAY_STRIDE	0x8A3C	 

UNIFORM_MATRIX_STRIDE	0x8A3D	 

UNIFORM_IS_ROW_MAJOR	0x8A3E	 

UNIFORM_BLOCK_BINDING	0x8A3F	 

UNIFORM_BLOCK_DATA_SIZE	0x8A40	 

UNIFORM_BLOCK_ACTIVE_UNIFORMS	0x8A42	 

UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES	0x8A43	 

UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER	0x8A44	 

UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER	0x8A46	 

Sync objects

Constant name	Value	Description

OBJECT_TYPE	0x9112	 

SYNC_CONDITION	0x9113	 

SYNC_STATUS	0x9114	 

SYNC_FLAGS	0x9115	 

SYNC_FENCE	0x9116	 

SYNC_GPU_COMMANDS_COMPLETE	0x9117	 

UNSIGNALED	0x9118	 

SIGNALED	0x9119	 

ALREADY_SIGNALED	0x911A	 

TIMEOUT_EXPIRED	0x911B	 

CONDITION_SATISFIED	0x911C	 

WAIT_FAILED	0x911D	 

SYNC_FLUSH_COMMANDS_BIT	0x00000001	 

Miscellaneous constants

Constant name	Value	Description

COLOR	0x1800	 

DEPTH	0x1801	 

STENCIL	0x1802	 

MIN	0x8007	 

MAX	0x8008	 

DEPTH_COMPONENT24	0x81A6	 

STREAM_READ	0x88E1	 

STREAM_COPY	0x88E2	 

STATIC_READ	0x88E5	 

STATIC_COPY	0x88E6	 

DYNAMIC_READ	0x88E9	 

DYNAMIC_COPY	0x88EA	 

DEPTH_COMPONENT32F	0x8CAC	 

DEPTH32F_STENCIL8	0x8CAD	 

INVALID_INDEX	0xFFFFFFFF	 

TIMEOUT_IGNORED	-1	 

MAX_CLIENT_WAIT_TIMEOUT_WEBGL	0x9247	 

Constants defined in WebGL extensions

ANGLE_instanced_arrays

Constant name	Value	Description

VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE	0x88FE	Describes the frequency divisor used for instanced rendering.

WEBGL_debug_renderer_info

Constant name	Value	Description

UNMASKED_VENDOR_WEBGL	0x9245	Passed to getParameter to get the vendor string of the graphics driver.

UNMASKED_RENDERER_WEBGL	0x9246	Passed to getParameter to get the renderer string of the graphics driver.

EXT_texture_filter_anisotropic

Constant name	Value	Description

MAX_TEXTURE_MAX_ANISOTROPY_EXT	0x84FF	Returns the maximum available anisotropy.

TEXTURE_MAX_ANISOTROPY_EXT	0x84FE	Passed to texParameter to set the desired maximum anisotropy for a texture.

WEBGL_compressed_texture_s3tc

Constant name	Value	Description

COMPRESSED_RGB_S3TC_DXT1_EXT	0x83F0	A DXT1-compressed image in an RGB image format.

COMPRESSED_RGBA_S3TC_DXT1_EXT	0x83F1	A DXT1-compressed image in an RGB image format with a simple on/off alpha value.

COMPRESSED_RGBA_S3TC_DXT3_EXT	0x83F2	A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression.

COMPRESSED_RGBA_S3TC_DXT5_EXT	0x83F3	A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done.

WEBGL_compressed_texture_etc

Constant name	Value	Description

COMPRESSED_R11_EAC	0x9270	One-channel (red) unsigned format compression.

COMPRESSED_SIGNED_R11_EAC	0x9271	One-channel (red) signed format compression.

COMPRESSED_RG11_EAC	0x9272	Two-channel (red and green) unsigned format compression.

COMPRESSED_SIGNED_RG11_EAC	0x9273	Two-channel (red and green) signed format compression.

COMPRESSED_RGB8_ETC2	0x9274	Compresses RBG8 data with no alpha channel.

