gled_protocol/message.rs
1//! The messages of a connection between a remote user interface and the
2//! engine, over a WebSocket. The interface opens with `Hello`; the server
3//! answers `Welcome` or `Rejected`, then sends the state whenever it changes.
4
5use std::sync::Arc;
6
7use gled_model::input::event::InputEvent;
8use gled_model::timing::BeatState;
9use serde::{Deserialize, Serialize};
10
11use crate::assets::{AnyAsset, AssetChanges};
12use crate::bytes::SharedBytes;
13use crate::midi::MidiMonitorEvent;
14use crate::project_update::ProjectUpdate;
15use crate::state::{ClientInput, EngineEvent, EngineState, RenderStats, SoundSnapshot};
16
17/// Changes whenever a message changes incompatibly. Both ends must agree.
18pub const PROTOCOL_VERSION: u32 = 1;
19
20/// The optional streams an interface can ask for. All are off until it
21/// subscribes, so a hidden page costs nothing.
22#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Serialize, Deserialize)]
23#[serde(default)]
24pub struct Subscriptions {
25 pub preview: bool,
26 pub sound: bool,
27 /// New input events (keys, gamepad, Art-Net), for assigning inputs.
28 pub input_events: bool,
29 /// The MIDI monitor and the messages MIDI learn captured.
30 pub midi: bool,
31}
32
33/// From a user interface to the server.
34#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
35pub enum ClientMessage {
36 Hello {
37 protocol_version: u32,
38 /// The interface's gled version, for the logs.
39 app_version: String,
40 },
41 Input(ClientInput),
42 /// Which of the optional streams this interface wants.
43 Subscribe(Subscriptions),
44 /// Asks for a `Pong` with the same number, to measure the round trip.
45 Ping(u64),
46}
47
48/// From the server to a user interface.
49#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
50pub enum ServerMessage {
51 Welcome {
52 client_id: u64,
53 /// The server's gled version.
54 app_version: String,
55 },
56 /// The connection is closed after this.
57 Rejected {
58 reason: String,
59 },
60 State {
61 state: Arc<EngineState>,
62 /// The number of the newest action of this interface applied.
63 applied_sequence: u64,
64 },
65 /// What changed since the last `State` or `Update`: the state without
66 /// its project, which comes as a patch.
67 Update {
68 /// The state with `project: None`.
69 state: Arc<EngineState>,
70 project: ProjectUpdate,
71 applied_sequence: u64,
72 },
73 /// The timing, when nothing else changed since the last `State`.
74 Timing {
75 beat: BeatState,
76 render: RenderStats,
77 },
78 /// Every asset, sent once after `Welcome`.
79 Assets(Vec<AnyAsset>),
80 /// Assets that changed since `Assets` or the last `AssetsChanged`.
81 AssetsChanged(AssetChanges),
82 /// The LED output as rendered, for the preview: three bytes per lamp,
83 /// 512 bytes per universe in the order of `OutputConfig::universes`.
84 /// Only sent to interfaces that subscribed to it.
85 Preview(SharedBytes),
86 /// Sound levels, at most 30 times a second, to interfaces that subscribed.
87 Sound(Arc<SoundSnapshot>),
88 /// Input events that happened since the last of these, to interfaces
89 /// that subscribed.
90 InputEvents(Vec<InputEvent>),
91 /// MIDI traffic since the last of these, to interfaces that subscribed.
92 MidiMonitor(Vec<MidiMonitorEvent>),
93 /// Messages MIDI learn captured since the last of these.
94 MidiLearn(Vec<[u8; 3]>),
95 Event(EngineEvent),
96 Pong(u64),
97}