use gled_model::asset::midi_controller::{
MidiEffectTarget, MidiEncoder, MidiInputAction, MidiInputActionKind, MidiSceneTarget,
};
pub(super) fn input_action_from_kind(
kind: MidiInputActionKind,
current: MidiInputAction,
) -> MidiInputAction {
match kind {
MidiInputActionKind::Tap => MidiInputAction::Tap,
MidiInputActionKind::SetMainDimmer => MidiInputAction::SetMainDimmer,
MidiInputActionKind::SetMainDimmerRelative => MidiInputAction::SetMainDimmerRelative {
encoder: current_encoder_from_action(¤t),
},
MidiInputActionKind::SetBlackout => MidiInputAction::SetBlackout,
MidiInputActionKind::ToggleBlackout => MidiInputAction::ToggleBlackout,
MidiInputActionKind::SetSpeedAdd => MidiInputAction::SetSpeedAdd,
MidiInputActionKind::SetSpeedMultiply => MidiInputAction::SetSpeedMultiply,
MidiInputActionKind::SetSpeedRelative => MidiInputAction::SetSpeedRelative {
encoder: current_encoder_from_action(¤t),
},
MidiInputActionKind::SelectSceneDistributed => MidiInputAction::SelectSceneDistributed,
MidiInputActionKind::SelectSceneRelative => MidiInputAction::SelectSceneRelative {
encoder: current_encoder_from_action(¤t),
},
MidiInputActionKind::SelectSceneRow => MidiInputAction::SelectSceneRow {
encoder: current_encoder_from_action(¤t),
},
MidiInputActionKind::SelectSceneColumn => MidiInputAction::SelectSceneColumn {
encoder: current_encoder_from_action(¤t),
},
MidiInputActionKind::SelectSceneEffect => MidiInputAction::SelectSceneEffect {
index: match current {
MidiInputAction::SelectSceneEffect { index } => index,
_ => 0,
},
},
MidiInputActionKind::SelectSceneEffectRelative => {
MidiInputAction::SelectSceneEffectRelative {
encoder: current_encoder_from_action(¤t),
}
}
MidiInputActionKind::SelectSceneEffectDistributed => {
MidiInputAction::SelectSceneEffectDistributed
}
MidiInputActionKind::SelectMode => MidiInputAction::SelectMode {
mode: match current {
MidiInputAction::SelectMode { mode } => mode,
_ => 0,
},
},
MidiInputActionKind::SelectScene => MidiInputAction::SelectScene {
target: current_target_from_action(¤t),
},
MidiInputActionKind::ToggleSceneActive => MidiInputAction::ToggleSceneActive {
target: current_target_from_action(¤t),
},
MidiInputActionKind::SetSceneActive => MidiInputAction::SetSceneActive {
target: current_target_from_action(¤t),
},
MidiInputActionKind::FlashScene => MidiInputAction::FlashScene {
target: current_target_from_action(¤t),
},
MidiInputActionKind::SetSceneOpacity => MidiInputAction::SetSceneOpacity {
target: current_target_from_action(¤t),
},
MidiInputActionKind::SetSceneInputDimmer => MidiInputAction::SetSceneInputDimmer {
target: current_target_from_action(¤t),
},
MidiInputActionKind::SetSceneBeatOffset => MidiInputAction::SetSceneBeatOffset {
target: current_target_from_action(¤t),
},
MidiInputActionKind::SetSceneIgnoreMainDimmer => {
MidiInputAction::SetSceneIgnoreMainDimmer {
target: current_target_from_action(¤t),
}
}
MidiInputActionKind::SetSceneSetOffsetOnFlash => {
MidiInputAction::SetSceneSetOffsetOnFlash {
target: current_target_from_action(¤t),
}
}
MidiInputActionKind::SetSceneEffectSettingF32 => {
let setting_index = match ¤t {
MidiInputAction::SetSceneEffectSettingF32 { setting_index, .. } => *setting_index,
_ => 0,
};
MidiInputAction::SetSceneEffectSettingF32 {