COMPRESSED_RGBA8_ETC2_EAC	0x9275	Compresses RGBA8 data. The RGB part is encoded the same as RGB_ETC2, but the alpha part is encoded separately.

COMPRESSED_SRGB8_ETC2	0x9276	Compresses sRBG8 data with no alpha channel.

COMPRESSED_SRGB8_ALPHA8_ETC2_EAC	0x9277	Compresses sRGBA8 data. The sRGB part is encoded the same as SRGB_ETC2, but the alpha part is encoded separately.

COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2	0x9278	Similar to RGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.

COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2	0x9279	Similar to SRGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.

WEBGL_compressed_texture_pvrtc

Constant name	Value	Description

COMPRESSED_RGB_PVRTC_4BPPV1_IMG	0x8C00	RGB compression in 4-bit mode. One block for each 4×4 pixels.

COMPRESSED_RGBA_PVRTC_4BPPV1_IMG	0x8C02	RGBA compression in 4-bit mode. One block for each 4×4 pixels.

COMPRESSED_RGB_PVRTC_2BPPV1_IMG	0x8C01	RGB compression in 2-bit mode. One block for each 8×4 pixels.

COMPRESSED_RGBA_PVRTC_2BPPV1_IMG	0x8C03	RGBA compression in 2-bit mode. One block for each 8×4 pixe

WEBGL_compressed_texture_etc1

Constant name	Value	Description

COMPRESSED_RGB_ETC1_WEBGL	0x8D64	Compresses 24-bit RGB data with no alpha channel.

WEBGL_compressed_texture_atc

Constant name	Value	Description

COMPRESSED_RGB_ATC_WEBGL	0x8C92	Compresses RGB textures with no alpha channel.

COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL	0x8C92	Compresses RGBA textures using explicit alpha encoding (useful when alpha transitions are sharp).

COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL	0x87EE	Compresses RGBA textures using interpolated alpha encoding (useful when alpha transitions are gradient).

WEBGL_depth_texture

Constant name	Value	Description

UNSIGNED_INT_24_8_WEBGL	0x84FA	Unsigned integer type for 24-bit depth texture data.

OES_texture_half_float

Constant name	Value	Description

HALF_FLOAT_OES	0x8D61	Half floating-point type (16-bit).

WEBGL_color_buffer_float

Constant name	Value	Description

RGBA32F_EXT	0x8814	RGBA 32-bit floating-point color-renderable format.

RGB32F_EXT	0x8815	RGB 32-bit floating-point color-renderable format.

FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT	0x8211	 

UNSIGNED_NORMALIZED_EXT	0x8C17	 

EXT_blend_minmax

Constant name	Value	Description

MIN_EXT	0x8007	Produces the minimum color components of the source and destination colors.

MAX_EXT	0x8008	Produces the maximum color components of the source and destination colors.

EXT_sRGB

Constant name	Value	Description

SRGB_EXT	0x8C40	Unsized sRGB format that leaves the precision up to the driver.

SRGB_ALPHA_EXT	0x8C42	Unsized sRGB format with unsized alpha component.

SRGB8_ALPHA8_EXT	0x8C43	Sized (8-bit) sRGB and alpha formats.

FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT	0x8210	Returns the framebuffer color encoding.

OES_standard_derivatives

Constant name	Value	Description

FRAGMENT_SHADER_DERIVATIVE_HINT_OES	0x8B8B	Indicates the accuracy of the derivative calculation for the GLSL built-in functions: dFdx, dFdy, and fwidth.

