gled-ui 2.31.0

gled's egui interface, shared by the desktop app and the browser
Documentation
use egui::{ComboBox, DragValue, Ui};
use gled_model::asset::midi_controller::{
    MidiInputAction, MidiInputActionKind, MidiSceneTarget, MidiSceneTargetKind,
};
use strum::IntoEnumIterator;

pub(super) fn input_action_from_kind(
    kind: MidiInputActionKind,
    current: MidiInputAction,
) -> MidiInputAction {
    match kind {
        MidiInputActionKind::Tap => MidiInputAction::Tap,
        MidiInputActionKind::SetMainDimmer => MidiInputAction::SetMainDimmer,
        MidiInputActionKind::SetBlackout => MidiInputAction::SetBlackout,
        MidiInputActionKind::SetSpeedAdd => MidiInputAction::SetSpeedAdd,
        MidiInputActionKind::SetSpeedMultiply => MidiInputAction::SetSpeedMultiply,
        MidiInputActionKind::SelectSceneDistributed => MidiInputAction::SelectSceneDistributed,
        MidiInputActionKind::SelectScene => MidiInputAction::SelectScene {
            target: current_target_from_action(&current),
        },
        MidiInputActionKind::ToggleSceneActive => MidiInputAction::ToggleSceneActive {
            target: current_target_from_action(&current),
        },
        MidiInputActionKind::SetSceneActive => MidiInputAction::SetSceneActive {
            target: current_target_from_action(&current),
        },
        MidiInputActionKind::FlashScene => MidiInputAction::FlashScene {
            target: current_target_from_action(&current),
        },
        MidiInputActionKind::SetSceneOpacity => MidiInputAction::SetSceneOpacity {
            target: current_target_from_action(&current),
        },
        MidiInputActionKind::SetSceneInputDimmer => MidiInputAction::SetSceneInputDimmer {
            target: current_target_from_action(&current),
        },
        MidiInputActionKind::SetSceneBeatOffset => MidiInputAction::SetSceneBeatOffset {
            target: current_target_from_action(&current),
        },
        MidiInputActionKind::SetSceneIgnoreMainDimmer => {
            MidiInputAction::SetSceneIgnoreMainDimmer {
                target: current_target_from_action(&current),
            }
        }
        MidiInputActionKind::SetSceneSetOffsetOnFlash => {
            MidiInputAction::SetSceneSetOffsetOnFlash {
                target: current_target_from_action(&current),
            }
        }
        MidiInputActionKind::SetSceneEffectSettingF32 => {
            let (effect_index, setting_index) = match &current {
                MidiInputAction::SetSceneEffectSettingF32 {
                    effect_index,
                    setting_index,
                    ..
                } => (*effect_index, *setting_index),
                _ => (0, 0),
            };
            MidiInputAction::SetSceneEffectSettingF32 {
                target: current_target_from_action(&current),
                effect_index,
                setting_index,
            }
        }
        MidiInputActionKind::SetSceneEffectOpacity => {
            let effect_index = current_effect_index_from_action(&current);
            MidiInputAction::SetSceneEffectOpacity {
                target: current_target_from_action(&current),
                effect_index,
            }
        }
        MidiInputActionKind::SetSceneEffectColorShift => {
            let effect_index = current_effect_index_from_action(&current);
            MidiInputAction::SetSceneEffectColorShift {
                target: current_target_from_action(&current),
                effect_index,
            }
        }
        MidiInputActionKind::SetSceneEffectBeatProgression => {
            let effect_index = current_effect_index_from_action(&current);
            MidiInputAction::SetSceneEffectBeatProgression {
                target: current_target_from_action(&current),
                effect_index,
            }
        }
        MidiInputActionKind::SetSceneEffectBeatOffset => {
            let effect_index = current_effect_index_from_action(&current);
            MidiInputAction::SetSceneEffectBeatOffset {
                target: current_target_from_action(&current),
                effect_index,
            }
        }
        MidiInputActionKind::SetSceneEffectSpeedExponent => {
            let effect_index = current_effect_index_from_action(&current);
            MidiInputAction::SetSceneEffectSpeedExponent {
                target: current_target_from_action(&current),
                effect_index,
            }
        }
        MidiInputActionKind::SetSceneEffectLayout => {
            let effect_index = current_effect_index_from_action(&current);
            MidiInputAction::SetSceneEffectLayout {
                target: current_target_from_action(&current),
                effect_index,
            }
        }
    }
}

