//! gled without a user interface: the engine that owns the running show, and
//! everything it drives. Inputs (keys from clients, gamepads, Art-Net, OSC,
//! MIDI, audio), Ableton Link timing, the render thread and the Art-Net/DMX
//! output, the asset repository, and the patch's lamp layout. The desktop app
//! runs it in-process; `gled-server` runs it headless.
pub
pub
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pub
/// OSC messages for tests, at least one per address.
pub use sample_messages as osc_sample_messages;