//! Sound triggers as projects store them, and the audio input device.
pubmodtrigger;pubmodtrigger_params;pubmodtrigger_ref;useserde::{Deserialize, Serialize};/// The audio input device of a project: cpal's device id as text, e.g.
/// `ALSA://device/1`. Only the machine that opens the device parses it.
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, Hash)]#[serde(transparent)]pubstructAudioDeviceId(pub String);