use super::PersistantState;
use egui::{Button, Color32, CornerRadius, Stroke, TextFormat, Ui, Vec2, text::LayoutJob};
use log::debug;
use std::time::{Duration, Instant};
pub struct Timing {
pub beats_per_minute: f32,
last_beat_time: Instant,
beat_progression: f32,
avg_fps: Option<f32>,
avg_fps_time: Instant,
last_frame: Instant,
frame_count: usize,
taps: [Option<Instant>; 4],
tap_count: usize,
pub fade_mode: FadeMode,
}
impl Default for Timing {
fn default() -> Self {
Self {
beats_per_minute: 60.0,
last_beat_time: Instant::now(),
beat_progression: 0.0,
avg_fps: None,
avg_fps_time: Instant::now(),
last_frame: Instant::now(),
frame_count: 0,
taps: [None; 4],
tap_count: 0,
fade_mode: Default::default(),
}
}
}
#[derive(Default, PartialEq, Eq)]
pub enum FadeMode {
Instant,
#[default]
Beat,
Beats4,
Beats16,
}
impl Timing {
pub fn beat_progression(&self) -> f32 {
self.beat_progression
}
pub fn framerate(&self) -> Option<f32> {
self.avg_fps
}
pub fn tick(&mut self) {
self.limit_fps();
self.progress_beat();
self.calculate_avg_fps();
self.remove_old_taps();
}
fn limit_fps(&mut self) {
let fps_limit = PersistantState::fps_limit();
let target_frame_time_nanos = 1e+9f32 / fps_limit;
while target_frame_time_nanos > (self.last_frame.elapsed().as_nanos() as f32) {
std::thread::sleep(std::time::Duration::from_nanos(100));
}
self.last_frame = Instant::now();
}
fn progress_beat(&mut self) {
let now = Instant::now();
self.beat_progression += (now.duration_since(self.last_beat_time).as_nanos() as f64
/ self.beat_duration_nanoseconds()) as f32;
self.last_beat_time = now;
}
#[inline]
fn beat_duration_nanoseconds(&self) -> f64 {
60e+9f64 / self.beats_per_minute as f64
}
pub fn fade_duration(&self) -> Duration {
Duration::from_nanos(
match self.fade_mode {
FadeMode::Instant => 0.0,
FadeMode::Beat => self.beat_duration_nanoseconds(),
FadeMode::Beats4 => self.beat_duration_nanoseconds() * 4.0,
FadeMode::Beats16 => self.beat_duration_nanoseconds() * 16.0,
}
.round() as u64,
)
}
fn calculate_avg_fps(&mut self) {
self.frame_count += 1;
let now = Instant::now();
if now.duration_since(self.avg_fps_time).as_millis() > 1000 {
let avg_frame_time = self.avg_fps_time.elapsed() / self.frame_count as u32;
let fps = 1e+9f32 / (avg_frame_time.as_nanos() as f32);
self.avg_fps = Some(fps);
debug!("fps: {fps}");
self.avg_fps_time = now;
self.frame_count = 0;
}
}
fn remove_old_taps(&mut self) {
let mut reset_tap_count = true;
for tap in self.taps.iter_mut() {
if let Some(date) = tap {
if date.elapsed() > Duration::from_secs(10) {
tap.take();
} else {
reset_tap_count = false;
}
}
}
if reset_tap_count {
self.tap_count = 0;
}
}
pub fn half_button(&mut self, ui: &mut Ui, tap_input: bool) {
if ui.add(Button::new("x½")).clicked() || tap_input {
self.multiply_speed(0.5);
}
}
pub fn double_button(&mut self, ui: &mut Ui, tap_input: bool) {
if ui.add(Button::new("x2")).clicked() || tap_input {
self.multiply_speed(2.0);
}
}
pub fn multiply_speed(&mut self, multiplier: f32) {
self.beats_per_minute *= multiplier;
}
pub fn add_speed(&mut self, delta: f32) {
self.beats_per_minute += delta;
}
pub fn tap_button(&mut self, ui: &mut Ui, menu_button_size: Vec2, tap_input: bool) {
let underlined = TextFormat {
underline: Stroke::new(1.0, Color32::GRAY),
..Default::default()
};
let mut tap_text = LayoutJob::default();
tap_text.append("T", 0.0, underlined);
tap_text.append(
&format!(
"ap{}",
match (self.tap_count, self.tap_count % 4) {
(0, _) => "",
(_, 0) => "/",
(_, 1) => "–",
(_, 2) => "\\",
_ => "|",
}
),
0.0,
TextFormat::default(),
);
let response = ui.add_sized(menu_button_size, Button::new(tap_text));
let mut alpha = None;
let bar_progression = self.beat_progression % 1.0;
if bar_progression < 0.10 {
alpha = Some(30.0);
} else if bar_progression < 0.20 {
alpha = Some(20.0 - ((bar_progression - 0.1) * 200.0));
} else if bar_progression > 0.9 {
alpha = Some((bar_progression - 0.9) * 200.0);
}
if let Some(alpha) = alpha {
ui.painter().rect_filled(
match self.beat_flank() {
0 =>
{
response
.rect
.split_left_right_at_fraction(0.5)
.0
.split_top_bottom_at_fraction(0.5)
.0
}
1 =>
{
response
.rect
.split_left_right_at_fraction(0.5)
.1
.split_top_bottom_at_fraction(0.5)
.0
}
2 =>
{
response
.rect
.split_left_right_at_fraction(0.5)
.0
.split_top_bottom_at_fraction(0.5)
.1
}
3 =>
{
response
.rect
.split_left_right_at_fraction(0.5)
.1
.split_top_bottom_at_fraction(0.5)
.1
}
_ => unreachable!(),
}
.shrink(1.0),
CornerRadius::default(),
Color32::from_white_alpha(alpha as u8),
);
}
let tapped = response.clicked() || tap_input;
if tapped {
self.tap();
}
}
pub fn beat_flank(&self) -> u8 {
match self.beat_progression % 4.0 {
0.5..1.5 => 1,
1.5..2.5 => 2,
2.5..3.5 => 3,
_ => 0,
}
}
pub fn tap(&mut self) {
self.tap_count += 1;
let now = Instant::now();
self.taps[0] = Some(now);
self.taps.sort();
let first = self
.taps
.iter()
.filter_map(|tap| *tap)
.next()
.expect("There must be at least one entry");
if first == now {
return;
}
let beat_time_first = now.duration_since(first);
let avg_beat_time = (beat_time_first.as_nanos())
/ (self.taps.iter().filter(|tap| tap.is_some()).count() as u128 - 1);
self.beats_per_minute = (60e+9f64 / f64::from(avg_beat_time as u32)) as f32;
let offset = self.beat_progression % 4.0;
let goal_offset = (self.tap_count - 1) as f32 % 4.0;
self.beat_progression += goal_offset - offset;
}
}