WEBGL_draw_buffers

Constant name	Value	Description

COLOR_ATTACHMENT0_WEBGL	0x8CE0	Framebuffer color attachment point

COLOR_ATTACHMENT1_WEBGL	0x8CE1	Framebuffer color attachment point

COLOR_ATTACHMENT2_WEBGL	0x8CE2	Framebuffer color attachment point

COLOR_ATTACHMENT3_WEBGL	0x8CE3	Framebuffer color attachment point

COLOR_ATTACHMENT4_WEBGL	0x8CE4	Framebuffer color attachment point

COLOR_ATTACHMENT5_WEBGL	0x8CE5	Framebuffer color attachment point

COLOR_ATTACHMENT6_WEBGL	0x8CE6	Framebuffer color attachment point

COLOR_ATTACHMENT7_WEBGL	0x8CE7	Framebuffer color attachment point

COLOR_ATTACHMENT8_WEBGL	0x8CE8	Framebuffer color attachment point

COLOR_ATTACHMENT9_WEBGL	0x8CE9	Framebuffer color attachment point

COLOR_ATTACHMENT10_WEBGL	0x8CEA	Framebuffer color attachment point

COLOR_ATTACHMENT11_WEBGL	0x8CEB	Framebuffer color attachment point

COLOR_ATTACHMENT12_WEBGL	0x8CEC	Framebuffer color attachment point

COLOR_ATTACHMENT13_WEBGL	0x8CED	Framebuffer color attachment point

COLOR_ATTACHMENT14_WEBGL	0x8CEE	Framebuffer color attachment point

COLOR_ATTACHMENT15_WEBGL	0x8CEF	Framebuffer color attachment point

DRAW_BUFFER0_WEBGL	0x8825	Draw buffer

DRAW_BUFFER1_WEBGL	0x8826	Draw buffer

DRAW_BUFFER2_WEBGL	0x8827	Draw buffer

DRAW_BUFFER3_WEBGL	0x8828	Draw buffer

DRAW_BUFFER4_WEBGL	0x8829	Draw buffer

DRAW_BUFFER5_WEBGL	0x882A	Draw buffer

DRAW_BUFFER6_WEBGL	0x882B	Draw buffer

DRAW_BUFFER7_WEBGL	0x882C	Draw buffer

DRAW_BUFFER8_WEBGL	0x882D	Draw buffer

DRAW_BUFFER9_WEBGL	0x882E	Draw buffer

DRAW_BUFFER10_WEBGL	0x882F	Draw buffer

DRAW_BUFFER11_WEBGL	0x8830	Draw buffer

DRAW_BUFFER12_WEBGL	0x8831	Draw buffer

DRAW_BUFFER13_WEBGL	0x8832	Draw buffer

DRAW_BUFFER14_WEBGL	0x8833	Draw buffer

DRAW_BUFFER15_WEBGL	0x8834	Draw buffer

MAX_COLOR_ATTACHMENTS_WEBGL	0x8CDF	Maximum number of framebuffer color attachment points

MAX_DRAW_BUFFERS_WEBGL	0x8824	Maximum number of draw buffers

OES_vertex_array_object

Constant name	Value	Description

VERTEX_ARRAY_BINDING_OES	0x85B5	The bound vertex array object (VAO).

EXT_disjoint_timer_query

Constant name	Value	Description

QUERY_COUNTER_BITS_EXT	0x8864	The number of bits used to hold the query result for the given target.

CURRENT_QUERY_EXT	0x8865	The currently active query.

QUERY_RESULT_EXT	0x8866	The query result.

QUERY_RESULT_AVAILABLE_EXT	0x8867	A Boolean indicating whether or not a query result is available.

TIME_ELAPSED_EXT	0x88BF	Elapsed time (in nanoseconds).

TIMESTAMP_EXT	0x8E28	The current time.

GPU_DISJOINT_EXT	0x8FBB	A Boolean indicating whether or not the GPU performed any disjoint operation.`;


function capitalizeFirstLetter(string) {
    return string.charAt(0).toUpperCase() + string.slice(1);
}
let out = '';
input.split('\n').map(line=>{
    var array = line.split('\t');
    array[0] = array[0].split('_').map(token=>token.toLowerCase()).map(capitalizeFirstLetter).join('');
    out+= '/// '+array[2]+'\n';
    out+= array[0] + '=' + array[1] + ',\n'
})



require('fs').writeFileSync('./out.txt',out);