target: current_target_from_action(¤t),
effect: current_effect_from_action(¤t),
setting_index,
}
}
MidiInputActionKind::SetSceneEffectOpacity => {
let effect = current_effect_from_action(¤t);
MidiInputAction::SetSceneEffectOpacity {
target: current_target_from_action(¤t),
effect,
}
}
MidiInputActionKind::SetSceneEffectColorShift => {
let effect = current_effect_from_action(¤t);
MidiInputAction::SetSceneEffectColorShift {
target: current_target_from_action(¤t),
effect,
}
}
MidiInputActionKind::SetSceneEffectBeatProgression => {
let effect = current_effect_from_action(¤t);
MidiInputAction::SetSceneEffectBeatProgression {
target: current_target_from_action(¤t),
effect,
}
}
MidiInputActionKind::SetSceneEffectBeatOffset => {
let effect = current_effect_from_action(¤t);
MidiInputAction::SetSceneEffectBeatOffset {
target: current_target_from_action(¤t),
effect,
}
}
MidiInputActionKind::SetSceneEffectSpeedExponent => {
let effect = current_effect_from_action(¤t);
MidiInputAction::SetSceneEffectSpeedExponent {
target: current_target_from_action(¤t),
effect,
}
}
MidiInputActionKind::SetSceneEffectLayout => {
let effect = current_effect_from_action(¤t);
MidiInputAction::SetSceneEffectLayout {
target: current_target_from_action(¤t),
effect,
}
}
}
}
fn current_target_from_action(action: &MidiInputAction) -> MidiSceneTarget {
match action {
MidiInputAction::SelectScene { target }
| MidiInputAction::ToggleSceneActive { target }
| MidiInputAction::SetSceneActive { target }
| MidiInputAction::FlashScene { target }
| MidiInputAction::SetSceneOpacity { target }
| MidiInputAction::SetSceneInputDimmer { target }
| MidiInputAction::SetSceneBeatOffset { target }
| MidiInputAction::SetSceneIgnoreMainDimmer { target }
| MidiInputAction::SetSceneSetOffsetOnFlash { target }
| MidiInputAction::SetSceneEffectSettingF32 { target, .. }
| MidiInputAction::SetSceneEffectOpacity { target, .. }
| MidiInputAction::SetSceneEffectColorShift { target, .. }
| MidiInputAction::SetSceneEffectBeatProgression { target, .. }
| MidiInputAction::SetSceneEffectBeatOffset { target, .. }
| MidiInputAction::SetSceneEffectSpeedExponent { target, .. }
| MidiInputAction::SetSceneEffectLayout { target, .. } => target.clone(),
_ => MidiSceneTarget::Selected,
}
}
fn current_effect_from_action(action: &MidiInputAction) -> MidiEffectTarget {
match action {
MidiInputAction::SetSceneEffectSettingF32 { effect, .. }
| MidiInputAction::SetSceneEffectOpacity { effect, .. }
| MidiInputAction::SetSceneEffectColorShift { effect, .. }
| MidiInputAction::SetSceneEffectBeatProgression { effect, .. }
| MidiInputAction::SetSceneEffectBeatOffset { effect, .. }
| MidiInputAction::SetSceneEffectSpeedExponent { effect, .. }
| MidiInputAction::SetSceneEffectLayout { effect, .. } => *effect,
_ => MidiEffectTarget::Selected,
}
}
fn current_encoder_from_action(action: &MidiInputAction) -> MidiEncoder {
match action {
MidiInputAction::SetMainDimmerRelative { encoder }
| MidiInputAction::SetSpeedRelative { encoder }
| MidiInputAction::SelectSceneRelative { encoder }
| MidiInputAction::SelectSceneRow { encoder }
| MidiInputAction::SelectSceneColumn { encoder }
| MidiInputAction::SelectSceneEffectRelative { encoder } => *encoder,
_ => MidiEncoder::default(),
}
}