fn current_target_from_action(action: &MidiInputAction) -> MidiSceneTarget {
    match action {
        MidiInputAction::SelectScene { target }
        | MidiInputAction::ToggleSceneActive { target }
        | MidiInputAction::SetSceneActive { target }
        | MidiInputAction::FlashScene { target }
        | MidiInputAction::SetSceneOpacity { target }
        | MidiInputAction::SetSceneInputDimmer { target }
        | MidiInputAction::SetSceneBeatOffset { target }
        | MidiInputAction::SetSceneIgnoreMainDimmer { target }
        | MidiInputAction::SetSceneSetOffsetOnFlash { target }
        | MidiInputAction::SetSceneEffectSettingF32 { target, .. }
        | MidiInputAction::SetSceneEffectOpacity { target, .. }
        | MidiInputAction::SetSceneEffectColorShift { target, .. }
        | MidiInputAction::SetSceneEffectBeatProgression { target, .. }
        | MidiInputAction::SetSceneEffectBeatOffset { target, .. }
        | MidiInputAction::SetSceneEffectSpeedExponent { target, .. }
        | MidiInputAction::SetSceneEffectLayout { target, .. } => target.clone(),
        _ => MidiSceneTarget::Selected,
    }
}

fn current_effect_index_from_action(action: &MidiInputAction) -> u8 {
    match action {
        MidiInputAction::SetSceneEffectSettingF32 { effect_index, .. }
        | MidiInputAction::SetSceneEffectOpacity { effect_index, .. }
        | MidiInputAction::SetSceneEffectColorShift { effect_index, .. }
        | MidiInputAction::SetSceneEffectBeatProgression { effect_index, .. }
        | MidiInputAction::SetSceneEffectBeatOffset { effect_index, .. }
        | MidiInputAction::SetSceneEffectSpeedExponent { effect_index, .. }
        | MidiInputAction::SetSceneEffectLayout { effect_index, .. } => *effect_index,
        _ => 0,
    }
}

pub(super) fn scene_target_editor(
    ui: &mut Ui,
    target: &mut MidiSceneTarget,
    dirty: &mut bool,
    id: String,
) {
    let mut kind = MidiSceneTargetKind::from(&*target);
    ComboBox::new(id, "")
        .selected_text(kind.to_string())
        .show_ui(ui, |ui| {
            for candidate in MidiSceneTargetKind::iter() {
                ui.selectable_value(&mut kind, candidate, candidate.to_string());
            }
        });

    let next = scene_target_from_kind(kind, target.clone());
    if *target != next {
        *target = next;
        *dirty = true;
    }

    match target {
        MidiSceneTarget::Quick { index } => {
            ui.horizontal(|ui| {
                ui.label("Quick Scene Index");
                if ui.add(DragValue::new(index).range(0..=7)).changed() {
                    *dirty = true;
                }
            });
        }
        MidiSceneTarget::Grid { row, col } => {
            ui.horizontal(|ui| {
                ui.label("Row");
                if ui.add(DragValue::new(row).range(0..=5)).changed() {
                    *dirty = true;
                }
                ui.label("Col");
                if ui.add(DragValue::new(col).range(0..=7)).changed() {
                    *dirty = true;
                }
            });
        }
        MidiSceneTarget::Selected => {}
    }
}

fn scene_target_from_kind(kind: MidiSceneTargetKind, current: MidiSceneTarget) -> MidiSceneTarget {
    match kind {
        MidiSceneTargetKind::Selected => MidiSceneTarget::Selected,
        MidiSceneTargetKind::Quick => match current {
            MidiSceneTarget::Quick { index } => MidiSceneTarget::Quick { index },
            _ => MidiSceneTarget::Quick { index: 0 },
        },
        MidiSceneTargetKind::Grid => match current {
            MidiSceneTarget::Grid { row, col } => MidiSceneTarget::Grid { row, col },
            _ => MidiSceneTarget::Grid { row: 0, col: 0 },
        },
    }
}