pub mod grid;
pub mod header;
use super::{svg::Svg, App};
use crate::storage::asset::project::scene_instance_path::SceneInstancePath;
use egui::{Margin, Ui};
impl App {
pub fn scenes(&mut self, ui: &mut Ui, path: SceneInstancePath) {
let svg = self
.svg_mut()
.and_then(|svg| svg.image())
.map(|image| image.texture_id(ui.ctx()));
let uv = Svg::preview_uv();
egui::Frame::none()
.inner_margin(Margin::from(6.0))
.show(ui, |ui| {
self.effects_header(ui, path);
self.effects_grid(ui, svg, uv, path)
});
}
}