gled 2.29.0

gled is an application for creating animations and effects on artnet or dmx installations
//! Clear output buffer.
use crate::pipeline::constants::OUTPUT_BUFFER_SIZE;
use std::num::NonZeroU64;
use wgpu::{
    BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayoutDescriptor,
    BindGroupLayoutEntry, BindingType, Buffer, BufferBindingType, CommandEncoder,
    ComputePassDescriptor, ComputePipeline, ComputePipelineDescriptor, Device,
    PipelineLayoutDescriptor, ShaderModuleDescriptor, ShaderSource, ShaderStages,
};

#[derive(Debug)]
pub struct OutputClear {
    pipeline: ComputePipeline,
    bind_group: BindGroup,
}

impl OutputClear {
    /// Pipeline that zeroes `output_buffer` on `device`.
    pub fn new(device: &Device, output_buffer: &Buffer) -> Self {
        let module = device.create_shader_module(ShaderModuleDescriptor {
            label: Some("OutputClear shader"),
            source: ShaderSource::Wgsl(include_str!("../shaders/output_clear.wgsl").into()),
        });

        let bind_group_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
            label: Some("OutputClear bind group layout"),
            entries: &[BindGroupLayoutEntry {
                binding: 0,
                visibility: ShaderStages::COMPUTE,
                ty: BindingType::Buffer {
                    ty: BufferBindingType::Storage { read_only: false },
                    has_dynamic_offset: false,
                    min_binding_size: NonZeroU64::new(OUTPUT_BUFFER_SIZE),
                },
                count: None,
            }],
        });

        let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
            label: Some("OutputClear pipeline layout"),
            bind_group_layouts: &[Some(&bind_group_layout)],
            immediate_size: 0,
        });

        let pipeline = device.create_compute_pipeline(&ComputePipelineDescriptor {
            cache: None,
            label: Some("OutputClear pipeline"),
            layout: Some(&pipeline_layout),
            module: &module,
            entry_point: Some("main"),
            compilation_options: Default::default(),
        });

        let bind_group = device.create_bind_group(&BindGroupDescriptor {
            label: Some("OutputClear bind group"),
            layout: &bind_group_layout,
            entries: &[BindGroupEntry {
                binding: 0,
                resource: output_buffer.as_entire_binding(),
            }],
        });

        Self {
            pipeline,
            bind_group,
        }
    }

    #[cfg_attr(feature = "profiling", profiling::function)]
    pub fn run(&self, encoder: &mut CommandEncoder) {
        let mut compute_pass = encoder.begin_compute_pass(&ComputePassDescriptor {
            label: Some("OutputClear compute pass"),
            timestamp_writes: None,
        });
        compute_pass.set_pipeline(&self.pipeline);
        compute_pass.set_bind_group(0, &self.bind_group, &[]);
        compute_pass.dispatch_workgroups(OUTPUT_BUFFER_SIZE as u32 / 4, 1, 1);
    }
}