use crate::storage::asset::scene::grid::GridLocation;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct QuickSceneInstanceIndex {
pub index: usize,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum SceneInstanceUnion {
Selected,
Grid(GridLocation),
Quick(QuickSceneInstanceIndex),
}
pub fn selected_scene_instance_index() -> SceneInstanceUnion {
SceneInstanceUnion::Selected
}
pub fn quick_scene_instance_index(index: usize) -> SceneInstanceUnion {
SceneInstanceUnion::Quick(QuickSceneInstanceIndex { index })
}
pub fn grid_scene_instance_index(location: GridLocation) -> SceneInstanceUnion {
SceneInstanceUnion::Grid(location)
}