use super::AssetTrait;
use serde::{Deserialize, Serialize};
use crate::storage::asset::scene::color::SceneInstanceColor;
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone, Default)]
pub struct MidiController {
pub mapping: MidiControllerMapping,
}
impl AssetTrait for MidiController {
const DIR_NAME: &'static str = "midi_controllers";
const NAME: &'static str = "MIDI Controller";
const SHOW_NAME_IF_SELECTED: bool = true;
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone, Default)]
pub struct MidiControllerMapping {
pub input_bindings: Vec<MidiInputBinding>,
pub output_bindings: Vec<MidiOutputBinding>,
pub color_mappings: Vec<MidiNamedSceneColorMapping>,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub struct MidiInputBinding {
pub name: String,
pub trigger: MidiTrigger,
pub action: MidiInputAction,
}
impl Default for MidiInputBinding {
fn default() -> Self {
Self {
name: "Input".to_owned(),
trigger: MidiTrigger::default(),
action: MidiInputAction::Tap,
}
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub struct MidiTrigger {
pub status: u8,
pub data1: u8,
pub match_data1: bool,
}
impl Default for MidiTrigger {
fn default() -> Self {
Self {
status: 0,
data1: 0,
match_data1: true,
}
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub enum MidiInputAction {
Tap,
SetMainDimmer,
SetBlackout,
SetSpeedAdd,
SetSpeedMultiply,
SelectSceneDistributed,
SelectScene {
target: MidiSceneTarget,
},
ToggleSceneActive {
target: MidiSceneTarget,
},
SetSceneActive {
target: MidiSceneTarget,
},
FlashScene {
target: MidiSceneTarget,
},
SetSceneOpacity {
target: MidiSceneTarget,
},
SetSceneInputDimmer {
target: MidiSceneTarget,
},
SetSceneBeatOffset {
target: MidiSceneTarget,
},
SetSceneIgnoreMainDimmer {
target: MidiSceneTarget,
},
SetSceneSetOffsetOnFlash {
target: MidiSceneTarget,
},
SetSceneEffectSettingF32 {
target: MidiSceneTarget,
effect_index: u8,
setting_index: u8,
},
SetSceneEffectOpacity {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectColorShift {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectBeatProgression {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectBeatOffset {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectSpeedExponent {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectGroupIndex {
target: MidiSceneTarget,
effect_index: u8,
},
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone, Default)]
pub enum MidiSceneTarget {
#[default]
Selected,
Quick {
index: u8,
},
Grid {
row: u8,
col: u8,
},
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub struct MidiOutputBinding {
pub name: String,
pub kind: MidiOutputBindingKind,
}
impl Default for MidiOutputBinding {
fn default() -> Self {
Self {
name: "Output".to_owned(),
kind: MidiOutputBindingKind::Value(MidiValueOutput::default()),
}
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub enum MidiOutputBindingKind {
Value(MidiValueOutput),
SceneColorValue(MidiSceneColorValueOutput),
}
impl Default for MidiOutputBindingKind {
fn default() -> Self {
Self::Value(MidiValueOutput::default())
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub struct MidiValueOutput {
pub status: u8,
pub data1: u8,
pub min: u8,
pub max: u8,
pub active_value: u8,
pub source: MidiValueSource,
}
impl Default for MidiValueOutput {
fn default() -> Self {
Self {
status: 176,
data1: 0,
min: 0,
max: 127,
active_value: 127,
source: MidiValueSource::SelectedSceneOpacity,
}
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Clone, Default)]
pub enum MidiValueSource {
#[default]
SelectedSceneOpacity,
SelectedSceneDistributed,
SelectedSceneInputDimmer,
SelectedSceneBeatOffset,
