use crate::{
storage::asset::{curve::Curve, Asset},
ui::{
asset_tree::{AssetTree, TreeSelection, TREE_WIDTH},
viewport_builder::default_viewport_builder,
},
};
use egui::{Context, Id, Rect, Ui, Vec2, ViewportId};
#[derive(Default)]
pub struct CurvesWindow {
open: bool,
dirty: bool,
tree: AssetTree<Curve>,
}
impl CurvesWindow {
pub fn update(&mut self, ctx: &Context) {
if !self.open {
self.dirty = false;
return;
}
ctx.show_viewport_immediate(
ViewportId(Id::new("curves window")),
default_viewport_builder()
.with_title("Gled: Curves")
.with_inner_size(Vec2::new(600.0, 500.0))
.with_min_inner_size(Vec2::new(600.0, 500.0)),
|ctx, _viewport_class| {
ctx.input(|input| {
if input.viewport().close_requested() {
self.open = false;
}
});
egui::SidePanel::left("curves tree")
.exact_width(TREE_WIDTH)
.resizable(false)
.show(ctx, |ui| {
if self.tree.show(ui, ui.make_persistent_id("curves_tree")) {
self.dirty = false;
}
});
egui::CentralPanel::default().show(ctx, |ui| {
self.tree.common_settings(ui, &mut self.dirty);
if let TreeSelection::Asset(curve) = &mut self.tree.selected() {
curve_editor(ui, curve, &mut self.dirty);
}
});
},
);
}
pub fn open(&mut self) {
self.open = true;
}
}
fn curve_editor(ui: &mut Ui, curve: &mut Asset<Curve>, dirty: &mut bool) {
*dirty |= curve.data.draw(
ui,
true,
Rect::from_min_size(ui.next_widget_position(), ui.available_size()),
);
}