use glaze::State;
fn main() {
let event_loop = winit::event_loop::EventLoop::new();
let window = winit::window::Window::new(&event_loop).unwrap();
let mut state = State::new(window);
event_loop.run(move |event, _, control_flow| {
control_flow.set_poll();
state.handle_event(&event);
match event {
winit::event::Event::WindowEvent { ref event, .. } => match event {
winit::event::WindowEvent::CloseRequested => {
control_flow.set_exit();
}
_ => {}
},
_ => {}
}
});
}