SelectedSceneIgnoreMainDimmer,
SelectedSceneSetOffsetOnFlash,
MainDimmer,
BeatFlankPulse {
start_beat: f32,
end_beat: f32,
blackout_blink_value: Option<u8>,
},
Blackout {
inverted: bool,
blink: bool,
},
SceneOpacity {
target: MidiSceneTarget,
},
SceneInputDimmer {
target: MidiSceneTarget,
},
SceneBeatOffset {
target: MidiSceneTarget,
},
SceneIgnoreMainDimmer {
target: MidiSceneTarget,
},
SceneSetOffsetOnFlash {
target: MidiSceneTarget,
},
SceneActive {
target: MidiSceneTarget,
},
SceneFlashed {
target: MidiSceneTarget,
},
SceneEffectSettingF32 {
target: MidiSceneTarget,
effect_index: u8,
setting_index: u8,
},
SceneEffectOpacity {
target: MidiSceneTarget,
effect_index: u8,
},
SceneEffectColorShift {
target: MidiSceneTarget,
effect_index: u8,
},
SceneEffectBeatProgression {
target: MidiSceneTarget,
effect_index: u8,
},
SceneEffectBeatOffset {
target: MidiSceneTarget,
effect_index: u8,
},
SceneEffectSpeedExponent {
target: MidiSceneTarget,
effect_index: u8,
},
SceneEffectGroupIndex {
target: MidiSceneTarget,
effect_index: u8,
},
}
impl Eq for MidiValueSource {}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub enum MidiColorSource {
SceneColor { target: MidiSceneTarget },
}
impl Default for MidiColorSource {
fn default() -> Self {
Self::SceneColor {
target: MidiSceneTarget::Selected,
}
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub struct MidiSceneColorValueOutput {
pub source: MidiColorSource,
pub mapping_name: String,
pub status: u8,
pub data1: u8,
}
impl Default for MidiSceneColorValueOutput {
fn default() -> Self {
Self {
source: MidiColorSource::default(),
mapping_name: String::new(),
status: 144,
data1: 0,
}
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub struct MidiNamedSceneColorMapping {
pub name: String,
pub active: MidiSceneColorMessageMap,
pub inactive: MidiSceneColorMessageMap,
pub flashed: MidiSceneColorMessageMap,
}
impl Default for MidiNamedSceneColorMapping {
fn default() -> Self {
let default_map = MidiSceneColorMessageMap::default();
Self {
name: "Color Mapping".to_owned(),
active: default_map.clone(),
inactive: default_map.clone(),
flashed: default_map,
}
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone, Default)]
pub struct MidiSceneColorMessage {
pub value: u8,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
pub struct MidiSceneColorMessageMap {
pub red: MidiSceneColorMessage,
pub green: MidiSceneColorMessage,
pub blue: MidiSceneColorMessage,
pub white: MidiSceneColorMessage,
pub orange: MidiSceneColorMessage,
pub yellow: MidiSceneColorMessage,
pub purple: MidiSceneColorMessage,
pub pink: MidiSceneColorMessage,
pub black: MidiSceneColorMessage,
}
impl Default for MidiSceneColorMessageMap {
fn default() -> Self {
Self {
red: MidiSceneColorMessage { value: 5 },
green: MidiSceneColorMessage { value: 21 },
blue: MidiSceneColorMessage { value: 45 },
white: MidiSceneColorMessage { value: 3 },
orange: MidiSceneColorMessage { value: 9 },
yellow: MidiSceneColorMessage { value: 13 },
purple: MidiSceneColorMessage { value: 49 },
pink: MidiSceneColorMessage { value: 53 },
black: MidiSceneColorMessage { value: 0 },
}
}
}
impl MidiSceneColorMessageMap {
pub fn message_for_color(&self, color: SceneInstanceColor) -> &MidiSceneColorMessage {
match color {
SceneInstanceColor::Red => &self.red,
SceneInstanceColor::Green => &self.green,
SceneInstanceColor::Blue => &self.blue,
SceneInstanceColor::White => &self.white,
SceneInstanceColor::Orange => &self.orange,
SceneInstanceColor::Yellow => &self.yellow,
SceneInstanceColor::Purple => &self.purple,
SceneInstanceColor::Pink => &self.pink,
SceneInstanceColor::Black => &self.black,
}
}
}